Battlefield 4 Thread ~ Server details in opening post ~

The "tick" rate of servers (how often they process the game world per second) can have a huge impact on overall hit registry and responsiveness of the game, I'd bet the server hosts are being cheap with BF4 and setting/leaving it on low mostly which would explain why some servers are much better than others in that regard.

Unless all clients are on <10ms latency your always going to have to make a noticeable trade between perceived hit registry and players being hit after they've gone to cover - there is afaik no way around that - however Dice seem to have somehow managed to get the worst of both which tbh takes some doing. Personally I'd rather "netcode" where I did get damage sometimes happening after I'd gone into cover as in most games it means you get great hit registry, not however BF4.
 
Managed to SMAW at jet when playing for XTS the other night, was rather proud of that :D

vsync in FPS shooter, please no. Also you'd be surprised how much lag using MSAA has too. For anyone running MSAA you should turn it off (as it's not done well in this game) and use 114% res scale or above. Best results for similar FPS to using MSAA are 120-140% iirc and so much better looking. Can't be bothered to search reddit for the pic links.

Oh and server tick rate is 30 but client tick rate is 10 :'(
 
There's another strange thing... There's a weird small black dot top left maybe about half an inch in from the top and left of the screen that seems to move when the player jumps up and down. At first I thought it was a cluster of dead pixels. Yet doesn't show up in BF3 or the desktop. I just find it weird how it jiggles with the player.
 
Managed to SMAW at jet when playing for XTS the other night, was rather proud of that :D

vsync in FPS shooter, please no. Also you'd be surprised how much lag using MSAA has too. For anyone running MSAA you should turn it off (as it's not done well in this game) and use 114% res scale or above. Best results for similar FPS to using MSAA are 120-140% iirc and so much better looking. Can't be bothered to search reddit for the pic links.

Oh and server tick rate is 30 but client tick rate is 10 :'(
Tried it mate with msaa off, x2, and x4. System is capable of the latter easily enough. But the game still just doesnt feel smooth, ive even ran on lowest settings at native res but no change. Dont use vsync either as i can live with the little bit of tearing i get.
 
Ill try with no msaa and look into res scale at 120%. Im currently on 100%, ultra settings, hbao on, 16xaf and blur and fxaa off.

And happy new year as well lads.:)
 
Is this net code the reason why when I jump in the 130 gunship and take the 105mm in slot 1. I hit a grunt on the ground slap bang on his head with a round yet I don't even get a hit marker?
 
Gave it a whirl, didnt feel much different tbh.

xmqTYPs.png

The above shot shows my single biggest annoyance, cpu spiking. Can happen when turning quickly, shooting or another player appearing in my fov. Thats a small one but ive seen larger.
 
Managed to SMAW at jet when playing for XTS the other night, was rather proud of that :D

vsync in FPS shooter, please no. Also you'd be surprised how much lag using MSAA has too. For anyone running MSAA you should turn it off (as it's not done well in this game) and use 114% res scale or above. Best results for similar FPS to using MSAA are 120-140% iirc and so much better looking. Can't be bothered to search reddit for the pic links.

Oh and server tick rate is 30 but client tick rate is 10 :'(

Hmm I use 4xmsaa and scale of 130% lol is that bad?
 
Yup that is it! The tick rate. Can't find the video, I just remember the value being set to something stupidly low compared to CSS, apparently it can't be set too high due to the amount of destruction and other stuff going on otherwise server crashes etc.


Guess I won't be on again, ****ing people downloading and getting us capped ffs.......




And for best settings! everything low/off with mesh set to ultra! :D
 
Same here, i paid my money for my kit and want things to look their best.:D

I can remember trying to max out bf3 with 470 sli, wasnt great tbh. One gtx 670 later and it was running crazily high on max settings.

When I'm playing sort of seriously (as seriously as it gets with the current broken state) I whack it on high anyhow and it rarely drops under 120fps - ultra seems much much worse for sudden spikes of poor performance.
 
Never really play it seriously Rroff, but ive tried high and it's still the same. On current settings im averaging 80fps which is similair to what my stock sli'd 670's got. Not too bad tbh for a rev 1 wf 780. Iirc the ghz edition is about 100mhz ono faster out of the box? A lot of the spikes id hazard a guess are down to my poor bt connection.
 
Never really play it seriously Rroff, but ive tried high and it's still the same. On current settings im averaging 80fps which is similair to what my stock sli'd 670's got. Not too bad tbh for a rev 1 wf 780. Iirc the ghz edition is about 100mhz ono faster out of the box? A lot of the spikes id hazard a guess are down to my poor bt connection.

Based on the various forum posts I've read most of the GHZ seems to be boosting to between 1123 and 1215 out the box with most in the region of 1149-1188 and the odd 1 that manages 1215.

My average on ultra is probably somewhere around 90fps possibly 100 hard to say but tends to be comfortably above 80 most of the time and seeing 120 a lot.
 
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