Thanks... But whats RAM used for then? BF3 4GB - BF4 8GB... Not really clued up on that part of things lol
http://ddrmemoryupgrades.com/what_is_ram.html
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Thanks... But whats RAM used for then? BF3 4GB - BF4 8GB... Not really clued up on that part of things lol
When will EA add mantle capable GPU to the recommended specs then?
It is confirmed that BF4 will be a 100% 64 bit application. But they have also included a 32bit version. Dice stated in the event that the 64bit had higher performance vs the 32bit when it came to stuff like water simulation. Finaly getting some nmative 64bit games.. About freaking time!
Well i'm worried just gone through an upgrade now this api, I always new AMD would bring out a good card for the money and thats a good thing but with this low level API reliant on game and what graphics card you go for well as a consumer i feel deflated.
But on the other hand i do see the sense in this approach and have to say if i had a 7000 AMD series card i would be very excited
So whats in store for BF4 with Nvidia hardware ? are we going to have very poor support from DICE?? this is the bit i hate the not knowing, I paid a lot of money to have good gaming experience, At least DirectX was uniform an impartial "well i think it is lol"
Apparently the R280X (7970) and higher are 3GB.
The R270X (7950 lite) and below are 2GB.
It's odd that they'd cut the VRAM from the 7950, but apparently that's what they've done.
So the 7850,7870,7950 re-brands all get 2GB this time.
Something I don't get is the R9 290X is billed as a 4K capable card yet 4gb of vram is not enough at that resolution.
There is more chance of BF4 running maxed on my GTX 690s @1080 than there ever will be of getting it to do the same even with 4 x R9 290X cards @4K.
I think 8 Pack said the other day there will not be 6gb versions as they would have to redesign the PCB.
I also don't think Mantle will do anything for the internal workings of a graphics card so should not make any difference to vram requirements.
For normal use like a GTX 780 or 290X there is no problem having 3gb or 4gb of vram on board. But I really think AMD have put there foot in it by claiming the R9 290X is suitable for 4K. Four R9 290Xs a copy of Crysis 3 maxed out and a 4K monitor just won't cut it.
Its ok though, you can play Dirt 3!
Even if it sees the light of day an 8gb version will cost a pile.
AMD really have shot themselves in the foot with this claiming a 4gb card is suitable for 4K
4x 6gb HD 7970s vs 4x R9 290Xs playing Crysis 3 @4K
No contest the HD 7970s would win easy as the 290Xs would not even be able to run it unless you turned the settings down.
If 3gb ram is recommended and 2gb won't be enough for 1080p, I don't see how 4gb will be enough for 4k.
Just you, you mean?
In a game with all the bells and whistles on at 1600/1440p it certainly wont be vram that will be affected. I've read this full thread and you're a bit of a scaremonger and I'm pretty worried people may actually be influenced by what you say.
To be fair at the start you suggested that 2GB might not be enough for 1080p with all the bells and whistles.
http://forums.overclockers.co.uk/showpost.php?p=24913712&postcount=10
Yeah, 'might' is a great word (I use fluffy words like that a lot). If 1080p is fine even with 4xMSAA or higher you can fall back on 'might' and if 1080p can't do more than 2xMSAA then you predicted it correctly all the way back on the 9th September but nobody listened! Win-win as you can't be wrong either way!
As requested by LtMatt in another thread, i'm posting my findings regarding vram usuage in BF4 here. I found a nice TDM server running paracal storm 24/7 with only 100 tickets so i tested each setting bellow for one round each.
1440p - Ultra Settings - 4x MSAA = 2033MB peak Vram usage
1440p - Ultra Settings - 2x MSAA = 2028MB peak Vram usage
1440p - Ultra Settings - 0x MSAA = 2017MB peak Vram usage
I then noticed that there is an Anti aliasing post process setting so i tried messing with that too. It was set to high in the last three tests.
1440p - Ultra Settings - 0x MSAA - AA postprocessing LOW = 2010MB peak Vram usage
1440p - Ultra Settings - 2x MSAA - AA postprocessing OFF = 2008MB peak Vram usage
1440p - Ultra Settings - 0x MSAA - AA postprocessing OFF = 1858MB peak Vram usage
So there we go. At 1440p i run into my vram limit with any kind of AA turned on. FPS is around 80 most of the time but as soon as the vram limit hits it drops down way low and i get a short but noticeable freeze. You could almost call it a stutter but its slightly longer then that.