Tomorrow we’ll be releasing our big ‘Week 1 Update’ with a host of balance changes, quality of life changes and small bug fixes that’ll increase the stability and enjoyability of the game.
There will be around 10 mins of outage time whilst we restart and deploy server + matchmaker updates. This means all players will need to update their clients to play. The update is planned to go live between 16:00 and 17:00 GMT.
We will also be delaying the launch of competitive play.
You can read more about this further down within this update.
Week 1 Update Changelog - Going Live Tomorrow
Features
- Added ingame VOIP functionality.
- Added function to mute individual players via the social tab after pressing ESC.
- Added menu setting to entirely disable VOIP.
Maps
- Collision fixes to prevent certain overpowered boost spots on competitive maps.
- Collision fixes to prevent areas players could get out of the playable area.
- Fixed certain spots where players could lean through walls for information.
- Fixed certain collision volumes affecting grenade bounces
Server Browser
- New Feature: Filter servers by server name, player count, map, mode and ping.
- New Feature: Search for servers by name
- New Feature: Hide locked servers.
Bug Fixes
- Players will no longer ‘fatal error’ to desktop mid game when a player is killed on the same frame a grenade is released from another player’s hand.
- Matchmaker Improvements - Players should see less "loading into a game then being taken back to the menu" errors.
- Skins can now be seen in community servers.
- The launcher now quits immediately after successful launch to save system resources.
Heavy Weapons Buff
BAR
- New BAR ADS sight allowing for better visibility and aim potential.
- Damage falloff decreased - now takes 3 to 4 bullets to kill instead of 3 to 5.
- Decreased time before BAR ammo refills when reloading to allow fast reloading of the BAR.
STG44
- STG44 can now 1 shot headshot.
Pushing Back Competitive Play
We’ve been hearing the reports of regular crashes. Whilst this is expected for an Early Access game and we have fixed many of the fatal error crashes, this is not acceptable for a competitive environment.
This is why we’ve decided to delay the competitive mode launch.
The goal of this delay is to fix 50-80% of the regular crashes that occur during general play. We can’t just fix the game magically overnight - this stuff takes time, which is why we’re pushing back the launch of competitive play.
Luckily after the fixes If players do crash out - you will have the option to reconnect back into the same match. This is to reduce the annoyance of crashing out of a competitive game. However - if players just decide to rage quit a game in progress they will be banned from competitive play for a period of time.
You won’t have to wait too long - we’re still looking at getting competitive matchmaking to you guys asap - we’re just giving ourselves more time to get to the game into a state we feel is acceptable for competitive play for a Steam Early Access title! We’ll have more updates on this soon.