Right
gonna have so much more fun with these now I know what they do
How does the active protection work ? do you need to activate it manually or does it just do its stuff automatically ?
Smokescreen
Advantage:
- Prevents mobility critical hits from both the rear and the side
- Makes you take min damage on any hit
- Removes spots
- Reloads fast
- Active for half its cycle
Disadvantage:
- Only works within a 4m radius outside of the smokescreen
- Doesn't work against guided shells from boats, jets or tanks, TV's, MBTPIE's and the like because those weapons deal true damage
Active protection:
Advantage:
- Can stop essentially any projectile except MBT-LAW
- Can be used to absorb entire Attack Helicopter, Attack Jet, IFV bursts, including all TOWs and rockets
Disadvantage:
- 5 second maximum uptime. 25 second reload, reload does not start until APS ends.
- Cannot stop active-radar based weapons, e.g. MBT-LAW or TV missile.
Reactive armor (work in progress)
Advantages
- raises the threshold for scoring a critical , from over 30 damage to over 40 damage
- with reactive you actually have to be hit straight in the rear to receive a crit.
Disadvantages
- Heat shells can cause critical on the sides as well
AA with activ radar needs to be nerfed big time, was on with Joe the other night and on both the maps I used it, I was taking all their air support out with ease, pretty much as soon as I could see them, I would fire two rockets and a few bursts of the main gun and they be down in a matter of seconds, ended up first with like 18+ kills and 1/2 deaths.
As I said way before the game came out, this is why DICE should just keep to the basics with regards to weapons and unlocks and not add too much, you go and add too much to a game and it is just going to be a nightmare to balance and that is the problem here.
MBT LAW and activ radar should be removed.
Totally agree, playing in the AA is just embarrassing atm. They have reduced the skill level needed in this game so even people like Kuno can get kills, that's sad.