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Baldur's Gate 3

Undead are immune.

Its weird. I thought BG3 told you if Npcs etc were immune etc to cham.
Thats why I was confused.

That's going to make one of the best spells in the game quite poor.

Its probably my only real disappointment in the game. Control spells are no where near as good as in table top.
 
10 hours in and just got to entrance of the Goblin camp before logging off yesterday.

Was planning on starting it yesterday but decided to go off and see the hag which then took over a hour to finish that quest chain off (think I was under levelled for this so it was a challenge to say the least), glad I did as managed to find a letter which sorted the druid camp out and saved the women from the hag which gave a new quest chain I was not expecting.
 
10 hours in and just got to entrance of the Goblin camp before logging off yesterday.

Was planning on starting it yesterday but decided to go off and see the hag which then took over a hour to finish that quest chain off (think I was under levelled for this so it was a challenge to say the least), glad I did as managed to find a letter which sorted the druid camp out and saved the women from the hag which gave a new quest chain I was not expecting.
Yeah I think the Hag was the hardest fight of Act 1 for me, then I went away and did most of the other stuff and came back level 5 and it became an instagib. I found the masks an absolute nightmare to micromanage to bypass as I wanted to leave them alive.

I'm still on act 3 of my first play through. I made the mistake of going on the wiki and reading ahead about the submarine quest so need to line everything up just right for spoiler reasons. I've found myself referring to the wiki a lot more in this act than the first two just to keep track of everything going on.
 
Yeah I think the Hag was the hardest fight of Act 1 for me, then I went away and did most of the other stuff and came back level 5 and it became an instagib. I found the masks an absolute nightmare to micromanage to bypass as I wanted to leave them alive.
I think its the boss fights the creche that're the hardest parts of Act 1

I've never tried to keep the Masks alive, what happens if you do?
 
I think its the boss fights the creche that're the hardest parts of Act 1

I've never tried to keep the Masks alive, what happens if you do?
Ah I think I snuck out the creche and only fought the one boss fight guy for giving the two finger salute to vlaakith. But to be fair I think I was level 6 or even 7 at that point.

If you keep the masks alive (e.g. With protection from good and evil to protect from the hag mask effect), one turns up again in act 3 during the second hag quest and has some interesting dialogue (understandably since she obviously got duped twice).
 
80 hours into my first playthrough and finally reached act 3 yesterday.

The start of act 2 I was starting to lose interest but it came back pretty quick once I'd got further in, glad I kept going as it's hooked me again and with how act 2 ends (this was still a surprise to me) Looking forward to running act 3 and seeing where it goes with the choices I've been making.

Nearly got all the party approval up to max, Astarion is taking a little longer as I'm doing a 'good' playthrough and he doesn't always agree with my choices.
 
Nearly got all the party approval up to max, Astarion is taking a little longer as I'm doing a 'good' playthrough and he doesn't always agree with my choices.
In case you didn't know, this isn't one of those games where you get loyalty-checked at the end, so it's ok if not all your party members are utterly devoted to you.
 
In case you didn't know, this isn't one of those games where you get loyalty-checked at the end, so it's ok if not all your party members are utterly devoted to you.
I didn't, wasn't sure if their quests were tied to how well you get on with them.
 
I just stuck with Lazael, Shadowheart and Astarion - pretty much forgot the others - still had a great time across 138 hours.

I've found if you pull older party member back out who you haven't used in a while they have loads of new voice lines queued up so as your running around you get new conversations between your companions.
 
I'm starting to find the game too easy.
I'm not sure how to make it more challenging?

I'm not even out if act 1

I'm not using elixers.
I'm not using haste (that's insanely broken)
I'm not using ilithid powers.
I'm not using broken stuff like alert and tavern brawler.

Thd main peril now is dialogue choices and failing checks.
 
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I'm starting to find the game too easy.
I'm not sure how to make it more challenging?

I'm not even out if act 1

I'm not using elixers.
I'm not using haste (that's insanely broken)
I'm not using ilithid powers.
I'm not using broken stuff like alert and tavern brawler.

Thd main peril now is dialogue choices and failing checks.

What difficulty? Balanced is essentially “Easy” and Tactician is essentially “Normal”.
 
What difficulty? Balanced is essentially “Easy” and Tactician is essentially “Normal”.

Oh sorry. I decided to play on tactician for this first go.

Boss fights can be hard if initiative goes their way. But if not it's far too easy.

What I don't like.

Unlimited long rests. But I don't know how to manually balance these. Maybe hours of real time?

The real issue is the AI isn't super smart.


I'm looking for ways to make it harder without just saying "ban this spell" because it's too OP.
 
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