Battlefield 4 Thread ~ Server details in opening post ~

Nice informative video but haven't we all known about the majority of those problems since like.......... forever? :p Even BF 3 had the same old head glitch problems and the delay between what we see and what the player sees has been around since bc 2 i.e. the being shot around corners etc. (although bc 2 wasn't anywhere as bad as bf 3 and bf 4)

that will never be fixed :(

Also, is the "flinching" not a game design decision too? Just like the stupid scope sway when "suppressed"
 
Nice informative video but haven't we all known about the majority of those problems since like.......... forever? :p Even BF 3 had the same old head glitch problems and the delay between what we see and what the player sees has been around since bc 2 i.e. the being shot around corners etc. (although bc 2 wasn't anywhere as bad as bf 3 and bf 4)

that will never be fixed :(

Also, is the "flinching" not a game design decision too? Just like the stupid scope sway when "suppressed"

Good point mate but in a recent interview, a developer within DICE said that the netcode issues and delay can be fixed. He is confident that it shouldn't be there and is a result of the server coding. Whether this is true, who knows.

I have seen loads of people make the "it's complicated" excuse for the problems in BF4. Do you agree with this?
 
I never experienced the type of delay shown in that vid in bf2 or bfbc2. I remember stating on here about dying in cover after upto 4 seconds in bf3 and people thought i was crazy. See this even more in bf4. Today for example, i rpg'd a tank then went merrily on my way. 5 seconds later ono the kill confirmed message appears on screen. No one else firing at it either.
 
http://www.youtube.com/watch?v=J8Lhnex7EBo

Hopefully doesn't contain swearies

EDIT: TOO LATE :)

Sorry BB. :p


Nice informative video but haven't we all known about the majority of those problems since like.......... forever? :p Even BF 3 had the same old head glitch problems and the delay between what we see and what the player sees has been around since bc 2 i.e. the being shot around corners etc. (although bc 2 wasn't anywhere as bad as bf 3 and bf 4)

that will never be fixed :(

Also, is the "flinching" not a game design decision too? Just like the stupid scope sway when "suppressed"

Patrick Bach said the the netcode would be improved in BF4 "Snappier and faster".


 
I never experienced the type of delay shown in that vid in bf2 or bfbc2. I remember stating on here about dying in cover after upto 4 seconds in bf3 and people thought i was crazy. See this even more in bf4. Today for example, i rpg'd a tank then went merrily on my way. 5 seconds later ono the kill confirmed message appears on screen. No one else firing at it either.

Don't see it much with the RPG and the like but had a few hits with tank shells on aircraft where on my screen the shell merrily flew on past the target then 3 seconds later get the kill (pretty sure no one else shooting at it either).

They seem to be doing something very odd with the netcode its almost like the clients are doing mad predict ahead and the server is "caching" up several seconds worth before shots are actually counted as "validated" and processed :(
 
Hmm, is anyone using vsync in this? Seems my fps problems is with vsync. Jerking about between 40 - 60. If I turn it off it's steady 100 - 120. O_o

It's just annoying the fans really rev up.


Yet vsync works fine in Battlefield 3. Static 60. Unless the screen is full of smoke.
 
Don't be mad cos I won't play LFD with you, Joseph

Some of those issues have been addressed but not sure the lunging has. Either way, it was fun to make and highlighted some issues. Plus I think Hadz deserves more views for his videos

Plzzz pleh L4D2 wid me Barnabas


V F watch that vid. my cfg below which limits my FPS @ 70 and show my FPS on screen :D

GameTime.MaxVariableFps 70.000000
PerfOverlay.DrawFps 1
 
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Had it a few times today with the rpg, took out a transport chopper on golmund with 2 or 3 people in it. Actually thought id missed as the shot went slightly above the target. But sure enough the vehicle destroyed and multi kill message popped up a bit later. Very satisfying though taking down choppers in this way.
 
Hmm, is anyone using vsync in this? Seems my fps problems is with vsync. Jerking about between 40 - 60. If I turn it off it's steady 100 - 120. O_o

It's just annoying the fans really rev up.


Yet vsync works fine in Battlefield 3. Static 60. Unless the screen is full of smoke.

Thats quite normal when the framerate doesn't hit 60 with vsync on - if you have an nVidia card might be worth experimenting with adaptive vsync (or using radeonpro for dynamic vsync on AMD). (Could also try experimenting with the triple buffer settings).

Personally I couldn't play a game like BF4 with vsync :S
 
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Was very pleased with myself last night. Took down a jet with my main tank gun last night. Weird thing is it was a complete 'fire and hope' shot. Turned, fired without really trying to gauge the speed and I got him. 2-3 choppers too.

Lol yeah the jet hit boxes are messed up big time, they lag so FAR behind, most of my shots against jets are just fire and hope and a few seconds later, you just see an explosion/kill even though the shell was nowhere near the jet :D

it is if you don't get 40-50 kills every round :p

Jump in my tank and you will get well rewarded too! Remember to have the repair tool ready though........... :p :D

Good point mate but in a recent interview, a developer within DICE said that the netcode issues and delay can be fixed. He is confident that it shouldn't be there and is a result of the server coding. Whether this is true, who knows.

I have seen loads of people make the "it's complicated" excuse for the problems in BF4. Do you agree with this?

TBH I would take what DICE/EA say with a pinch of salt, just look at BF 3, the lead up to its release and even after the game was released :p :(

I have no idea since I am not a game designer/programmer or whatever :p But isn't the sole reason for the delay down to the client side hit detection being used? AFAIK the only way to truly get rid of the being shot around corners is to go to server side detection.

Anderzel (another youtuber) talked a bit about the netcode and he seems to think it is something to do with the bit rate ticket count or something along those lines........ he mentioned something about BF 4 servers having it set to VERY low where as CSS servers have it set FAR higher

Trying to find the video now.

DICE/EA simply rushed the game out, the game really shouldn't have been released for at least another 3months (we have had about 19-20 server side patches and 3 client patches now??? and the game is still riddled with problems), hopefully DICE/EA and every other company/publisher learn from this.........


I have also had a ton of delayed kills, some even up to 7 seconds! :eek:


The funny thing is, the bf 4 beta hit reg. is superior to what we have currently :o
 
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