Battletech

Put few hours into Flashpoint, neat new set of missions, one goes after the other so good to keep a complement of mechs prepped if your someone who tends to take damage. Playing FP after about 80 hours of play so at an advantage of having around a dozen assault mech's armed to the teeth, but may be neater and bigger challenge at the start.

The new patch in general seems to have made quiet a few changes in general, in particular to the perk points, bulwark a bread and butter perk has changed a fair bit, also seems certain weapons now do additional type of damage (PPC) sets your sensors on the fritz.

Overall a nice addition thus far, but nothing outstanding, more of the same really.
 
The new Career mode is quite tricky to get going since you don't get any story missions, I'm almost broke on my first attempt with no sign of a flashpoint to get me a cash boost (which I doubt I could complete anyway with the starting mechs).
 
I'm kinda miffed that the pilot abilities have changed. Whether a good idea or not, I've stuck with 4 pilots throughout with 2 spares just in case which I wheeled out on low skull missions. Now none of my main 4 pilots have sensor lock. Having been used to sensor locking enemy mechs in the early stages, it's a pain not having it as I have to put my mechs into LOS of the enemy. One of the spare 2 has Sensor Lock so am going to have to keep bringing him along to build is XP up.
 
Have they increased the mech capacity on the dropship yet? Four is simply too few, I don't care what anyone says.

We could start out with four and then gradually increase to eight. No really, four is boring.
 
came back to this after over a year, picked up all the DLC for £15.

What a difference a year of development can make to a game, it is pretty epic and it is a solid 9 out of 10 for me. If they upgrade the gameplay to support a star rather than just a single lance then it will be a 10.
 
came back to this after over a year, picked up all the DLC for £15.

What a difference a year of development can make to a game, it is pretty epic and it is a solid 9 out of 10 for me. If they upgrade the gameplay to support a star rather than just a single lance then it will be a 10.

Stars are Clan formations, I thought? They might be in BattleTech 2 if it ever comes.

Advice for Career Mode - get across to Taurian space and start doing missions for full cash until you can buy the parts for a Marauder. Then do Davion missions (they overlap) to get access to the Davion Faction Store and buy a bunch of +++ UACs. Stick a 9 Tac pilot in it, and headshot everything that crosses your path forever.
 
thanks for the info. i completed the campaign today. can i just keep playing or do i need to click the career mode button on main screen?
 
thanks for the info. i completed the campaign today. can i just keep playing or do i need to click the career mode button on main screen?

You can just keep playing and you will start to get the flash points now if you have any of the DLC's

If you click career mode it will start you off as a new game but will miss out the campaign.
 
Playing with Battletech extended 3025 extended edition mod. It’s really good and adds a lot more to the game including the whole galaxy map plus load of other mechs.

I have also read good things about Rogue Tech mod aswell.

Superb Game
 
Playing with Battletech extended 3025 extended edition mod. It’s really good and adds a lot more to the game including the whole galaxy map plus load of other mechs.

I have also read good things about Rogue Tech mod aswell.

Superb Game

Don't use Roguetech. It's massively micromanaged and the mod creator does not play nice with others.
 
You can just keep playing and you will start to get the flash points now if you have any of the DLC's

If you click career mode it will start you off as a new game but will miss out the campaign.

thanks, i just did a few flashpoints. The Kell Hounds ? very cool.

Very optimistic for year two, all the building blocks are there now they just need to focus on scale imho and give us a big succession warzone :)
 
Anyone still playing this?
I really enjoyed the base game. Currently installing RogueTech, which looks interesting, though I see that Jedit wasn't a fan.
 
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Anyone still playing this?
I really enjoyed the base game. Currently installing RogueTech, which looks interesting, though I see that Jedit wasn't a fan.
Roguetech is what the game should have been. Bear in mind at the start it is hard.....very hard, so don't get too put off by that as it does get easier as you get used to the learning curve compared to vanilla.
 
I love this game but unfortunately it makes my system (a amd 7800x3d, 32gb ram and rx7900xt) Run hot and i am not sure why maybe it can be sorted by changing some settings in the game or in the graphics driver software.
 
Anyone still playing this?
I really enjoyed the base game. Currently installing RogueTech, which looks interesting, though I see that Jedit wasn't a fan.

RougeTech is brilliant though there's lot to learn compared to vanilla. Main difference is that evasion is permanent and doesn't go down when you shoot at the enemy, you also won't get access to Sensor Lock for a long time and need resolve to use it. At the start try and get your pilots to Tactics lvl5/6 to get remove no sensor penalty. Always max your mechs' armour, keep moving and use cover. At the start try to put as many weapons on your mechs as you can. That AC20, Gauss or PPC sure hit hard but you're better of with multiple ML when your hit chance is only 20%. Killing VTOLs should be your priority, even some of the smallest 21T fliers can one shot your mechs if they get in your back so look out for weapons/ ammo that have bonus to hit fliers. Don't underestimate battle armour and try take them out from distance. Pay attention to pilots traits and spec them accordingly. Having pilots that add mech tech points is great as it will speed up repairs/ refitting of your mechs.

Make sure you remember/ take screenshots of your settings when installing updates as selecting different options next update could break your save. When I was new (even with bit over 100hrs I'm still RT noob :)) I turned off enemy reinforcement to get used to new gameplay and even now I tend to turn them off every other update, mainly to speed missions up. Once you start dropping 6-8mechs and same number of vehicles the missions will regularly take around 1hr each.

If you find RT too difficult/ confusing give BTA a go. It won't let you customised your mechs as much as RT but there's still lot of stuff to tinker with and it's great fun. I put over 500hrs into BTA last year, started playing RT this year soon after the current Lance-a-lot update came out.
 
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