Battlefield 3 thread - Server details in opening post -

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Shame no one reposted those PS3 screenies anywhere on the internet it seems, the guy has so many hits his photobucket account limit has been exceeded :mad:
 
Its relying on the higher dx level code I imagine and shouldnt need the cpu to supervise

If they are making it for the consoles that does kind of upset things and cause compromises either that or its like two seperate games

Friendly fire to be off to avoid annoying pricks who do it just to annoy everyone
That allows people to just fire at everything and only harm enemies. It should be an option by server admin, a third option to lag the firer when they team wound might do
 
I usually groan when a new game comes out that is basically just a suped-up version of its predecessor, but in this case I would be over the moon if it's basically just a more polished version of BC2. I LOVE that game. It's the most re playable game in my library by far. I've had more runs on this than I did back in the day with even Doom or Quake 2...

I just want them to make the controls and movement a little more fluid and natural, and sort out the ping/connection/PB issues. Then I'd be a happy man.

Anyone remember back in the day when you'd join a server with ping 100 and you'd have ping 100 in-game? Nowadays you join a server with ping 20 and you still have ping 100 in-game... That needs to change for a start.
 
I usually groan when a new game comes out that is basically just a suped-up version of its predecessor, but in this case I would be over the moon if it's basically just a more polished version of BC2. I LOVE that game. It's the most re playable game in my library by far. I've had more runs on this than I did back in the day with even Doom or Quake 2...

I just want them to make the controls and movement a little more fluid and natural, and sort out the ping/connection/PB issues. Then I'd be a happy man.

Anyone remember back in the day when you'd join a server with ping 100 and you'd have ping 100 in-game? Nowadays you join a server with ping 20 and you still have ping 100 in-game... That needs to change for a start.

If you're referring to the higher pings in BC2 to other games then that is purely down to the way they measure it. The latency is no different to that of other FPS.
 
That feature list looks pretty sweet. The biggest change I'd like to see is that rocket launchers can only be fired at vehicles and buildings. The Gustav spam in BC2 was freaking awful. They should put some kind of lockon requirement for all of them so they can't be fired at infantry.
 
They should put some kind of lockon requirement for all of them so they can't be fired at infantry.

No. That just seems silly to me. :confused:

Aside from that fact that it's completely unrealistic, it would make it so much more difficult/easier (depending on how it would work) to destroy armour/choppers.

Either way, if I'm in the middle of a firefight with a tank in close quarters I don't want to have to wait for a lock-on before I'm allowed to fire.
 
I have been waiting for this game for years and it may be the last big game purchase I make. I just pray it is good and I am glad I am on the MoH early testing so I can see if I will need a new rig. if it is crap, I will give up serious PC gaming and stick to simple stuff.

I just hope that it does not need a hex core cpu to run smoothly. A new graphics card will be in the offing though, or another 5870.
 
As far as I see it, the only issue people genuinely have with the CG being used against infantry is that it is pretty much a guaranteed insta-kill if you aim well enough, making it more powerful than any other weapon against infantry.

so....

why don't they just make it so that when CG makes contact with a vehicle it has the normal damage amount and when it hits an infantry or does splash damage to infantry the damage is halved? simple solution to the problem, I think.

After all, it's just another weapon. As an engy, if I'm in the middle of trying to trace a chopper and then whip out my CG to finish it off but some infantry guy pops up in my FOV then you know what...? I'm gonna CG him. Otherwise I die. Simple as that tbh. And you can be legitimately aiming your CG at an mcom or HMG or something and take out an infantry in the process without intending to. I think people whine and whine about CG but the reality is that it can be damned useful against infantry. The goal is to win, not necessarily to win with style, although that's obviously a bonus.

TL;DR: I just think they need to take into account direct and splash damage by CG against infantry and halve the damage, whilst keeping damage normal against everything else. Job done, problem solved.
 
Dunno what can be done about rpg noob tubing really.

I'd say give it a 1-2 second delay before you can fire - you cant just pick one up and snap a shot off immediately in real life. Maybe even expand that with a press and hold for accuracy for non guided missles. Hold down the button for 4 seconds for pinpoint, 2 second and cross your fingers it goes vaugely where you want.
Have a "failsafe" on it so it can't be fired at a target 5 metres or less away.

Stuff like that maybe.
 
If you're referring to the higher pings in BC2 to other games then that is purely down to the way they measure it. The latency is no different to that of other FPS.

I kind of meant the weird lagging issues some servers have, but mainly the issues with PB. lost count of the number of times I've been booted from a server for no reason or not been able to join, or i log on but my stats are zeroed, or i finish a game and my stats are zeroed and don't update until I restart. I've done all the router and PB tricks and it's generally quite stable but it's extremely annoying being in the middle of a good game and being booted for no reason! or you're trying to track your progress for the day but your stats are all zeroed. I think it's more EA/PB than anything else though, not the game itself.
 
Requiring a lockon for launchers is the most logical way to prevent lame rocket kills, since the other option of reducing damage makes no sense (it destroys tanks but not soldiers?). All they need to do is make the lockon take 1 second so there is no issue with having to wait before firing against armour.
 
Requiring a lockon for launchers is the most logical way to prevent lame rocket kills, since the other option of reducing damage makes no sense (it destroys tanks but not soldiers?). All they need to do is make the lockon take 1 second so there is no issue with having to wait before firing against armour.

this would make taking out jeeps as they whiz past extremely difficult, and reacting quickly in a firefight to take out HMGs etc.

I know that reducing their damage against infantry but not vehicles doesn't make sense in the real world, but this is a game.... they did take away the ability to go prone. that's not "realistic" but it helped the gameplay (imo).
 
I would rather not see Prone return either because its never done properly.

Limiting shotguns to Engineer is interesting, didn't really see them as a problem, unlike the LMG which i'm glad they are supposed to be balancing now.
 
If you're referring to the higher pings in BC2 to other games then that is purely down to the way they measure it. The latency is no different to that of other FPS.

Im sorry, but to me that sounds like a convienient excuse by DICE to hide the fact the destructable envoirement has a hell of a lot more server side calculations to handle than older online shooters....hence the higher pings.

You will find most developers think any ping under 150ms is acceptable, especially since the onset of console based p2p hosting...

Having said that, i do find the better hit box detection in BC2 compared to BF2's appalling hit box's, makes up for the higher pings....
 
this would make taking out jeeps as they whiz past extremely difficult, and reacting quickly in a firefight to take out HMGs etc.

I know that reducing their damage against infantry but not vehicles doesn't make sense in the real world, but this is a game.... they did take away the ability to go prone. that's not "realistic" but it helped the gameplay (imo).

For sure, everything should be geared towards making the game better/more fun, this is just the way I would make it more fun :). Sacrificing the (rare) chance to instantly take out a speeding jeep so that it eliminates annoying instant rocket kills is something I'd want. And the lockon thing is just a contrived mechanic to justify not being able to shoot infantry. It could be totally instant against vehicles, but when you point it at soldiers you can't fire.
 
And the lockon thing is just a contrived mechanic to justify not being able to shoot infantry. It could be totally instant against vehicles, but when you point it at soldiers you can't fire.

That wouldn't work due to infantry running in front of your crosshair or engi's repairing vehicles etc.
 
Im sorry, but to me that sounds like a convienient excuse by DICE to hide the fact the destructable envoirement has a hell of a lot more server side calculations to handle than older online shooters....hence the higher pings.

You will find most developers think any ping under 150ms is acceptable, especially since the onset of console based p2p hosting...

Having said that, i do find the better hit box detection in BC2 compared to BF2's appalling hit box's, makes up for the higher pings....

You are aware that ingame will say, say 120, yet the G19, which gives an accurate return of ping, will be around 50?
 
Personally am looking forward to this. Pre-order available at £30 from certain places.
My hopes are that they improve weapon balance over BC2....come on, the range of the spas :rolleyes: = nuts! may as well add a frikkin scope to it.
Prone would be welcomed back as long as its done right with time to get down and up again, leaving you slightly more vulnerable.
Jets? yeah, why not, as long as they DO have limited ammunition like real fighters.
64 player maps? Oh hell yeah!!! :)

If they implement 'most' of what we all hope for and server-side ruling is done right, then surely managed servers can turn on or off certains aspects of the game to attract certain players, i.e. no aircraft, or no arty full stop on small maps etc.
That way we should all get what we want out of the game.
Currently i'm playing on BC2 server where sniping is banned, and tubing is frowned upon and players are kicked if they abuse it. And as much as i like to snipe myself, i'm enjoying the game much more with these rules in place.

Looking forward to more info.
 
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