Batman Arkham City - Thread

Just to check, is anyone actually interested in this for the gameplay and will be just playing it in DirectX 9 and enjoying the story, combat, and stealth or are you all going to eject your toys until they patch it? :D
 
Just to check, is anyone actually interested in this for the gameplay and will be just playing it in DirectX 9 and enjoying the story, combat, and stealth or are you all going to eject your toys until they patch it? :D

I started it last night and will play on DX9... DX11 being broken is unfortunate but not a deal breaker for me. The action/story are what its all about tbh :)
 
Just to check, is anyone actually interested in this for the gameplay and will be just playing it in DirectX 9 and enjoying the story, combat, and stealth or are you all going to eject your toys until they patch it? :D

I will.

DX10 and 11 and over rated and over hyped.

Hard Reset is a good example of what can still be achieved using DX9, or C.A.R.S


 
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Come on guys, been waiting for you lot to give your views on the game! Is it as good as the first, worth a purchase etc?

Cheers

I have played 45mins... it seems awesome so far! The world (in DX9) looks amazing. Not played enough to give any kind of verdict however if you enjoyed AA this will keep you happy for a while :)
 
I will.

DX10 and 11 and over rated and over hyped.

Hard Reset is a good example of what can still be achieved using DX9, or C.A.R.S

DX version has pretty much nothing to do with, nothing. The quality of a game is in the design, designers can use DX11 code to create something ugly, or dx9 to create something astonishingly good looking.

However it would appear, as the previous post says, that they've added extra effects which only work in DX11.

I've yet to see screenshots of them, good lighting really can make a hell of a difference, and a good bit of volumetric smoke can look good but overall won't change the feel of a game while lighting can be the difference between textures looking real and completely awful.

if DX11 is a couple stupid effects that are pretty but shallow, I won't be bothered playing either way, if the DX11 effects make a massive difference, I'll still play it I'll just be disappointed with yet another stupid dev releasing something unfinished.

It's still not DX11 that is the difference, its just another decision by the dev's. People do get WAY to caught up in "but it won't even have dx11, lame" type talk.
 
Just to check, is anyone actually interested in this for the gameplay and will be just playing it in DirectX 9 and enjoying the story, combat, and stealth or are you all going to eject your toys until they patch it? :D

I want the gameplay/story/stealth and all the eye candy that goes with it. So I will wait
 
DX version has pretty much nothing to do with, nothing. The quality of a game is in the design, designers can use DX11 code to create something ugly, or dx9 to create something astonishingly good looking.

However it would appear, as the previous post says, that they've added extra effects which only work in DX11.

I've yet to see screenshots of them, good lighting really can make a hell of a difference, and a good bit of volumetric smoke can look good but overall won't change the feel of a game while lighting can be the difference between textures looking real and completely awful.

if DX11 is a couple stupid effects that are pretty but shallow, I won't be bothered playing either way, if the DX11 effects make a massive difference, I'll still play it I'll just be disappointed with yet another stupid dev releasing something unfinished.

It's still not DX11 that is the difference, its just another decision by the dev's. People do get WAY to caught up in "but it won't even have dx11, lame" type talk.


I'm not quite sure why you quoted what I said.

Since I was agreeing that we don't need DX11 to create good looking games. And the extra features of DX11 don't add a lot to making games look any better than they can in DX9, especially since the volumetric effects can be done via PhysX.

DX11 was supposed to make game code more efficient, but there is always a frame rate penalty for enabling DX11 over DX9 in the games that offer it. So it's just another marketing gimmick if you ask me. There are loads of comparison screen shots I've seen and most of the time you need the differences pointing out to you.
 
The dx11 feature from dx9 is very noticeable in this game,but its unplayable on my machine with only 1 gig of vram on my 5870,the particles and lighting are incredible,but it just cripples my card:(
 
Installing this **** is like pulling teeth. Steam and the endlessly non function GFWL running simultaneously. Lets not mention the game crashing on exit. Abomination of a release in terms of installation.

I got this game for free (nvidia card) and still feel ripped off. Lets hope it plays OK and doesn't crash all the time.
 
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I'm not quite sure why you quoted what I said.

Since I was agreeing that we don't need DX11 to create good looking games. And the extra features of DX11 don't add a lot to making games look any better than they can in DX9, especially since the volumetric effects can be done via PhysX.

DX11 was supposed to make game code more efficient, but there is always a frame rate penalty for enabling DX11 over DX9 in the games that offer it. So it's just another marketing gimmick if you ask me. There are loads of comparison screen shots I've seen and most of the time you need the differences pointing out to you.

I quoted you as from everyone who has tried dx11, it makes a vast difference.

You don't NEED Dx11 to look better than DX9, its irrelevant, but as i said, if the developer chooses to only add things under DX11, then the game would look better under DX11. As for volumetric smoke, you don't need physx or dx11, its just easier under dx11(or 10), physx however is generally taking effects we've had for 5 years, recoding them to run like horse crap, and making them an "option" for Nvidia users where the code runs like horse crap on everything, including an Nvidia gpu, but a gpu is many times faster than a CPU for unoptimised tripe that is physx.

Plenty of games have done good smoke/mist/fog, plenty have done it without physx and without a big performance hit, and plenty have done it well.

I'd pretty go with my go to game that is Mafia 2, physx kills performance, and the effects are AWFUL. Watch video's of the glass exploding, its not real time, its not realistic, it doesn't look fantastic, its something that we've seen for a decade and all of a sudden its missing and can only be added back in with a performance penalty? In the case of the glass in that game, you can literally see a bullet hit glass, the glass disappears, there is a delay, then the SAME exact effect happens no matter where you hit the glass. Its predone, its prebaked, its not realistic, yet kills performance..... because physx is all about realism and tracking every particle etc, etc.



Anyway, played the game a bit, its okay, started off a bit, meh. I guess I've not played AA in a while, the combat feels so consoley, but then I'm sure AA did.... probably helped that I played that one on a console and not the PC :p

Got it off greenmangaming and had assumed like other games from them it would be a steam key. So I've got yet another downloader, though its fairly basic and unobtrusive but jesus christ did it take ages to install. Installing meant decrypting, which took ages then installing, which took ages. THen you've got the fantastic setting up windows live rubbish, new install so not done that in a while, go in game, update live, exit game to update live, in and out and in and out.

:(
 
For anyone having bother with GFWL not accepting your profile.
Quit Batman. Uninstall GFWL Marketplace, the GFWL Re-distributable and the Live Sign In assistant. Reboot.
Get the latest client. http://www.xbox.com/en-US/Live/PC/DownloadClient
Install that and it should work now.

Oh, don't forget to also un-install the 'AMD dual core optimizer' that gets installed too.

F9 for bitmap screenshots.
They're saved in C:\Users\YOURFACE\Documents\WB Games\Batman Arkham City\BmGame\ScreenShots
 
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