avatar - 1000points in 5 minutes

  • Thread starter Thread starter rjk
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I don't understand why people have such a problem with gamerscore. Take me for instance, I love gamerscore. It gives me something to compete against others with. The OcUK GT database has a leaderboard and trying to climb up it gives me enjoyment. When im playing games I earn gamerscore that helps me go up he leaderboard. I can then get further enjoyment when I see my place in the leaderboard increase.

If it wasnt for achievement points, I wouldn't have done some of the tricks in Crackdown, played through Condemned without using guns or tried outlandish 40yd efforts in Pro Evo 2008. Also im currently playing Bully, and without achievements I wouldnt see the point in collecting rubber bands/giving students wedgies but because I get something (20 points) from it, I might as well play the game to the fullest.

I dont think that because I have a fairly large gamerscore it means Im a better gamer, but it does mean that I've gained more enjoyment from my games in most cases.

I completely agree. I love to do achievements that actually require skill like Crackdown or Pro Evo. But people who pay extra money for the sake of 1000 points that requires no skill is just a bit silly.

ScarySquirrel said:
I think at the end of the day (I hate that phrase) people have different reasons for going after achievements and it doesn't have any affect on others. So let them get on with it.

Yea fair enough, ill leave it at that.
 
I don't understand why people have such a problem with gamerscore. Take me for instance, I love gamerscore. It gives me something to compete against others with. The OcUK GT database has a leaderboard and trying to climb up it gives me enjoyment. When im playing games I earn gamerscore that helps me go up he leaderboard. I can then get further enjoyment when I see my place in the leaderboard increase.

If it wasnt for achievement points, I wouldn't have done some of the tricks in Crackdown, played through Condemned without using guns or tried outlandish 40yd efforts in Pro Evo 2008. Also im currently playing Bully, and without achievements I wouldnt see the point in collecting rubber bands/giving students wedgies but because I get something (20 points) from it, I might as well play the game to the fullest.

I dont think that because I have a fairly large gamerscore it means Im a better gamer, but it does mean that I've gained more enjoyment from my games in most cases.

Just to play Devil's advocate (using your Bully example), what did you do last gen in games where you had to collect stuff but did not receive achievements for? (ie GTA packages etc)


rp2000
 
Just to play Devil's advocate (using your Bully example), what did you do last gen in games where you had to collect stuff but did not receive achievements for? (ie GTA packages etc)


rp2000

I honestly didnt bother getting them. I didnt see any point in trying to get all the packages because I could get the weapons by buying them from a shop. (i think thats what collecting the packages in GTA rewarded you with). Even in this gen, I still struggle to obtain the "collect X amount of things" achievements.

I can see why some people aren't bothered about achievements but it seems to me that more people take issue with people that like achievements.
 
can i just try and reestablish why i started this thread

now just forget about gamerscore and who rents games and whatever

the point was...

should microsoft be more stringent in the allocation of gamerpoints in their games to increase the lifespan so the customer is garunteed Xmonths of gameplay and replayability

i think ALL OF US as gamers would benefit from a coherent achievement system as it would mean every game offered a higher level of replayability over these current 'throw away' titles like avatar

discuss
and no gamerscore bashing - that was not the original point of my thread
 
can i just try and reestablish why i started this thread

now just forget about gamerscore and who rents games and whatever

the point was...

should microsoft be more stringent in the allocation of gamerpoints in their games to increase the lifespan so the customer is garunteed Xmonths of gameplay and replayability

i think ALL OF US as gamers would benefit from a coherent achievement system as it would mean every game offered a higher level of replayability over these current 'throw away' titles like avatar

discuss
and no gamerscore bashing - that was not the original point of my thread

I would agree. However, its really down to what the game developer wants and not Microsoft. MS just say, put it 1000 points in your game, and the developer does it.

I would say that it would depend on the game, like you said in your first post about TMNT. Its made for kids, so its easier for them and gives them a sense of achievement when they complete it.

More adult games should mean harder achievements, so at the end we too feel that we have achieved something.
 
I honestly didnt bother getting them. I didnt see any point in trying to get all the packages because I could get the weapons by buying them from a shop. (i think thats what collecting the packages in GTA rewarded you with). Even in this gen, I still struggle to obtain the "collect X amount of things" achievements.

I can see why some people aren't bothered about achievements but it seems to me that more people take issue with people that like achievements.
http://forums.overclockers.co.uk/editpost.php?do=editpost&p=11248732
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Yeah but if you get the hidden packages you can get free weapons at your base!!!

I think some people are jealous about gamerscores. Other's cant understand why you would flog a dead horse for an artificial score. Others probably think it is sad in comparison to their own life. There are other's still who just aren't skillfull enough to get many achievments (even the Avatar ones!!).

For reference my score is 17713.

should microsoft be more stringent in the allocation of gamerpoints in their games to increase the lifespan so the customer is garunteed Xmonths of gameplay and replayability
As I mentioned before, MS mandate 1000 points for retail games, they have no say in how these are broken down. tbh, in terms of providing better value for gamers, I would rather they used their "clout" with developers to improve pricing on Marketplace which would benefit more ppl tbh.

In practice I suspect relevant agreements have already been signed by MS and developers in terms of gamerscores, DLC content, Pricing etc so none of these will change this gen.

Me personally, I never bothered with them. (I would get them if I saw one, but not go out of my way for them)
Crazy!!! I am buying the 360 version in hope that the $50million dollar DLC is just an extra 100 hidden packages every 6 months!!! The most fun I have in GTA games is finding packages.

rp2000
 
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meh I'm thinking of going back to the rental services, I would pay a £10 a month for unlimited game swaps, 1 game at a time. TBH I would probably stick Avatar in, so what, it won't cost me extra (although yes I'm paying for the rental service) I'd gain 1000 points in 45 seconds, so what. I doesn't hurt you, it does'nt hurt me. Whats the deal. Loads of EA titles were like this at the start, I have 1000 in Fifa RTWC as do most people, that took about 2 hours to get and no-one is banging on about it

With the exception of Avatar and a few others achievements add stuff to certain gamers, and take nothing away from gamers who don't like them

my gamerscore is 10000
 
Gamerscore = bullcrap.

Why do you think Microsoft even came up with the idea ? They knew people would jump on the "I have a huge gamerscore therefore my penis is bigger than yours" mindset and they were right which gives them royalties from games.

I dont even know what my gamerscore is and I dont care.

I load game - play it - enjoy it. Gamerscore = *insert huge raspberry here*


Please note this is my opinion and is not meant as a flame or to insult anyone. Im very upfront with my words and hope it doesnt offend anyone !
 
I agree that achievements are more fun when they are like crackdown, in that you have to do certain things to unlock them. I much prefer the Crackdown achievements where you get a mix of points for completing levels yet also get points for going out of your way to do stuff that the story doesnt concern you with (Climbing to top of agency tower).

Only negative I dont like about achievements is that often multiplayer matches can be spoilt by people trying for certain achievements.
 
If people are gonna spend £40 to gain 1000 points in 5 mins then the only person winning is the publisher IMO.

More fool the gamer!

Why else do you think Xbox 360 has the highest software attachments rates? Gamerscore/Achievements are working as intended - it's not meant to be reflective of your skill or anything. ;)
 
I agree that achievements are more fun when they are like crackdown, in that you have to do certain things to unlock them. I much prefer the Crackdown achievements where you get a mix of points for completing levels yet also get points for going out of your way to do stuff that the story doesnt concern you with (Climbing to top of agency tower).

Only negative I dont like about achievements is that often multiplayer matches can be spoilt by people trying for certain achievements.

Crackdown is a good example of getting more from the game. I would never have climbed the agency tower (didn't know it was possible) had it not been for the chievements. But it was probably the most fun I had in the game.
 
so would we all agree that achievements should be scaled at the target market?

if you had 1000 points that are easy to get in SHREK for kids, you will still get adults abusing the system, what will happen then? a metre stick and if your too big you can't buy the game?

Avatar was a silly points thing, but most games now have balanced out, this discussion is pointless IMO, every so often there will be a game like this.
 
I play games until I get bored of them, this whole gamerscore thing really does go over my head. I'm not adverse to challenges, I completed the first three spyro games properly, getting every single gem, but I like to set myself such challenges, not have them dictated to me for a point scoring system that's basically e-penis swordfights.
I know it's just my opinion, but it seems the system can turn playing a game into a points-grinding chore, which defeats the object of gaming in my eyes.
Sure, it adds to replayability, but at what cost?
 
Achievemnent points are an excellent addition to console gaming - I really miss them whem playing my PS2 / PS3 / Gamecube.

* I don't think adults are abusing the system RE kiddies games - overall gamer score doesn't mean anything (other than to that individual)

* Kiddies games need to have easy achievements points

* My only dislike of the current system is that developers are allowed to include a % dedicated to online gaming (check out NFS Carbon as an example).
Im not a big online player (just on silver at the mo) and it annoys me that I'll never get 1000/1000 on some of my favourite games.
And even if I WAS a big online gamer I still wouldn't be able to as hardly anybody plays online on older games (e.g Prey/ FarCry).
 
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