Assetto Corsa

I'd personally like more variations in cars as much as I love the supercars I'd love some slower but more interesting to drive ones too. I also wish they had a weather system but I doubt that will happen.
 
Just had a quick bash and the Pagani Huayra is a bit of a dog to handle under braking compared to the McLaren MP4. The imola classic track - the first bend I can take flat out in 6th gear but with this car I can't. I'll have to check what speed I'm doing as it might be faster than the Mcclaren hence why I find it a bit wobbly. :confused:
 
Good evening,

a little question.....Why the car during breaking in corners feels like "oversteering"?
Active aero. The more you press the brake pedal, the more you raise the rear flaps and the more the rear end sits down. But if you're trying to trailbrake the car, the rear flaps go down and the aero moves into the front and makes the rear end "light". You need to learn to use the active aero to your advantage.

Example: go flat at the downkink turn before rivazza braking and even if you feel the rear end stepping out, just put your foot down on the brakes and drive the car around. You'll see it will stabilize itself. Just keep your foot at 100% braking.

Interesting reading what people think of the handling. I thought the car was like a shopping trolley with a broken wheel, so I need to adapt to this road car.

http://www.assettocorsa.net/forum/i...uiuaaaoouriuugh-first-impressions.7428/page-4
 
Interesting reading indeed. Also, I have only just noticed that Huyara has active aero not just on the back, but also on the bonnet.

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I'd personally like more variations in cars as much as I love the supercars I'd love some slower but more interesting to drive ones too. I also wish they had a weather system but I doubt that will happen.

Lotus Elise cabriolet and all BMWs are fantastic "slower" cars in AC, hope that bug with "super fat front wheels" of the Lotus Evora will be sorted soon. TOpless Lotus is particularly sexy and feels awesome to drive (and looks cool in replays :)), "the European hachiroku (Trueno 86) it was called by Best Motoring Int. I'd love Jap cars to appear in AC though- not too fast, not too slow, just right :)
 
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I'm not one of them:) In fact I'd rather have zero-speed physics, AI, career and some graphical glitches on several cars sorted instead of multiplayer. :cool:

Why do you want zero speed physics? To me this is not a show stopper at all, the issues arise at 3Km/h, and this issue is some vibration through the wheel and thats it.
 
I'm torn. I know I'll absolutely love Multiplayer when the planets align and you end up in a race full of drivers not intentionally crashing into you, but that's often not to be the case. Or certainly has never been like that in any game I've played until now!

More cars and tracks would be great. The thing I tend to enjoy most in sim games is hot lapping of big complex circuits (Nord etc...)
Cruising around Nord with a few mates in awesome cars and just enjoying the driving and scenery just sounds a great way to chill for me.

Ah thats why you need to join a league like over at Race Department, No point with the public games as will always be a crash fest.

BarryLlama, I just cant go back to iRacing now after AC, my sub still has 18 months left but it feels so rubbish.
 
Ah thats why you need to join a league like over at Race Department, No point with the public games as will always be a crash fest.

BarryLlama, I just cant go back to iRacing now after AC, my sub still has 18 months left but it feels so rubbish.

I wouldn't say its rubbish in comparison, but it does depend which cars you drive. The newer cars that have been added to iRacing are really nice to drive, the Ruf and MP4 are very good in my opinion.

But it's iRacing's online structure that sets it apart from other sims.
 
Why do you want zero speed physics? To me this is not a show stopper at all, the issues arise at 3Km/h, and this issue is some vibration through the wheel and thats it.

It just an annoying gap in the otherwise amazing physics simulation, basically at low speed the game stops being AC and becomes Burnout paradise, it feels bad and it looks bad in replays. Suspension does not recoil after braking, wheel forces are wrong, brakes stop way too abruptly, wheels do not start spinning until you're doing more than 3km/h, etc...
http://www.assettocorsa.net/forum/index.php?threads/load-forces-bug.4335/#post-44621
http://www.assettocorsa.net/forum/i...nt-bugs-please-use-that-search-function.3912/

One example:


The good thing is that devs are aware of it and said "do not worry about it for now", the bad thing is they said this in November :) http://www.assettocorsa.net/forum/i...l-after-braking-to-full-stop.1856/#post-60375
 
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It just an annoying gap in the otherwise amazing physics simulation, basically at low speed the game stops being AC and becomes Burnout paradise, it feels bad and it looks bad in replays. Suspension does not recoil after braking, wheel forces are wrong, brakes stop way too abruptly, wheels do not start spinning until you're doing more than 3km/h, etc...
http://www.assettocorsa.net/forum/index.php?threads/load-forces-bug.4335/#post-44621
http://www.assettocorsa.net/forum/i...nt-bugs-please-use-that-search-function.3912/

One example:


The good thing is that devs are aware of it and said "do not worry about it for now", the bad thing is they said this in November :) http://www.assettocorsa.net/forum/i...l-after-braking-to-full-stop.1856/#post-60375

Yeah it is a bit crap, But i have spoke to Marco and he said will be sorted by 1.0 (Mid April he has told me).
 
I wouldn't say its rubbish in comparison, but it does depend which cars you drive. The newer cars that have been added to iRacing are really nice to drive, the Ruf and MP4 are very good in my opinion.

But it's iRacing's online structure that sets it apart from other sims.

I agree that the online structure is what i s just so so good, but even the RUF and the MP4 i just cant get on with now i have been playing AC :( I think i got bored of waiting for DK to come up with his miraculous NTM and it has more flaws every release haha.
 
Point taken, but still, I was starting to think that it was the fundamental limitation of their engine or something. The fix is definitely coming and thats great :)
 
The developers of this and ISI in respect to Rfactor need to collaborate what they are good at.

Use the gfx from AC and the handling/physic from RF2. Both would be complete then :P

Why do cars not roll down hills in AC?!?
 
Agree with that :)

As for Rf2- I have it as well, and it's great sim! Loved driving the "pre health&safety" Spa in 1960's F2... But recently I have completely switched to AC - the road cars with their slippy slidey nature are really well done by Kunos, I'm just in love with it.
 
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