Good evening,
a little question.....Why the car during breaking in corners feels like "oversteering"?
Active aero. The more you press the brake pedal, the more you raise the rear flaps and the more the rear end sits down. But if you're trying to trailbrake the car, the rear flaps go down and the aero moves into the front and makes the rear end "light". You need to learn to use the active aero to your advantage.
Example: go flat at the downkink turn before rivazza braking and even if you feel the rear end stepping out, just put your foot down on the brakes and drive the car around. You'll see it will stabilize itself. Just keep your foot at 100% braking.
I'd personally like more variations in cars as much as I love the supercars I'd love some slower but more interesting to drive ones too. I also wish they had a weather system but I doubt that will happen.
I'm not one of them In fact I'd rather have zero-speed physics, AI, career and some graphical glitches on several cars sorted instead of multiplayer.
I'm torn. I know I'll absolutely love Multiplayer when the planets align and you end up in a race full of drivers not intentionally crashing into you, but that's often not to be the case. Or certainly has never been like that in any game I've played until now!
More cars and tracks would be great. The thing I tend to enjoy most in sim games is hot lapping of big complex circuits (Nord etc...)
Cruising around Nord with a few mates in awesome cars and just enjoying the driving and scenery just sounds a great way to chill for me.
Ah thats why you need to join a league like over at Race Department, No point with the public games as will always be a crash fest.
BarryLlama, I just cant go back to iRacing now after AC, my sub still has 18 months left but it feels so rubbish.
Why do you want zero speed physics? To me this is not a show stopper at all, the issues arise at 3Km/h, and this issue is some vibration through the wheel and thats it.
It just an annoying gap in the otherwise amazing physics simulation, basically at low speed the game stops being AC and becomes Burnout paradise, it feels bad and it looks bad in replays. Suspension does not recoil after braking, wheel forces are wrong, brakes stop way too abruptly, wheels do not start spinning until you're doing more than 3km/h, etc...
http://www.assettocorsa.net/forum/index.php?threads/load-forces-bug.4335/#post-44621
http://www.assettocorsa.net/forum/i...nt-bugs-please-use-that-search-function.3912/
One example:
The good thing is that devs are aware of it and said "do not worry about it for now", the bad thing is they said this in November http://www.assettocorsa.net/forum/i...l-after-braking-to-full-stop.1856/#post-60375
I wouldn't say its rubbish in comparison, but it does depend which cars you drive. The newer cars that have been added to iRacing are really nice to drive, the Ruf and MP4 are very good in my opinion.
But it's iRacing's online structure that sets it apart from other sims.
Yeah it is a bit crap, But i have spoke to Marco and he said will be sorted by 1.0 (Mid April he has told me).
Ha, great news, this the first time I heard an ETA on this! Thanks!
Why do cars not roll down hills in AC?!?
Use the gfx from AC and the handling/physic from RF2. Both would be complete then
need glowing brake discs too under load.