I'm in the process of downloading this, are there any recommended mods to add before settling in?
I looked at the mods available via Nexus. Having looked through them, decided not to bother.
Of the ones I saw:
- There were some that allowed you to jump to tutorials. Once you've played through the tutorial once, you can simply load from the first mission after the tutorial, so seemed a bit pointless
- There were some to make the game easier, e.g. reduce your running costs. Most of these felt like cheats, so I didn't bother
- The only real useful one I looked at was a more accurate "to hit" representation. Apparently the calculated hits are NOT quite what happens in game. The designers added a pyschological normaliser to the calculations.
In short, they believe that if people see a to hit % below 50%, they expect to to miss more than the actual value, and vice versa for values above 50%. So they built in a curve to the to hit rolls. As such, if your to hit is a calculated 25%, chances are that it's closer to 20%. At 75% to hit, you're probably looking closer to 80%.
In short, having researched it for a couple of hours, none seemed to really be worth the effort and potential to introduce instability in the game.
A question for the more knowledgeable of us, anyone seen a chart detailing structure values by mech?
I'm still looking at the value of fielding a "sniper" mech. Most weapons (particularly missiles) sandblast the enemy fairly randomly. Sure, you can work around that by moving to the side of a mech, but that's not always that safe. All mechs have a Head armour of 45. I'm still trying to understand how much structure mech heads have. I've read comments of 15, but I'm not sure how accurate that is. If it is, then clearly the weapons require to ensure a HS would be a gauss cannon, AC20, or PPC++/AC10++ with appropriate levels of damage bonuses.