*** Battlefield 2042 (Console) ***

Are you based in Australia? If so, I reckon it's tied to your region.

PS5 crossplay off is really strong in UK/Europe and there's never a shortage of any players at any time of day. I guess this is another example of where a server browser would be really useful, you'd be playing on a terrible ping but at least you could see the PS5 lobbies in the UK and Europe and join those for a laugh.

It's probably worth giving it a whirl with crossplay off - but then you're pretty much at the mercy of the ridiculously talented Aussie nightbird pilots like Silk and AsheBF (although Ashe is drunk 90% of the time).
I'm drunk 91% of the time :D

I thought that too but not to get in a single game? Not even have anyone join the lobby? I don't play online a lot these days but when I have there has never been an issue playing with Europeans or Americans. I played Division for years with people all over the world.

Will try with crossplay on.
 
Long time battlefield player (bf2/ bf2142/bf3/ bc/ bc2). Just got this via game pass- absolutely loving it. I'm playing on series X on a 144hz monitor. Even with crossplay on I'm doing fairly well (mainly playing breakthrough- prefer the rush/ objective/ close quarters style).
 
Just opened this up for the first time last night on PS5 and you have to do an AI bot battle before they let you play the actual game; however there are no bots in my match, is this normal? I was just running around on my own and gave up and went to bed. Have it on PC and got it free on PS5, so couldn't be bothered to carry on.
 
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Just opened this up for the first time last night on PS5 and you have to do an AI bot battle before they let you play the actual game; however there are no bots in my match, is this normal? I was just running around on my own and gave up and went to bed. Have it on PC and got it free on PS5, so couldn't be bothered to carry on.
You don't have to complete it, you can just quit out immediately.
 
Now broken again with those devices that kill off ALL projectiles, Grenades tanks RPGs all taken out by that utterly stupid thing, so invincible tanks and lines you cant push through. This was a problem the first time and they actually put it back in. The sheer incompetence by DICE is astounding, playing ONE game would have shown this, they cannot possibly be even playing their own game.
 
Now broken again with those devices that kill off ALL projectiles, Grenades tanks RPGs all taken out by that utterly stupid thing, so invincible tanks and lines you cant push through. This was a problem the first time and they actually put it back in. The sheer incompetence by DICE is astounding, playing ONE game would have shown this, they cannot possibly be even playing their own game.
The Irish trophy system? It's on a cooldown timer now, the changes they've made are actually quite positive. It can only take 1 projectile out of the air every 7.5 seconds - and Irish can only place two at once.

I think they're definitely needed to help with the explosive spam in this game.
 
Now broken again with those devices that kill off ALL projectiles, Grenades tanks RPGs all taken out by that utterly stupid thing, so invincible tanks and lines you cant push through. This was a problem the first time and they actually put it back in. The sheer incompetence by DICE is astounding, playing ONE game would have shown this, they cannot possibly be even playing their own game.
Yeah mate dozens of rpgs and grenades in the choke points was definitely fun and should be kept.

Not.
 
The Irish trophy system? It's on a cooldown timer now, the changes they've made are actually quite positive. It can only take 1 projectile out of the air every 7.5 seconds - and Irish can only place two at once.

I think they're definitely needed to help with the explosive spam in this game.
Thats whats broken..theirs no cool down system on them at all.
 
Yeah mate dozens of rpgs and grenades in the choke points was definitely fun and should be kept.

Not.
Yes?....cause if playing breakthrough or Rush, all teh same maps stuck at the same points and everyone stays in the same position.
 
Thats whats broken..theirs no cool down system on them at all.
There is, they added it in the last patch.

I play Irish a lot and it’s definitely not as strong as it was, I actually think the 7.5s cool-down is too long. A good team will spam mini grenades to pop it - then throw the 10k other projectiles!
 
There is, they added it in the last patch.

I play Irish a lot and it’s definitely not as strong as it was, I actually think the 7.5s cool-down is too long. A good team will spam mini grenades to pop it - then throw the 10k other projectiles!
Thats not happening in the lost count of many games I've played...they are deffo broke due to how many you see at choke points now.
 
Thats not happening in the lost count of many games I've played...they are deffo broke due to how many you see at choke points now.
Not sure what to tell you tbh, it's definitely been changed with how it's working. I have almost 500 hours in 2042, I've got Irish to T1 and played him plenty pre-patch and a solid amount this season after they made the change.

Right now when I put down a sentinel, it takes a few seconds to 'fire up' before it starts destroying projectiles. It then basically has an 'active' phase of 5 seconds where it shoots down projectiles - before it then goes on a 7.5 second cooldown.

The moment I see my sentinel shoot down a projectile I put another one down - it means there's usually a really short window of opportunity between each sentinel being active where I've not got anything to help with the grenade / explosive spam. If you've got a few Irish's putting down sentinels then yeah, it's going to feel like there is no cooldown.

If you think he's broken now, back in season 1 when the Exposure map was released and Breakthrough had 2 points inside the main tunnel area you would have half the team playing as Irish with a wall of sentinels! No cooldowns, just destroying everything that was thrown and they had a lot more health as well!
 
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Not sure what to tell you tbh, it's definitely been changed with how it's working. I have almost 500 hours in 2042, I've got Irish to T1 and played him plenty pre-patch and a solid amount this season after they made the change.

Right now when I put down a sentinel, it takes a few seconds to 'fire up' before it starts destroying projectiles. It then basically has an 'active' phase of 5 seconds where it shoots down projectiles - before it then goes on a 7.5 second cooldown.

The moment I see my sentinel shoot down a projectile I put another one down - it means there's usually a really short window of opportunity between each sentinel being active where I've not got anything to help with the grenade / explosive spam. If you've got a few Irish's putting down sentinels then yeah, it's going to feel like there is no cooldown.

If you think he's broken now, back in season 1 when the Exposure map was released and Breakthrough had 2 points inside the main tunnel area you would have half the team playing as Irish with a wall of sentinels! No cooldowns, just destroying everything that was thrown and they had a lot more health as well!
Wait..you can put down more than one at a time?
When half the teams start playing as one character...ya know soemthings broken. Like when everyone started using the RM68.
 
Wait..you can put down more than one at a time?
When half the teams start playing as one character...ya know soemthings broken. Like when everyone started using the RM68.
Yeah, you can place 2 at any point and they are on a resupply timer (a bit like Falck's med pen or Paik's scanner).

I'm not seeing as many people playing Irish right now, it might be because you're playing game modes with choke points (Rush / Breakthrough) where there is only 1 or 2 ways into a point - vs. conquest where it's much more dynamic across the map.

Definitely agree how broken the RM68 was!
 
This game keeps getting better with every season and slightly holding my attention longer each time.

Such a shame it came out in such bad shape.
Yeah the early release backfired massively and no doubt hurt sales significantly. They're trying hard to restore faith amongst the fans, but I don't know how many more times people will accept getting burnt by paid beta testing.
 
Yeah the early release backfired massively and no doubt hurt sales significantly. They're trying hard to restore faith amongst the fans, but I don't know how many more times people will accept getting burnt by paid beta testing.
The whole attitude of the operators was fun, jovial and light hearted. Like they were trying to pull in the Fort nite crowd. The whole lore of the game was about global fighting and war with millions dying and the Operators are cracking jokes and smiling at the end of each round? And the lack of set classes and some of their class decisions was brain dead. For example you choose the engineer type and you have to choose between repair Tool, Mines (which were unlocked much too late meaning vehicles dominated early matches way too much), Anti-Air or your rocket launcher, unlike previous Engineer class where your mines, SLAMS or repair tool was your secondary and your rocket, be that SRAW, RPG type or MBT Law was your other slot. And the distinct lack of lock on missiles was a major omission too. I also found the lack of stationery emplacements at flags a major omission too. In previous BF games you'd often find a TOW launcher that at least gave you a chance at damaging a tank that rolled into your Flag cap. Without them you can't do a damned thing if you're not the right class, and carrying the right load out. Again, vehicle balancing majorly in favour of the vehicle. That and also the lack of information about vehicle damage too. In 4 you know if you got a mobility hit you could chance running around or using that to get away. You get no such information in this, for all you know your damage doesn't stop the vehicle from moving or traversing the turret, you have no idea. Again, vehicles get the advantage.

I should give it a go again, I do still have it installed but I'll never pre-order a Battlefield game ever again.
 
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