*** Battlefield 1 ***

So performance..

Is the resolution scale still borked like the beta? Does 100% mean 1:1 so 1080 is 1080?
 
On high I get no frame drops at all and super smooth over 60 fps all the time. However when I go ultra I get frame drops below 60 quite a lot. I know the card can handle it (480 4gb) so is it my CPU (4460) or my 8GB of RAM?
 
The elite kits aren't as powerful as they no longer regen their health. They don't even seem to take much of a kicking either.

Their health can still regen with med packs as well as their ammo.

Watch x's video, he goes against 3+ enemies quite a bit and handles them with ease.

Yes, he had a lot of help with med and ammo packs but still the fact that he could quite easily take on large groups shows that they are powerful, as long as you aren't against some retarded player :p

If they want to keep heroes in the game and "balanced" then it should just be the weapons that players get, not extra health/armour or/and don't allow any kind of health regen.

You clearly are in the wrong job Nexus...should be working for EA/Dice ;)

Not "casual" enough for them :p :(

Any decent team will wipe out the dreadnought stuff without any issues, it's not hard. In all honesty there was no fun to be had camping the oppositions base not allowing them to leave due to the match being a walk over. That was tedious. They very rarely flip the match and the team that receives it wins. What it does do is slow the onslaught and makes it a bit more even which in theory is more fun for everyone.

Agree with you more about the Elites, they just shouldn't be there and more often than not are dealt with quickly.

Hazard just said that they lost a couple of matches because of the behemoth despite originally stomping the enemy team... :p

It might not happen all the time but it still happens. Can't a team win just for simply being better than the opposition and not winning because of having a crutch to carry them to victory?

If they must insist on having these in game, then they should only show up when one team is really getting completely destroyed by a certain amount of tickets.

BC 2 had very close matches a lot of the time and it had none of these crutch mechanics (as well as being very limited vehicles wise + weapons/gadgets/unlocks). Instead of adding to the problem with even more game mechanics to balance, DICE should be looking at the core of the game first, primarily map design, vehicles and balance for infy as well as a better team balance (and not one where it switches players over during the round...)

BF 3 was awful for landslide wins due to poor map design, awful vehicle to infy balance and mostly the balance system, just join any server for bf 3 now and the majority of high ranks are on one side where as low rank noobs are on the other... BF 4 wasn't great at the start either but after the first year, land slide wins happened considerably less.
 
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Their health can still regen with med packs as well as their ammo.

Watch x's video, he goes against 3+ enemies quite a bit and handles them with ease.

Yes, he had a lot of help with med and ammo packs but still the fact that he could quite easily take on large groups shows that they are powerful, as long as you aren't against some retarded player :p

If they want to keep heroes in the game and "balanced" then it should just be the weapons that players get, not extra health/armour or/and don't allow any kind of health regen.


Well the fact they have more health and a specific weapon is what makes them "elites". Would be a little pointless if you managed to get the elite kit, then you turned around and got taken out by a single shotgun blast. As i said they don't even seem to take that much of a kicking anymore, its more like their health is around 150% or thereabouts compared to the 100% of regular infantry.

No auto regen is a big downgrade for them as well, in the demo Elites just had to hang out inside buildings to regen. Now they all have to rely on a medic resupplying them and that's no sure thing. You're basing your comments off what you played in earlier versions before they were changed quite drastically.

As for xfactor...you couldn't pay me to watch his videos, seen him stream a few times and if his head got any bigger it would have its own postal code. I fins his smack talking hilarious, he does nothing but sit on his hole all day and play games, yet runs about with the kiddy "rekt" and "git gud" crap spewing. He might want to look in the mirror and realise he's not a pimply 16 year old spouting that crap, probably nearer to 40 if not already there.
 
It is still more health at the end of the day and that is a massive advantage alone especially when the shotgun he gets appears to be a one shot kill, even at a decent range with a pretty quick reload time too.... Again, if you watch his video (even just stick it on mute :p), you will see him taking on entire groups with ease, basically a one man army, granted he is better than your average player.

And no, I am not basing all this new stuff I've posted on what I played, I am basing it on what I have seen from the current build. Tank hunter was practically useless in the beta, in this it now looks to be the best hero out of them all (except for possibly the SMG guy), not only has he got a beastly shottie but the anti tank rifle hits like a truck now, seen it doing up to 25 damage on the heavy tanks... Also, he looks to have binoculars that now outline tanks and possibly infy (?) through walls... reminds me of battlefront's built in wall hack :o

XbWnz0vh.png.jpg

TBF, he hasn't got that much more hours than most of us in bf 3 and 4 :p
 
Do you think it's worth holding out? I maybe able to resist until Christmas lol

If you're going to buy the game I'd just buy it. Base only if you have any reservations. I don't think it will get much cheaper at Christmas due to the exchange rates. There's going to be some growing pains at first balance wise, but some of the map/mode combinations seem very well done.

The sad thing is seeing the amount that some people donate, quite a few donate thousands of $... :o

And see that is why I hate that behemoth/ac130 crap, utterly retarded game mechanic now, oh dear, this team is getting trashed, lets give them a set of crutches to carry them to victory.

Can't get any kills, just go and pick up a hero kit instead.

You must have gone against really really really **** players who were heroes then :p Watch x's video, he has no problem taking on practically half the enemy team as tank hunter with that shottie :o

Just remove these 2 things and the game would instantly be so much better.

The heros are like the tanks in a way. If they get too aggressive they'll be easily flanked and outnumbered. One bayonet is all you need (Or headshots from the side or rear). My real gripe is that unlike the tanks they seem to have a short re-spawn time. One example last night..

My tank gets taken out, spawn in base, run to 2nd flag, kill camper start capping flag, encounter elite, do some damage, but lose the 1 on 1 and see him get flanked and killed in the kill cam. Re-spawn at base, run to 2nd flag, and he's back, and cycle repeated. By the 3rd spawn the tank was ready again, but in that time the elite would have had 3 attempts on the flag.

tl;dr Elites need a longer respawn timer and vehicles a shorter respawn time.

Edit: Actually now I think about it, I was having a ball with the cavalry elite last night. It seems harder to get the melee kills now, but I discovered that not only can you re-supply and heal yourself, if you drop a medpack and run over it with the horse, you can heal the horse too, which gives you a very effective tactic of "drive by" attacking a flag, getting 2-3 melee kills, running away, healing and repeating. Took out one of their cavalry 4 times in a row..
 
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Their health can still regen with med packs as well as their ammo.

Watch x's video, he goes against 3+ enemies quite a bit and handles them with ease.

Yes, he had a lot of help with med and ammo packs but still the fact that he could quite easily take on large groups shows that they are powerful, as long as you aren't against some retarded player :p

If they want to keep heroes in the game and "balanced" then it should just be the weapons that players get, not extra health/armour or/and don't allow any kind of health regen.



Not "casual" enough for them :p :(



Hazard just said that they lost a couple of matches because of the behemoth despite originally stomping the enemy team... :p

It might not happen all the time but it still happens. Can't a team win just for simply being better than the opposition and not winning because of having a crutch to carry them to victory?

If they must insist on having these in game, then they should only show up when one team is really getting completely destroyed by a certain amount of tickets.

BC 2 had very close matches a lot of the time and it had none of these crutch mechanics (as well as being very limited vehicles wise + weapons/gadgets/unlocks). Instead of adding to the problem with even more game mechanics to balance, DICE should be looking at the core of the game first, primarily map design, vehicles and balance for infy as well as a better team balance (and not one where it switches players over during the round...)

BF 3 was awful for landslide wins due to poor map design, awful vehicle to infy balance and mostly the balance system, just join any server for bf 3 now and the majority of high ranks are on one side where as low rank noobs are on the other... BF 4 wasn't great at the start either but after the first year, land slide wins happened considerably less.

But you play with people on here and with comms, so to wipe one out wouldn't be a huge issue. There has to be a reasonably big ticket difference I think, they don't just always spawn for the losing side.

Again another 2 hours played today and still not seen the side that spawn one go on and win. People are generally dealing with them much better.

For how often games are turned around in my opinion its a non issue or a minimal one at least.

Again the elites, yeah they shouldn't be in but I can count on both hands how many times I've been killed by one. Easiest thing do is gas grenade them as they cant put a mask on.
 
It is still more health at the end of the day and that is a massive advantage alone especially when the shotgun he gets appears to be a one shot kill, even at a decent range with a pretty quick reload time too.... Again, if you watch his video (even just stick it on mute :p), you will see him taking on entire groups with ease, basically a one man army, granted he is better than your average player.

And no, I am not basing all this new stuff I've posted on what I played, I am basing it on what I have seen from the current build. Tank hunter was practically useless in the beta, in this it now looks to be the best hero out of them all (except for possibly the SMG guy), not only has he got a beastly shottie but the anti tank rifle hits like a truck now, seen it doing up to 25 damage on the heavy tanks... Also, he looks to have binoculars that now outline tanks and possibly infy (?) through walls... reminds me of battlefront's built in wall hack :o

XbWnz0vh.png.jpg

TBF, he hasn't got that much more hours than most of us in bf 3 and 4 :p

I think snipers can equip the binoculars too, it spots and puts a red outline around anything spotted.

Tbh I can understand your concerns but with 11/12 hours gameplay I cant say any of them more than maybe 2 games have been a game changer, I think you're looking into it more than you need too. I say give the trial ago and within 10 hours you will have a good idea if its for you or not and only costs a few quid.
 
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