Bought this the other day while it was still on offer.
I'd seen the reviews and the launch issues, but what finally persuaded me to take the plunge (no pun intended) are:
1) It has great potential and I like the setting (developer doubts aside)
2) I watched a person on Twitch playing on a role-playing private server (Darkside) that looked like great fun (look for Katie on Twitch) - this was without many of the issues the official live servers have with performance and certain behaviour.
What I liked about what I saw on that RP server stream (and I'm no role-player) was the interaction between players and some ground rules that encourages that interaction, while avoiding the less fun side of these games like having your base/stuff raided or destroyed when offline and being unable to defend it unless you're in a huge 24x7 company, or being forced to build a fugly base like fort knox just for security over more interesting options.
Their basic rules were that on the sea it's fair game and you can be attacked without warning - piracy is assumed if someone's already attacking you, but it would usually be done with some style / interaction anyway.
On land however you don't raid/attack players without them being there/online, and only after some sort of interaction first that fits in a role play sense, I.E. telling them they're trespassing on your island etc.
Role-play isn't for everyone (never done it either in a game) but it's funny how well it seemed to work in the Atlas pirate/naval setting. (some of their characters are very funny)
All this while avoiding much of the offline grief and problems the public servers have, while retaining the theme and the good points of the game and pvp.
Looking to setup a small server cluster in the near future to have a play with this and go/build from there.
![Smile :) :)](/styles/default/xenforo/vbSmilies/Normal/smile.gif)