Battlefield 3 thread - Server details in opening post -

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Willgill u couldnt be anymore wrong, hes a well known BF JET pilot and its easy to kill infantry with jets, hes also plays for England national team and is a good friend with a guy whos training me in jets!

so therefore i can vouch he doesnt cheat at all!

lol over 200 hours in jets and playing for Team GB.

No wonder he's a bit good with them :p

I wish i could fly jets. Every time i go up in one i just get shot down :( I can't seem to master the art of flying slowly. I've seen some that fly so slow they are at walking pace, giving them hours to shoot at their targets. And whenever i try and turn to meet somebody, they end up behind me with me unable to shake them. I've got about 100 points in jets and haven't even unlocked flares yet.
 
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I would be interested to know if you think these are hacking stats:

http://battlelog.battlefield.com/bf3/user/iAzNiGhT/

33 hours played
385 nemesis ribbons
108 accuracy ribbons
Top weapon the PP-2000
No vehicles

Is it really possible to get those awards with 33 hours play?

Also, a question for top snipers using the M98B (from a different profile)

Shots 9000
Kills 4000
Headshots 2800
Kill/min 1.5
Accuracy 65%

Is 65% really possible across 9000 shots?

I want to get some context because in reality there are some expert players, however when I'm headshot everytime (any angle with sprint) I start to question that.


nothing wrong with that what so ever!

few of my germans mates have around 75% with m98!
 
Just reading the Inside Dice blog about the new DLC.

http://blogs.battlefield.com/2012/03/bringing-battlefield-into-close-quarters/

Interesting that the lead designer draws the DLC's influence from unreal tournament and Counter Strike. I suppose given the scale of the maps its no surprise really.

But whats interesting is the new game mode : conquest domination. Essentially just UT's domination mode for Battlefield.

I had many happy memories playing the original Unreal Tournament on domination, with constant frantic action. I can kind of see where they are going with this. They are trying to make battlefield appeal to every type of gamer and give something for everyone. Yes the PC gaming master race BF1942 / BF2 veterans might not feel so special any more, but the core battlefield game is there still, its just extra that the DLC will appeal to different types of gamers and Close Quarters isn't for them. Armoured fist is.

Not sure what all the complaints are about now tbh.
 
Problem is, BF isn't Counter Strike nor Unreal Tournament.

Close quarters infantry combat is still Dice's Achilles heel. The moment someone lags results in one party dying in frustration usually and they don't have to be a BF vet to notice the issue.

The issue is, that what the clients see is ages old information on their screen.
 
lol over 200 hours in jets and playing for Team GB.

No wonder he's a bit good with them :p

I wish i could fly jets. Every time i go up in one i just get shot down :( I can't seem to master the art of flying slowly. I've seen some that fly so slow they are at walking pace, giving them hours to shoot at their targets. And whenever i try and turn to meet somebody, they end up behind me with me unable to shake them. I've got about 100 points in jets and haven't even unlocked flares yet.

In that case you might have better luck unlocking/upgrading it by using it as a one shot weapon. Try running around for a bit hunting for armour or soft targets, then die and respawn in the jet. Immediately ignore everything and go for that target, aim to at least get the vehicle disable. Spam spot enemy as well, might pick you up a few extra points.
 
Spamming spot and going for heli's is how i got flares on ps3 took no time at all (2-3 quick games) havn't bother on pc as cant fly with mouse on jets at all, tbh im not brill on ps3 got 118 kills in about 10hours playing.

It took me a while to realise what targets and strategy is easiest for getting flares lol. I told my housemate and he did it in one game (2 heli disables and a ton of spots)
 
Alternatively, find yourself a 1p start wake island server, then spawn as russian and go shoot the US amtrak over and over and over.

If you fancy doing it the "easy" way that is :p
 
funniest night ever on matts server with CK and JG! had to stop on seine crossing eyes were waterin to much and couldnt see jack :D
 
Problem is, BF isn't Counter Strike nor Unreal Tournament.

Close quarters infantry combat is still Dice's Achilles heel. The moment someone lags results in one party dying in frustration usually and they don't have to be a BF vet to notice the issue.

The issue is, that what the clients see is ages old information on their screen.

Thing is though, why can't Battlefield have a game mode that is a counter strike / unreal tournament - esque game mode ?

Providing the core conquest game is still there - which it is. Why can't they use the DLC to develop additional game modes to branch the game out ?

And to be honest i couldn't disagree more on the infantry combat. The whole beauty of client side hit detection is that you hit what you aim at. Yes the information on screen is old, but this doesnt matter as the client registers the hit. The client knows what you're seeing, so if you aim at it, you hit it.

You don't have to try and guess where the server thinks the player is, as opposed to where he appears on your screen. I think Battlefield is one of the best shooters for registering your shots.

My only issue with hit detection on BF is the issue of dieing when you've run into cover, and being shot in the buggy because just when you think you've got past a tank without being shot, you blow up with the tank facing the other way, because your buggy was still in front of him when he fired, thus you die even when you think you've got away with it.
 
I would be interested to know if you think these are hacking stats:

http://battlelog.battlefield.com/bf3/user/iAzNiGhT/

33 hours played
385 nemesis ribbons
108 accuracy ribbons
Top weapon the PP-2000
No vehicles

Is it really possible to get those awards with 33 hours play?

Also, a question for top snipers using the M98B (from a different profile)

Shots 9000
Kills 4000
Headshots 2800
Kill/min 1.5
Accuracy 65%

Is 65% really possible across 9000 shots?

I want to get some context because in reality there are some expert players, however when I'm headshot everytime (any angle with sprint) I start to question that.

These are legit.

Look at his game history - he just plays TDM.

TDM is super fast for leveling and gun kills.
 
Providing the core conquest game is still there - which it is. Why can't they use the DLC to develop additional game modes to branch the game out ?

Part of me thinks that trying to do it with a small, 4-map DLC is doing things by halves. If they want a fast-paced, small area shooter then grand, I've no problems with that. But would they be better focussing on a larger expansion-sized DLC or even a separate game for that?

Trying to shoehorn it into a game with a totally different style could cause a lot of clashes: because it's a 16-player DLC on a game which is normally 32+ on PC you're giving server admins a choice between cutting all of their maps down to 16 or just running the DLC. Given that the premise of the game is larger maps, more players plus vehicles I doubt many people will want to cut their 32+ server full of regulars down to 16 players. B2K was fine because the maps could slot right into the server without any changes, but CQ maps won't be able to do that without having to kick half of the players each time a CQ map comes around. Arbitrary kickings are a great way to drive your regulars away. The only alternative is to run a 16 player server mainly for the DLC. Who wants to pay for an additional server just for 4 maps?

The other thing I'm mildly confused about is what they're doing with the classes. What the heck is Recon going to do? Quickscoping with bolt-action sniper rifles in buildings is dangerous because you get one shot and then you either have to sit and reload or switch to your pistol, whereas your shogtun/LMG/AR-wielding opponent will happily be spamming away. The semi-auto rifles could be handy with a holo scope or iron sights, but why use that when you could use the shotgun or an SMG which are actually decent for hip shooting? The MAV will be no good in those small buildings. The SOFLAM is pointless on an infantry map. It sounds like they're messing with the spawning system so the spawn beacon may be useless too. The only reason to go Recon at this point is the TUGS, and given the loud beeping it makes and the amount of explosives going around it probably won't last long.

Compare that to the Medic: You can have a fully tooled up assault rifle, shotgun or SMG which is great for close combat, plus the M320 with grenades or buckshot, plus the defib for reviving your mates.

Unlesss they've been keeping some major changes up their sleeves it sounds like shoehorning CS/UT style gameplay into BF will first of all grind with the already established server setups instead of slotting right in, and it'll also push people away from the already neglected Recon into other classes.

I'm just not convinced that trying to cram a small, 4-map CS/UT style expansion into BF3 is going to be smooth and that it won't leave a lot of the stuff originally developed for BF3 (like the Recon class, Engi's mines and repair tool, Support mortar, etc.) sitting on the shelf and not being used. If they wanted close quarter stuff they should have gone for a full blown expansion and done it thoroughly, designed for CQ right from the beginning instead of trying to tack it on the end of a game designed for a different style of gameplay.
 
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Part of me thinks that trying to do it with a small, 4-map DLC is doing things by halves. If they want a fast-paced, small area shooter then grand, I've no problems with that. But would they be better focussing on a larger expansion-sized DLC or even a separate game for that?

They know that the biggest audience for this game type is going to be the console players.

And the console players currently only play on DICE / EA servers which sit and play the same game mode all day long.

So they will just add some Conquest Domination servers to that list that will be 16 players all day every day.

Given the hate the PC players are giving this DLC, i don't expect dice will be worried too much about how 64 player PC servers are going to play this game mode, given the huge mass of PC players whinging they won't buy the DLC and don't want this game type.
 
Given the hate the PC players are giving this DLC, i don't expect dice will be worried too much about how 64 player PC servers are going to play this game mode

In other words, they're now trying to develop a totally different game style and slap the Battlefield nametag on it. The only reason they could do that would be to bring the established BF players over to the new game style and hope that they stay, which is trashing the old playerbase in an attempt to build a new one.

I just don't get it. If they'd taken Bad Company and moved it indoors that wouldn't surprise me much, BC was always more fast paced than BF. But why take something renowned for huge maps, 64 players and tanks and jets, and cram it into a tiny building? Like I said a proper, thorough expansion for this sort of thing would make sense to me. Hell, make it a BC expansion which talks to Battlelog and all that, which you can load via BF3 like you used to load the BF1942 expansions from the vanilla BF1942 menu. I just don't get trying to cram it into BF3 as a tiny DLC with the BF3 branding.
 
The only reason to go Recon at this point is the TUGS, and given the loud beeping it makes and the amount of explosives going around it probably won't last long.

They are trying to make aggresive recon a more playable style in the next patch, adding a one hit kill hitbox in the chest if used at close range.

Using something like the L96 with iron sights or a Holographic sight is going to be great fun in close quarters.

And there were no changes to the spawn beacon in the last set of patch notes we had.

http://battlelog.battlefield.com/bf3/news/view/2832654779195992365/
 
In other words, they're now trying to develop a totally different game style and slap the Battlefield nametag on it. The only reason they could do that would be to bring the established BF players over to the new game style and hope that they stay, which is trashing the old playerbase in an attempt to build a new one.

How are they trashing anything or forcing anybody onto anything ?

The PC players can keep playing 64 player conquest large and enjoy the game they love.

The new game mode tempts some other gamers into the franchise who then might in turn go on and enjoy conquest as well.

Why does adding a different game type effect anybody. If you don't want it or like it. DONT BUY IT. Nobody is forcing you to buy this DLC or to play this game type.

And the next DLC after this will add some more conquest large maps, so its not like you are missing out on anything either. They are no more focused on one game mode than another.
 
The game is already old because of the dumbed down gameplay and crap linear maps, and now we go to wait to October for more conquest maps that might or might not suck....

Who the hell in their right mind wants to play in a flat with 16 players, that's right casual noobs interested in one thing, spam gameplay and K/D.

Dice sold out the PC battlefield gamer, Mrlol on his 360 is real happy though.
 
They are trying to make aggresive recon a more playable style in the next patch, adding a one hit kill hitbox in the chest if used at close range.

Using something like the L96 with iron sights or a Holographic sight is going to be great fun in close quarters.

And there were no changes to the spawn beacon in the last set of patch notes we had.

http://battlelog.battlefield.com/bf3/news/view/2832654779195992365/

Yeah, but because of the slow rate of fire with the bolt action rifles you're going to be really caught out if your opponent is in the same room, which is likely in the CQ DLC. The rifles are as inaccurate as hell without aiming, and if you miss or if you opponent has a buddy the odds of reloading in time or switching to a pistol before getting taken down are slim.

I was talking about spawning system in the CQ game mode: from the sounds of it they're using the TDM spawning system. Given the titchy size of the CQ maps and how fast things will move I doubt spawn beacons will last long enough to be really useful.

How are they trashing anything or forcing anybody onto anything ?

The PC players can keep playing 64 player conquest large and enjoy the game they love.

I completely get that nobody is being pushed into buying the DLC, that's not the point I'm making. The point I'm making is that on PC you're going to have a large playerbase who prefer the larger conquest maps with vehicles, but on the consoles you're quite possibly going to have a much larger playerbase for the small, tight, frantic and vehicle-less domination mode. What's the point in having a single game trying to cater to a second group with a different style of gameplay and a totally different style of map using a tiny DLC? If you're going to branch out, why not go the whole hog and make a proper expansion out of it?
 
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