Yet its on a modified version of BC2s engine isn't it?
New version of Frostbite. Apparently bf3 was being prototyped before bc1 came out though.
Yet its on a modified version of BC2s engine isn't it?
-Aiming for CY Q4 2011 release
-Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together
-Frosbite 2.0 is the culmination of this tech, entirely re-written
-Lighting sounds neat, one "probe" contains more lighting information than an entire BFBC2 level.
-Level destruction is going to be "believable" but basically everything is destructible.
-Character animations powered by ANT, what EA Sports uses.
-AI characters and multiplayer characters have different animation sets
-No more "gliding" animations that look off, animation realism is a focus
-Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
-Better audio cues for certain actions, more easily able to listen for threats
-Plan on better, more immediate post release content
-More unlocks than BFBC2
-Dice trying to find a good balance between customization of your character and not having "pink rabbit hat(s)"
-4 classes
-Will talk about squads "later"
-Looking into a theater mode but can't talk about it
-Will have co-op
-There will be a kill-cam but it can be turned off
-BF3's team is almost twice as big as the team for BFBC2
-They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.
-Part of the single player mode takes place in Sulaymaniyah - Iraqi Kurdistan.
-"****" will be used often, so M rated for sure
-There will be an earthquake in a level. The destruction sounds very impressive. 7 story building collapses, looks very well done
-Significant narrative that goes with the SP mode
-More than one setting, you're not in the middle east for the whole game
-PC version is lead version
-Why 64 players for PC only? No complains from the console crowd.
-No mod tools at release. Maybe none down the line either. Frosbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?
-Original story, not based on Bad Company at all.
So far the signs seem good for BF3 but I really want to see some gameplay footage. I hope they havnt dumbed it down for the console kiddies.
Well they keep claiming that the PC version is the lead version, so we'll have to see.
I hope they give an equippable knife, not this BS quick knife OMGLOLLUNGE.
Well they keep claiming that the PC version is the lead version, so we'll have to see.
I hope they give an equippable knife, not this BS quick knife OMGLOLLUNGE.
SOURCE: GAMEINFORMER + SCREENS + DELETED DEV TWEETS/BLURBS
Assault:
Assault Rifle
Sidearm
Ammo Box
40mm Grenade Launcher
Engineer:
Shotgun
Rocket Launcher (Stinger is in, Carl Gustav also makes a return)
Sidearm
Drill
Anti-Tank Mine
Recon:
Sniper Rifle (Key mentions include scoped M14EBR, HK91,
Sidearm
Binoculars (For instant spotting, not used for artillery strikes)
Motion Sensor
Medic:
SMG
Sidearm
Medkit
Defib Unit
EpiPen (Instant revival of a recently killed squad member, carry 2 per life)
EpiPen, Motion Sensors, AT Mines, and 40mms replace your standard grenade (Are not used with the same key as grenades, of course)
LMGs are all-class, slow movement speed, and give you no sidearm. Rather than having high RoF, high mag capacity, and high damage these are all balanced between each gun.
Semi-Automatic rifles (all-class) include the G3A3, SKS, QBZ-95, and RFB
Shotguns will be Engineer-specific (No more Recons running around with an AA-12)
Prone involves losing your hip-fire crosshairs, and taking longer to reload, switch weapons, and ADS.
More personal/interactive equipment - One device allows you to patch into the enemy team's voice chat line and listen in (Obviously useless if nobody is going to talk)
There is also a server option to only enable faction-based weaponry for both sides, regardless of who has unlocked what.
Non-scripted destruction system (Rather than scripted chunks being removed from bullets/explosions, you have more choice in what breaks. Shooting a large circle through a wooden wall will result in the intended circle.)
Yet its on a modified version of BC2s engine isn't it?
-Lighting sounds neat, one "probe" contains more lighting information than an entire BFBC2 level.
This is all gonna end in tears and kiddie rage , mark my words