Assetto Corsa

Im sorry mate but you're wrong, as explained by Borsh also. Real road will be in AC shortly too.

lol that means nothing, but I will now choose to ignore you as you're obviously a AC blinkered fanboy but I will leave you will the following.

http://en.wikipedia.org/wiki/Mazda_Raceway_Laguna_Seca

The track is featured in video games such as the Gran Turismo series (including the bike version Tourist Trophy), Forza Motorsport, and the MotoGP series. In a bid to compare real life versus video games, Jeremy Clarkson of the British automotive show Top Gear attempted to beat his Gran Turismo time of 1:41.148 in a Honda NSX by racing the real track in the same car in 2005. During the trials, Clarkson determined that the game omitted a few details of the track, and the game's physics allowed him to brake later when coming into turns than he could in real life. As a consequence, reality prevailed and he managed a best time of only 1:57 on the real course.[12] However, both he and the track instructor agreed that it is possible to complete the course in 1:41 in a Honda NSX if the driver were sufficiently experienced, talented, and most importantly fearless.

& physics:

Gravity e.g. objects roll down hills.

http://physics.stackexchange.com/qu...wheel-roll-down-the-hill-what-causes-friction

AC will hopefully catch up but RF2 is currently way ahead in terms of physics and real road conditions as it's a simulator whereas AC is currently a Simcade.
 
lol that means nothing, but I will now choose to ignore you as you're obviously a AC blinkered fanboy but I will leave you will the following.

http://en.wikipedia.org/wiki/Mazda_Raceway_Laguna_Seca



& physics:

Gravity e.g. objects roll down hills.

http://physics.stackexchange.com/qu...wheel-roll-down-the-hill-what-causes-friction

AC will hopefully catch up but RF2 is currently way ahead in terms of physics and real road conditions as it's a simulator whereas AC is currently a Simcade.

forgive me but am I missing something, what has the top quote (Laguna seca stuff) got to do with AC or RF2??
 
lol that means nothing, but I will now choose to ignore you as you're obviously a AC blinkered fanboy but I will leave you will the following.

http://en.wikipedia.org/wiki/Mazda_Raceway_Laguna_Seca



& physics:

Gravity e.g. objects roll down hills.

http://physics.stackexchange.com/qu...wheel-roll-down-the-hill-what-causes-friction

AC will hopefully catch up but RF2 is currently way ahead in terms of physics and real road conditions as it's a simulator whereas AC is currently a Simcade.

Your post makes no sense, and you're the one calling me a fanboy....
 
Your post makes no sense, and you're the one calling me a fanboy....

I'm no fanboy of either, just can appreciate the merits of both.

RF2 = poor optimization because it's DX9 and weaker visuals
AC = inferior handling and physics 'currently'

However you hsve insinuated
You high bro?!
and
you're wrong,
because you're obviously an AC fanboy with blinkers on.

Try RF2 Silverstone vs AC Silverstone and I think you will be somewhat impressed. :)
 
I'm no fanboy of either, just can appreciate the merits of both.

RF2 = poor optimization because it's DX9 and weaker visuals
AC = inferior handling and physics 'currently'

However you hsve insinuated and because you're obviously an AC fanboy with blinkers on.

Try RF2 Silverstone vs AC Silverstone and I think you will be somewhat impressed. :)

There is just no other sim out there that actually feels like you're driving a car, and you can feel what the car is doing in AC. rF2 and iRacing (I still have an 18 month sub left with the latter and own rF2) just feel plain wrong now after driving AC.
 
lol that means nothing,

Gravity e.g. objects roll down hills.

AC is currently a Simcade.

Ok, nice strategy - dismiss the racing school, dismiss Kvyat, dismiss former pro racing driver who drives identical car on identical track in RL, dismiss the previous reply that "close to zero speed physics are disabled for now"...
Seems like someone is wrong on the interent again, but I'm not bothering with this argument now :D
 
I've never thought anything of the cars not rolling down hills. I just went with the "it's an automatic handbrake" theory in my mind that makes it easier to practise starts when not on the flat :p
Can't say I've noticed any physics that have felt unrealistic to me bar once glitchy crash when I hit a kerb that launched me into the air!
 
What determines whether a racing game is more simcade than simulator? Simcade is a term I've recently just come across when I family shared my copy of AC with a mate. He also said AC is more Simcade compared to full blown simulator such as pCars or RFactor 2.

Isn't it just personal preference to which simulation model we prefer?
 
What determines whether a racing game is more simcade than simulator? Simcade is a term I've recently just come across when I family shared my copy of AC with a mate. He also said AC is more Simcade compared to full blown simulator such as pCars or RFactor 2.

Isn't it just personal preference to which simulation model we prefer?

Its a new made up term that because people think its easier to drive (its not easy to drive fast) then this makes it a cross between Sim and Arcade

pCARS on the other hand is full arcade at the moment.
 
A lot of sim racers use simcade when they believe that a sim must be difficult to drive in order for it to be realistic.

When Ben Collins (old Stig) drove an early version of pCARS he basically complained that there wasn't enough grip in the sim compared to real life cars he'd driven.

Gran Turismo gets a hard time from some sim racers as being simcade, yet it's used as a tool to find new professional racing drivers.
 
Tbh, I'm not bothered if people want to call it a simcade. People are always going to disagree and would rather be right than happy. All I know is that I find it realistic and it rewards proper driving techniques.

I was lucky enough to spend a day at Palmer Motorsports getting to drive a formula Jaguar, Jaguar JP-LM, BMW M3 GTP, Caterham 7, Arial Atom amongst others. Does that make me an expert - no. What I can say is that AC gives me a reasonable reproduction of the feeling I got from driving some of these cars, none of which are in the game.

Do I really care what other people think? No. Provided I'm happy, having fun and feeling rewarded, that's all I can reasonably expect.
 
Tbh, I'm not bothered if people want to call it a simcade. People are always going to disagree and would rather be right than happy. All I know is that I find it realistic and it rewards proper driving techniques.

I was lucky enough to spend a day at Palmer Motorsports getting to drive a formula Jaguar, Jaguar JP-LM, BMW M3 GTP, Caterham 7, Arial Atom amongst others. Does that make me an expert - no. What I can say is that AC gives me a reasonable reproduction of the feeling I got from driving some of these cars, none of which are in the game.

Do I really care what other people think? No. Provided I'm happy, having fun and feeling rewarded, that's all I can reasonably expect.

Couldn't agree more.

I've done quite a few track days and to be honest, in a lot of ways, it's easier to drive real cars. You get more sensory information in a real car compared to a sim.
 
A lot of sim racers use simcade when they believe that a sim must be difficult to drive in order for it to be realistic.

When Ben Collins (old Stig) drove an early version of pCARS he basically complained that there wasn't enough grip in the sim compared to real life cars he'd driven.

Gran Turismo gets a hard time from some sim racers as being simcade, yet it's used as a tool to find new professional racing drivers.

I think people have a certain perception that the faster the car the more difficult that they are to drive. I have to be included in this camp because I think the MP4-12C GT3 was easy in AC yet it is scarily similar to the one that is found in iRacing... So either my perception is wrong and the car is easy to drive or the simulation is right.
 
I think the MP4 is probably easier to drive in real life, than we think it is. There's an awful lot of modern electronics and other technologies from F1 keeping the car planted to the road.
 
I think the MP4 is probably easier to drive in real life, than we think it is. There's an awful lot of modern electronics and other technologies from F1 keeping the car planted to the road.

Yeah I seen some onboard footage and it seems pretty freaking planted. What are your thoughts on the Huayra? Seems an absolute monster to me that thing.
 
Yeah I seen some onboard footage and it seems pretty freaking planted. What are your thoughts on the Huayra? Seems an absolute monster to me that thing.

I only gave it a quick spin yesterday, it seems a bit of a handful at low speeds and the brakes aren't great for such a fast car.

But, like I said, it was literally 10 laps of Monza yesterday.

To be honest I play iRacing more than anything at the moment because of time restraints. I bought AC after playing the tech demo and wanted to support the project, it deserves it's place as a quality racing sim and I hope they succeed.
 
I think people have a certain perception that the faster the car the more difficult that they are to drive. I have to be included in this camp because I think the MP4-12C GT3 was easy in AC yet it is scarily similar to the one that is found in iRacing... So either my perception is wrong and the car is easy to drive or the simulation is right.

That is the car I'm using with all driving aids off, except auto shift and throttle and blip to try and learn or at least be slightly competitive. At my current rate when multiplayer is released I'll be staying in last position.:o

I am taking the ideal racing line, but on Monza 1966 I'm lapping 1:31.5(x) which is around 7 seconds of the top time.:(

I know that it's braking which is letting me down. I should start by approaching the corner slowly and finding what point I can get on the gas and how much I can give when I see the corner exit apex.

I'm just finding it difficult knowing:
1. Where I need to brake
2. How much pressure I need to apply to the brake to slow down as quickly as possible whilst carrying the "correct" speed into the corner and letting inertia/momentum carry the car around without skidding, loosing grip, melting the tyres.
3. Getting on the gas at the point that gives the best exit

It's all very technical and challenging. If I can get anywhere near 1.26-1.27 I'l be very happy.
 
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