For those who cut their teeth on the Bad Company series, the sheer scale will be a little intimidating at first. The Conquest demo playable at Gamescom takes place on the lush and verdant Caspian Border multiplayer map. It’s a map that features forested hillsides, long stretches of dirt roads, and a handful of outposts that house the five capture points which serve as the focal points of Conquest mode.
Down on the ground, we had a blast trying out all the different vehicles, from the jeeps to the M1 Abrams tank. Given the sheer size of the map, vehicles are practically required if you want to get anywhere. We wound up preferring the tank, because like in the Bad Company series destruction plays a massive strategic role in Battlefield 3. Being able to blow open the wall of an enemy-held building is critical to capturing crates, and the tank cannon certainly does a good job of that.
Given how much time we spent up in the sky, we didn’t get a chance to try out all the new classes down on the ground, but we did take a few stabs at the long-ranged recon, or sniper, class. Why this class? Dominating the skyline of this map is a humongous radio tower looming like a red-and-white-striped beacon for all would-be snipers. We couldn’t resist the temptation, so we spawned in as a recon and made a beeline straight for the thing. Inside was a ladder that took us a solid 30 to 45 seconds to scale, but at the top was a dream of a sniper perch that let us see almost the entire map.
Trying to pick off enemies was a genuine challenge given the generous levels of weapon sway DICE has added to the sniper rifles and the fact that your scope now appears to glint and shimmer in the sunlight as a heads-up for enemy players. Still, we managed to get a few solid kills in before we were taken out by skilled tank driver below. Like previous Battlefield games, physics are a huge obstacle to sniping. You have to be quick on your toes to compensate for bullet drop while also making sure to lead any running enemies.