Battletech

As above, you can quickly get good missions by jacking your rep up, and when it comes to getting assault mechs that can be handy. Otherwise you spend all your time in the reach with a maxxed out rep
 
Yeah I jumped deep jumped into the Taurian system but arrived with 3 high level blocked missions so no way to make any money. On the plus side I found more high tech weapons with ++/+++ ratings and also my first Atlus part in a shop.

After jumping around a bit more I also got two multi-choice scenarios which added to my rep and the missions were accessible.
 
Do you guys generally bother getting the faction standings up instead of taking max pay/salvage, is it worth it?

My rules are:

1) Never take Repossession contracts. Vehicles don't provide salvage and they're more trouble than they're worth, even if you can step on them.

2) Always take 3 salvage. That way if you see a rare Assault Mech you can claim the whole thing if you headcap it or knock out the pilot.

3) Anything over 3 salvage you can put into rep until you're the step above Liked. That should unlock all missions.

4) Only go for max reputation if you're super flush with cash and don't need upgrades. There's no time limit on the campaign, only on how long you can pay your expenses, so you may as well grind it out over 3-6 missions rather than try to get it in one.
 
Once the campaign is over is there anything rare to go chasing after? I've got a good mix of assault and heavies in storage all reasonably well equipped. I've started another play through of the campaign but just wondering seeing if it's worth loading the finished campaign save back up and running off to the corners of the map to explore.
 
My rules are:

1) Never take Repossession contracts. Vehicles don't provide salvage and they're more trouble than they're worth, even if you can step on them.

I learned that one early after taking damage for little gain. Some of those tanks can be seriously OP.

The one banker mission that really needs fixing is a base defence (10 rounds I think) with a line of trees usually north on a hill. The enemy head to a point just beyond and mill around but don't all attack. You can get a million+ or set to max salvage and get up to 10+ Mechs to pick off before the timer runs out! Definitely a lucrative bug.
 
Torn with love/hate with this franchise, I loved three and its dlc, new Vegas I found cack, fallout 4 I thought was okay but the building aspect was poop.
 
Anyone else rate the firestarter fs9-h?

I put 4ml, 6sl, 2hs and that thing is crazy lethal.

With upgraded pilot you get very high evasion, run around and get up close to alpha for some insane DMG then gtfo if it gets too much attention.
 
Torn with love/hate with this franchise, I loved three and its dlc, new Vegas I found cack, fallout 4 I thought was okay but the building aspect was poop.

I suspect you may be in the wrong thread. ;)

Anyone else rate the firestarter fs9-h?

I put 4ml, 6sl, 2hs and that thing is crazy lethal.

With upgraded pilot you get very high evasion, run around and get up close to alpha for some insane DMG then gtfo if it gets too much attention.

Firestarter is the best sub-50T mech. I know people who have kept one about in full Flamer config for Desert and Vacuum Battle missions even into late game. The trick is to have a MechWarrior with Ace Pilot on board and reserve him until phase 1. Then jump him in, fire two full salvos and jump out. You can shut down almost any Mech with 60 heat and a lot of the stock configs - especially some of the Assaults - find it very hard to dump it. If you're lucky enough to catch a PPC Awesome or similar you can practically melt the thing to ****.
 
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One of my Quickdraws got punched in the head last night and killed the pilot instantly :( - I guess that's quite unlucky?

Other than that just really trying to not rush through the story, I am only on 3 skull missions so far, really want to get a better mech soon though.

Running 2x Quickdraws, Shadowhawk and the Firestarter. Only other heavy I got so far was a Dragon which got sold straight away.

The Quickdraws are kinda meh, they are pretty fast though, I'll give them that.
 
Panzer story mission for me next buti still running 2.5/3 skull missions whilst upgrading to heavies.

Got lucky with a couple of Orion V which I'm running as scout/tank and the other as a close range ac/20 SRM brawler - love what those things can do to any thing that dates get too close.
They're backed up by couple of centurion loaded with LRM and I'm struggling to find anything to replace them.
Picked up an Orion k last night so maybe move that into frontline and down armour a V and load it with more LRM.

Still love my shadowhawks and hunchback tho :D
 
Yea Orion's are supposed to be great, I've got one component part so far.

Been unlucky with mediums, keep getting crap ones not managed to get either hunchback yet, keep running shadowhawk I got right at the start not that it's a bad mech.
 
One of my Quickdraws got punched in the head last night and killed the pilot instantly :( - I guess that's quite unlucky?

Other than that just really trying to not rush through the story, I am only on 3 skull missions so far, really want to get a better mech soon though.

Running 2x Quickdraws, Shadowhawk and the Firestarter. Only other heavy I got so far was a Dragon which got sold straight away.

The Quickdraws are kinda meh, they are pretty fast though, I'll give them that.

Quickdraws and Dragons are both terrible, Dragons in particular. Neither of them has any free weight advantage over the good Mediums and they're one initiative step slower. Use a Shadow Hawk or a Centurion LRM-boat over them every time, or even a Hunchback - the AC/20 Hunchy is the first good headcapper you'll get, while the Disco model is lethal at close range and doubly so if Precision Shot is available.
 
Yea Orion's are supposed to be great, I've got one component part so far.

Been unlucky with mediums, keep getting crap ones not managed to get either hunchback yet, keep running shadowhawk I got right at the start not that it's a bad mech.
They are really good, but they are pretty slow for a heavy mech so if you get into trouble with them it can get a bit hairy getting them out of it. I made ran one with an ac10 and a bunch of srms and a couple mediums, and then another that had lrms for fire support. Ac20 was a bit too short on range for my liking and was pretty limiting unless combined with longer range weapons.

I preferred the grasshopper myself. Still pretty tanky, but you can laser vomit and jump around so it was more versatile, especially late game when paired with assault mechs
 
I really wanted to like the quickdraw but it just can't compete with its medium peers.
Also kintaro, I picked up fairly recently and want to like but just not quite sure how to build and what role it'd play.
Probs to late given the heavies are now taking over much of my line up.

Got the first 2 parts of grasshopper and 1 part of black Knight and looking forward to them!
 
Kintaro traditionally, at least back in MWO days was always a fast moving SRM boat

That's what I did with mine.

Black night is a lot like a less maneuverable grasshopper (energy boat). I got my black Knight and ended up replacing it with the grasshopper (I think it had more armour too), but I did really enjoy the black Knight.

Energy boating is a great tactic later on when you need to kill quickly. Precision strike to ct with a good gunnery pilot is devastating to most mechs, and if not a one shot kill means you can quickly finish them off.
 
Replaced both Quickdraws, with a hunchback 4p, and wolverine that I've kitted with ac5 and srms. Although the wolverine might get replaced with an SRM spam Kintaro tonight.

The hunchback is nice but my critisism is it's slow for a med. Still hoping to pick up a 4G version soon.

Also picked up a thunderbolt, that I fitted with a crazy LRM30 + med laser build that didn't really work. Might go heavy on the energy weapon's and stack up the heat sinks.
 
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