Battletech

I think the missions ratings are dodgy.

I played my first ever 4 skull today and when trying to do the mission the dude even turns up and says something along the lines of you dont have enough firepower and do you still want to proceed.

Ended up being one of the easiest missions I played this evening.

See my post above. Intel is dodgy.

@Squid Vicious - it is inevitably the case that a top-tier mech will appear the instant you max credit rewards. Which is why you should never select them on a mission unless you're seriously not sure you can complete it. Salvage is worth a lot more than credit; even Locusts sell for around 200k, and heavies go up to 750k. If you need cash, max salvage and select rewards to complete mechs.
 
I'm loving it and on my second play through. Although it does get very easy. I picked up a king crab and then did the grave robbing mission.

So I have a KC with 2 Ac20+++ and++ with the highlander and it's gausse. Everything is just getting steamrolled now.

Roll on some DLC
 
I don't know about "sadly", I feel I got plenty of game for my money. A shame that Tyler Carpenter turned out to be a #himtoo though.

I've played for 67 hours, so got my moneys worth for sure. Its just that I could happily still play if their were more to aim for, I don't feel done yet.

DLC and mods will probably be the answer though, I'll take a good break, then see whats going on with that.

As for the other thing, I just wanna play games, I'm not really interested in what the people behind it do tbh. Sure, its crappy and all but its not something I'll really put much thought into.
 
I'm still going but honestly game is starting to wear thin on me.

I'm gonna rush through whatever missions are left and put it to bed.

Game is ok, but fundamentally stays the same throughout, just the mechs gets bigger.

I've enjoyed it up to now, glad I only paid a tenner.
 
Just finished my second play through and have put around 120 hours in which is a record for me on any game. Next up the Roguetech mod I think

Im on my second play through at the moment, just doing the main campaign missions as soon as they come available. I was looking at the Rogue tech mod the other day, looks like it will give the game a whole new challenge.
 
Generally, not a great amount of use that I could find.

They get to act sooner, can move further thus can generate more evasion, but normally its better to stick something with more tonnage out.

You can use them as a scout, sensor lock enemies to provide line of sight for your mechs with long ranged weapons to hit, though I've not found it to be all that useful, and I eventually fired my pilots with sensor lock as I rarely used it.

You can also reserve them to later initiative phases, wait until the enemy has done their thing, then move in with your light mech and shoot them. Then you will get to move again before then enemy moves so you can either pull them away to cover, or get another shot in which can sometimes be useful.

Mostly I felt like it just added to the sense of progression when I got to replace it.
 
Just finished my second play through and have put around 120 hours in which is a record for me on any game. Next up the Roguetech mod I think

Have you started Roguetech yet?

I'm thinking of giving it a go, but I might wait a bit as it looks like they are pumping out major gamechanging updates like crazy atm, so thinking it might be better waiting until its closer to being "finsihed" or at least closer to having most the major changes done.
 
What use are light mechs? My starter scout mechs are useless.

Light mechs are useless past the early stages of the campaign. Try to salvage better ones, which early on means going for leg shots as often as possible to get two pieces of salvage. Headcapping will get you a full mech assuming you bid for enough salvage, but it's too hard to do reliably until you're rocking a pilot with Tactics 9 in a mech with two AC/20s.
 
Light mechs are useless past the early stages of the campaign. Try to salvage better ones, which early on means going for leg shots as often as possible to get two pieces of salvage. Headcapping will get you a full mech assuming you bid for enough salvage, but it's too hard to do reliably until you're rocking a pilot with Tactics 9 in a mech with two AC/20s.

I guess that also presents the question - cash, salvage or reputation?
 
Have you started Roguetech yet?

I'm thinking of giving it a go, but I might wait a bit as it looks like they are pumping out major gamechanging updates like crazy atm, so thinking it might be better waiting until its closer to being "finsihed" or at least closer to having most the major changes done.


I've played a few hours of it now and it's brutal. Not sure if I'm really enjoying it or not. I might shelve it to play some other new stuff until HB bring out their official DLC.
 
I guess that also presents the question - cash, salvage or reputation?

I think you'll find differing opinions but early game you need to make sure you build enough cash to cover costs and ideally build up a healthy reserve.

If you don't progress through the story missions the game won't get harder so getting better gear/mechs imo is secondary to making sure you got enough cash to survive.

This changes as you progress through.

Also, with regards to light mechs, they are pretty crap although the firestarter fs9-h with a laser build is a nasty little mech and is as good as some (most?) Meds if used correctly.
 
I guess that also presents the question - cash, salvage or reputation?

Always take at least 3 salvage; even if you get a mech you don't want, mechs sell for more than enough money to keep you afloat. Never take excess cash unless you're going to go bankrupt at your next financial report, never take reputation at all unless you really want to go grinding 5-skull missions in post-game and can't be bothered waiting around.
 
Back
Top Bottom