smug much...?!
Lol
smug much...?!
smug much...?!
So you'd pay EA & Origin the full £50 RRP to try and refund if need be, but refuse to pay £4 for a 10hr trial (a price all your clan can surely afford) and IF you're happy then buy it from any of the dozens of sites selling for under £40 or get 10% off with Origin Access discount?Simply buying the game with the OA discount is cheaper than without.
Is there actually a suppression system in this game? I've just been playing support and got suppress points but numerous times I saw a sniper and open fired whilst prone and got hot markers for him to switch aim to me and kill me in one shot.
Doesn't seem that great of a suppression system if that's the case.
Still cant believe its gone this far and the single shot weapons are able to aim so quick. needs to be a slow animation to bring the sights/scope up as loads of people who are good are just running and gunning with scout class weapons.
After putting in 25 hours I find the lack of weapons a bit disconcerting compared to previous BF games.
I know they didn't have the vast array of weapons back then as we do now but it just seems rather empty.
Hey now! Let the pre-order brigade have their moment in the sun considering how many times they have been truly screwed over with the last year or so of awful releases![]()
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Pinball Dreams. DICE's first game was built by five friends from the Amiga demo group The Silents
My trial is up
However I did learn how be an effective pilot in my 10 hours
Is there actually a suppression system in this game? I've just been playing support and got suppress points but numerous times I saw a sniper and open fired whilst prone and got hot markers for him to switch aim to me and kill me in one shot.
Doesn't seem that great of a suppression system if that's the case.
Still cant believe its gone this far and the single shot weapons are able to aim so quick. needs to be a slow animation to bring the sights/scope up as loads of people who are good are just running and gunning with scout class weapons.
So no FPS counter working in DX12, can't seem to get "perfoverlay.drawfps 1" to stay on for more than a few seconds, can any-one help?
Can't be netcode related surely![]()