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Batman™: Arkham Knight Performance

Soldato
Joined
30 Mar 2010
Posts
13,186
Location
Under The Stairs!
***UPDATE***

Warner Bros Interactive Entertainment has re-introduced the refund policy to one of the most cluster **** of a PC release in recent times:

We are very sorry that many of our customers continue to be unhappy with the PC version of Batman: Arkham Knight. We worked hard to get the game to live up to the standard you deserve but understand that many of you are still experiencing issues.

Until the end of 2015, we will be offering a full refund on Batman: Arkham Knight PC, regardless of how long you have played the product. You can also return the Season Pass along with the main game (but not separately). For those of you that hold onto the game, we are going to continue to address the issues that we can fix and talk to you about the issues that we cannot fix.

Thank you,

Warner Bros Interactive Entertainment

http://steamcommunity.com/games/208650/announcements/detail/128710596369779495

Latest Patch Notes(24/11/15):

Batman: Arkham Knight - PC Update November 24th Changelog:

Fixed a hitch during some game saves
Fixed a Windows 10 issue causing the game to be unresponsive on launch when the keyboard language was set to Japanese, Japanese Microsoft IME, Korean, Chinese (Traditional) or Chinese (Simplified)
Fixed minor delay when aiming a gadget when playing with a keyboard and mouse
Fixed a bug causing full screen movies to play at half the monitor’s refresh rate on some systems
Fixed players sometimes not being able to counter the Mini-Gun Brute after being spotted when playing as Nightwing or Batman
Fixed a performance drop that occurred when encountering Man-Bat for the first time
Fixed some Multi-Monitor specific bugs
Some improvements to mouse and keyboard bindings
Improved VRAM management to reduce framerate hitches
Stability improvements for rare crash issues
Fixed an issue causing certain types of lights & shadows to render incorrectly
Fixed an issue causing the game process to occasionally remain running in the background for a period of time
Fixed the Knightfall Protocol not being able to activate under certain conditions
Fixed a progression blocker that could occur in Stagg Airships when leaving the predator room after only knocking out one of the guards
Fixed damage states for Batman’s V8.03 skin in Story Mode after selecting an alternate skin for AR Challenges
Fixed missing rain effects on several Batman skins (fix for 1970s and Arkham Origins skins coming soon)
Added support for new DLC releasing on November 24th
Play as other characters in AR predator challenges


Made a comparison video for fun showing Nvidia effects off and on :)



Just a rough performance guide for those interested given the updated specs, if anyone wants to make an official BM thread feel free, I'm not making a scoreboard:

BM result and settings, Stock 970/[email protected]:

heDqNTp.jpg
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PC performance for Nvidia and AMD!

Nvidia
From the 353.30 patch notes.

*** [SLI, Batman: Arkham Knights] With a 4K display, a TDR occurs after the in-game resolution is toggled and the application is exited. [200116725]

*** [SLI, Batman: Arkham Knights] Heavy flickering occurs in game after Alt+Tab if SLI is enabled. [200116723]

*** [SLI, Batman: Arkham Knights] Severe stuttering seen, especially in indoor scenes, when the game is running at 4K resolution and NVIDIA Gameworks settings are turned on. [200116722]

*** [SLI, Batman: Arkham Knights] Random flickering occurs in the game if SLI is enabled. [200116717]

*** [GM206, SLI, Batman: Arkham Knights] Stuttering occurs and performance drops after shadow quality settings are toggled. [200116694]

*** [GK180, SLI, Batman: Arkham Knights] When SLI is enabled, a crash points to ntdll.dll shortly after the game is exited. [200116717]

AMD From 15.6 Beta
Known Issues:
Batman™: Arkham Knight – The application may crash during in game benchmarking or while exiting the game
Batman™: Arkham Knight – The screen may turn black or pink while changing resolution to 1680x1050
 
Here we go... first tried with straight up 1040 driver and it was choppy as hell. No way it would have been playable. Then I added the DLL from 15.6 to my 1040 driver and it's SMOOTH! So they definitely didn't just disable xfire. Use the dll from 15.6!!!!

4k maxed out (as far as amd will allow). Very smooth for a single 290 :D

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Noticed I'm right on the bleeding edge of 4gb vram at 4k. Getting a hitch here and there when it taps the limit :(

Switched to 1440p and it's holding 60fps vsync locked.

I want to see Fury running this and not tapping 4gb limit. See if their compression really does make that much of a difference.
 
Noticed I'm right on the bleeding edge of 4gb vram at 4k. Getting a hitch here and there when it taps the limit :(

Switched to 1440p and it's holding 60fps vsync locked.

I want to see Fury running this and not tapping 4gb limit. See if their compression really does make that much of a difference.

Try things like disabling Windows aero and closing chrome etc... Before you play, May find you'll free up an extra 2-300mb of vram :)

Can't wait to play this tonight, the final game for my 780's then it's 980ti time with lovely dsr+gsync goodness :D
 
This is my single card run at '4k' (Ultra HD)

Intel 5930k @ 4.4Ghz
Titan X with EVGA SC Bios
Nvidia 352.84 driver
Windows 10 Tech Preview (10130 Build)

Settings
VincentHannah_ArkhamKnightSettingsnonsli01.jpg

Benchmark
VincentHannah_ArkhamKnightBenchnonsli01.jpg

Not tried Titan X SLI yet. The 'Game ready' driver caused lots of issues with my system

Wonder why you can't select 'High' Texture resolution? Think they might release higher res textures as free DLC?
 
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This is my single card run at '4k' (Ultra HD)

Wonder why you can't select 'High' Texture resolution? Think they might release higher res textures as free DLC?

Need more than 12GB frame buffer :p

Had a quick sprint on these new drivers in GTA and seemed fine with three cards. What sort of issues are you getting with TX SLI? Win10 performance is stacking up nicely, hope it's a trouble free transition come upgrade.
 
Just haven't had a chance to test SLI yet as work calls.

But on the game ready driver (before batman even unlocked) I was getting Windows 10 bluescreening on various games with or without SLI. They are just a bit broken for me.

352.84 have been super stable. 70+ hours of witcher 3 with not a single issue stable.
 
Ah, I'm still on lowly Windows 8. That's some encouragement for the current state of NV Drivers on Windows 10 if they're causing BSOD :p. Although that's rare, unless it's a 133 code which just represents the driver not recovering after a handful of requests.
 
I have tested this game on 2 systems running a 980, one at 1440p and one at 1080p. On both systems the video memory is maxed out at 4GB and the memory is downclocking itself to 6000. I've never seen memory downclock like that before?

On the 1080p system it is pulling over 6GB of the system RAM, and on the 1440p system it is pulling almost the entire 8GB of system RAM.

Are you all getting similar results? I'm particularly interested in that memory downclock. :confused:
 
Appears that the benchmarks allows an u locked framrate but in the actual game there's a 30fps CAP!! ... I thought it was running shockingly and in contradiction to the benchmark . Disgusted isn't the word . Will see if the Ini unlocks the fps . 2x980tis going to waste
 
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