That allows people to just fire at everything and only harm enemies. It should be an option by server admin, a third option to lag the firer when they team wound might doFriendly fire to be off to avoid annoying pricks who do it just to annoy everyone
Shame no one reposted those PS3 screenies anywhere on the internet it seems, the guy has so many hits his photobucket account limit has been exceeded
I usually groan when a new game comes out that is basically just a suped-up version of its predecessor, but in this case I would be over the moon if it's basically just a more polished version of BC2. I LOVE that game. It's the most re playable game in my library by far. I've had more runs on this than I did back in the day with even Doom or Quake 2...
I just want them to make the controls and movement a little more fluid and natural, and sort out the ping/connection/PB issues. Then I'd be a happy man.
Anyone remember back in the day when you'd join a server with ping 100 and you'd have ping 100 in-game? Nowadays you join a server with ping 20 and you still have ping 100 in-game... That needs to change for a start.
They should put some kind of lockon requirement for all of them so they can't be fired at infantry.
If you're referring to the higher pings in BC2 to other games then that is purely down to the way they measure it. The latency is no different to that of other FPS.
Requiring a lockon for launchers is the most logical way to prevent lame rocket kills, since the other option of reducing damage makes no sense (it destroys tanks but not soldiers?). All they need to do is make the lockon take 1 second so there is no issue with having to wait before firing against armour.
If you're referring to the higher pings in BC2 to other games then that is purely down to the way they measure it. The latency is no different to that of other FPS.
this would make taking out jeeps as they whiz past extremely difficult, and reacting quickly in a firefight to take out HMGs etc.
I know that reducing their damage against infantry but not vehicles doesn't make sense in the real world, but this is a game.... they did take away the ability to go prone. that's not "realistic" but it helped the gameplay (imo).
And the lockon thing is just a contrived mechanic to justify not being able to shoot infantry. It could be totally instant against vehicles, but when you point it at soldiers you can't fire.
Im sorry, but to me that sounds like a convienient excuse by DICE to hide the fact the destructable envoirement has a hell of a lot more server side calculations to handle than older online shooters....hence the higher pings.
You will find most developers think any ping under 150ms is acceptable, especially since the onset of console based p2p hosting...
Having said that, i do find the better hit box detection in BC2 compared to BF2's appalling hit box's, makes up for the higher pings....