Assetto Corsa

AC, I do love you, but you have some work to do lol


this blew me away. I'm sure if it gets the handling right, it will be an absolute blast. That eye candy and noise man, that's what you call immersion.
 
I've watched the vid maybe 5 times back to back lol

What I like is the 1 to 1 representation of everything he is doing, or so it would seem. That's how it looks to me anyway, look at the hand positions and gear changes, it's just absolutely spot on, the audio and visual is so crisp.
 
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shame he useing 3 different screens, they dont even line up, and the black borders of screens takes all the immersion away, shame. hopefully he will buy a new curved screen, me myself prefer just the one screen, as i know i would never get use to the borders.
 
I am still sceptical of pCARS. Great sound- certainly, it even apporaches Forza's benchmark in driving game sounds (seriously, no sim has better sounds than Forza).

Find me a thread on any simarcing forums (apart from SMS sponsored and moderated ones) that praise pCARS physics, handling, FFB?

Live for Speed forums- pCARS thread https://www.lfsforum.net/showthread.php?t=76459&page=30&highlight=pcars
AC thread https://www.lfsforum.net/showthread.php?t=77511&page=174

One quote: "
Well, it's really easy to look to history to get a fairly good impression on the direction that things will go. Kunos at least has a history of producing very good simulations, in fact NetKar Pro is arguably the best out there in terms of car physics (along side LFS).

I look at SMS's prodigy in creating "simulators". They have a few iterations of NFS Shift under their belt and there's a few staff members that worked on the GTR series. We all know how "sim" NFS Shift was, and the GTR series suffered some fairly obvious flaws in physics (like a lot of sims that seemed to come down the gMotor/ISI legacy chain ).

Particularly the "over the limit" simulation that a lot of simulators just plain don't do well. rFactor, and even iRacing have issues at high slip angles where there are "unrecoverable" slides (where they wouldn't actually be unrecoverable), and in some case the physics engine just craps its pants so bad that it does impossible behaviours.

You can see why I put a bit of "blind" faith into Assetto Corsa. NKP was brilliant, the Assetto Corsa Tech Preview was equally fantastic. I doubt Kunos has, in the span of a few years, forgotten how a car should feel and is instead creating a ******** physics model.

The SMS guys have proven that all they're really good at is those "********" physics models that make a ****-drunk bro feel like Sebastian Vettel (Ironically, those bro-gamers are also about as douchey as Vettel).
"

THe number of pages and the running themes of both threads say all there is to say about these titles at the moment. Marketing pro drivers and shaky cool videos can go to hell :)

I will try a demo of pCARS, but will not buy it until then or until LFS forums et al get pCARS threads in gear with some qualified praise:)
 
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Looks nice but doesn't really look any better than AC would do on exactly the same setup to me?
Plus it seems pretty widely agreed at the moment that AC has the better handling, polishing visuals off takes a lot less work than fixing handling also.
 
shame he useing 3 different screens, they dont even line up, and the black borders of screens takes all the immersion away, shame. hopefully he will buy a new curved screen, me myself prefer just the one screen, as i know i would never get use to the borders.

What do you drive in the real world a bubble car ? Your eyes are mainly looking at the one screen. You don't even really see the bezel. When driving multi screens.

In a real car you have two big pillars either side of the window screen that are a dam sight more annoying than two 10mm bezels.
 
What do you drive in the real world a bubble car ? Your eyes are mainly looking at the one screen. You don't even really see the bezel. When driving multi screens.

In a real car you have two big pillars either side of the window screen that are a dam sight more annoying than two 10mm bezels.

hahaha

excellent :D
 
shame he useing 3 different screens, they dont even line up, and the black borders of screens takes all the immersion away, shame. hopefully he will buy a new curved screen, me myself prefer just the one screen, as i know i would never get use to the borders.

I hope the game will support Oculus, I wont care about monitors then, just wish oculus would get released like last week, any one got a dev oculus and tried AC with it? if so, what's it like?
 
I've got the previous low-res dev kit. TBH I find it a gimmick. Immersion is great, even at a relatively low resolution, the problem is simply not being able to see your controls and fumbling for a few seconds while you're getting shot/driving in to a wall.
 
If you're racing with a wheel I'd imagine missing buttons won't be an issue wearing the Oculus? Can certainly find all the buttons on my G25 without looking, and I haven't even used all of them so far. With my mouse sat to the right of my wheel within reach I can toggle hud elements without needing to look away from the screen so think it should all be ok?
 
I was testing using a friends setup with an H shifter and button box for brake biases etc. Admittedly in racing sims it's not such an issue, but I still feel it's a gimmick.
 
I've got the previous low-res dev kit. TBH I find it a gimmick. Immersion is great, even at a relatively low resolution, the problem is simply not being able to see your controls and fumbling for a few seconds while you're getting shot/driving in to a wall.

I can see how not being able to see your controls could be an issue but I can play AC without looking at my controller, don't know how keyboard users would manage though. Good to hear the immersion is great.
 
those tyres are illegal

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