Hello CTE community! We are expecting to release a new CTE build on the 29th of September for PC and the on the 2nd of October for consoles. Please see this link for release timings:
https://www.timeanddate.com/worldcl...000&p1=239&p2=137&p3=179&p4=240&p5=248&p6=136
We have been monitoring server performance since the hot fix as well as going through the data that you have been sending us. Based on this we and have done further server optimizations that we think will further improve the gameplay experience in terms of reduced lag and rubber banding. Our internal tests have so far shown promising results, but to properly stress our servers we will need your help to fill the servers. We would appreciate if you all could take the time to join us as we put as much load on the server as possible, as we need around 500 real players to fully stress the systems. Micro updates on the release will be available on twitter as we approach the date and time for the release here: @JaqubAjmal
This build also contains other fixes, please see our patch notes once we officially release it to all our players but here is a small selection of fixes that will be available in the CTE build starting the 29th of September:
- Fixed issues where Soldier Assignment progress was not being displayed properly.
- Increased Tripwire - HE blast damage from 80 to 85, enough to score an Assist Counts As Kill against an enemy with the Flak specialization.
- Both gunners of Ilya Muromets now show hit markers when hitting enemy players.
- The Assault Truck's sensitivity is now affected by sensitivity options.
- Fixed a bug that prevented players in a squad spawning in a plane controlled by a squad member if it was outside of the combat area used for soldiers.
- Removed elite pickups from Domination.
- Removed elite pickups from TDM.
- Turning the motion blur system off entirely when the video options motion blur amount is set to 0% which gains some graphics performance.
- Added options to turn off the chromatic aberration
- Players will now be unable to exploit the request order at the end of a round in order to become squad leader in the next round.
Thank you for your continued support and patience!
/The teams at Electronic Arts and DICE