I've think I've finally worked out how to catch slides. You need to start turning the wheel back in the opposite direction from the slide before the tires grip. It's pretty counter intuitive because you just want to wait for it to grip, but once it does that the car just fishtails.
It takes quite a bit of practise but it'll become more natural the more you do it.
Unfortunately this is where sims are limited as the lack of g-forces means it's a bit difficult to tell what exactly the car is doing all the time. I really think my time in iRacing in the Skippy has helped me understand weight transfer etc.Yep, catching slides has taken me ages to learn, but now it's becoming nearly second nature. Basically in a RWD cars, when you accelerate you unload front wheels, when you release the gas, the weight goes back to the front wheels. And if your front wheels are still turned for countersteering at the and of the slide, they grip fast and the car does a huge tank slapper/ snapback oversteer. Just type supercar crashes into youtube and like every other crash is caused by this.![]()
Manju, congrats!I'm still not sure if I had the same issues, my smoke is set on ultra and I drift a lot too but never noticed it giving major problems. Yeah, fps dropped a bit (like 90 to 70 when there is a TON of smoke from drifting, but nothing monumental). Then again I didnt run many 24 car races, so perhaps I just didt spot it.
I hope smoke will be changed for release version as its a bit too simplisitic and often overdone (like little lock up on m3 causing 2 meter high clouds of smoke). For formula cars its pretty spot on though - quantity wise.
More practise needed, much much more.
I'm struggling to keep any car on any track.