Associate
- Joined
- 17 Mar 2011
- Posts
- 2,119
- Location
- Snowdonia
You mean the shoddily converted rFactor track? Yeah that's what I bought AC for
Yup, although I'm totally useless at driving games. .
You mean the shoddily converted rFactor track? Yeah that's what I bought AC for
I still dont get it why waste time on Nurb mod when official laser scanned version is only a few months away. Basically all the work will be thrown away and never talked about again.
What AC is missing is a city track like GT's Tokyo.
I've done a pretty decent amount of professional instructing for supercar experience days and having driven and ridden in F430s with good and bad drivers, the 458 seems to hit all the right marks with how a modern Ferrari handles. If you don't treat it just so -> understeer. Get your footwork right and it's a dream.
I've been a professional driving instructor at numerous events where we have ridden in and driven Ferraris. I've only ever been in the Spyder version of the 458, but the AC version is very accurate, I assure you. Remember that your sensations are totally different in sims. If you have done a driving experience in one of these, realize that you probably were not pushing the car very hard, and that is why it felt like it had tons of grip and was super responsive. Even an experienced sim racer isn't going to go beyond 70% of it's capability in one day. Hell that car was working me pretty hard, and I've been racing formula cars, karts, and sports cars for a few years. I've only ever held on to my seat 2 times as a passenger in my coaching career: in a 430 Scuderia with a driver that had a high likelyhood of crashing, and in the 458 Spyder approaching a sharp hairpin at 150 MPH with a good driver.
I personally do not struggle with understeer in the 458. If the car is understeering for you, try a more progressive ease off the brake pedal as you enter a corner. The car is designed so that rough driving or unsure driving will result in casual understeer that is easy to handle for most people.
If the force feedback is properly modeled, you should not feel any drop or increase in rack force when the time is right to recover the steering. If the car starts pushing the wheel back to center by itself it is all too late to save it. The rack force is directly proportional to wheel slip, and a slide recovery is not related to increase or decrease in angle, it is related to angular velocity. A slide is a spin as long as the angular velocity is positive (gaining rear slip angle). The slide/spin becomes a controlled drift when the angular velocity is zero (holding some degree of slip angle but not increasing nor decreasing). And when the angular velocity is negative, you better be already well on your way to recovering the steering wheel or you're going to have a tank slapper.
So, a slide starts off with some amount of angular velocity causing the rear to step out. Turning the wheel into the slide causes the angular velocity to bleed off. Once the angular velocity is zero or near zero, the car will hold it's slip angle for a second. This pause is your cue to a) start steering back to center to recover the slide, or b) start adding throttle to maintain the slip angle and counteract the angular velocity bleed from the countersteering. Use b if you want to drift. You have to decide to do one of those two during the pause period, though, because any delay will see the angular velocity go below zero and the car will tend to hook-spin back the other way.
In real life you do it with your butt, balance, and eyesight. In sims you just have your eyes.
0.9
- Multiplayer public release
0.8.18
- Multiplayer join/rejoin fixes
0.8.17
- Multiplayer added guards on enter
0.8.16
- Multiplayer removed threads in UDPCommunication client side
0.8.15
- Multiplayer added more debug info
0.8.14
- Better on enter handle
0.8.13
- Fixed Manual Shifter on start
0.8.12
- Multiplayer on online session start fixes
0.8.11
- Multiplayer bug fixes & endrace
0.8.10
- New Mp debug info
0.8.9
- Multiplayer fixes
0.8.8
- Multiplayer
We have multiplayer guys
Can someone post any good settings for a G27 wheel with this? I just can't get it working correctly