Battletech

I've spent a few hours on this over the last week and I'm enjoying it, although it can be frustrating when a low skull mission gives you 7 enemy mechs pretty much all at the same time (outmassing your lance by about 50-90%).

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I tried 3 precision strikes to kill a pilot in a mech I wanted to salvage, all I did was strip armour away from random parts of the mech.
My "scout" fired a PPC at it with a normal shot and killed the pilot.:D
 
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I havn't purchased this yet but I must admit, looking on youtube videos I am not exactly overwhelmed.

I know gameplay is more important, but given the game discription, particularly as it's turn based, I was expected some much better mech models, a more zoomed in camera, and cinematics of the action. I mean, they could have really gone to town with some pre-scripted animations of each mech interacting with each other upon "actioning" each turn, but it really looks just basic.

Can I ask a question, is the game randomised like tabletop to mirror a roll of a dice?
 
The enemies are randomised. I reloaded a mission and went up against a different set of enemies. The landscape seemed the same though.
Yup ended up having to restart one earlyish mission as it was putting my 4 30-45 ton mechs up against something like 80% more tonnage pretty much at once (encounter 1, then within 3 turns I was facing 7 mechs), the restarted mission had 3 of the mechs replaced with apc's.
 
I have had issues since buying it. Screen flicker issues, crashes and lock ups before the patch. Haven't had chance since patch and will need to wait two weeks as away in Barcelona tomorrow.
 
Hmm...I have the spare funds to buy either Battletech or Pillars of Eternity 2. I like both genres and just cant decide which one to go with
 
I must say I am loving this game. Little things like how your history affects conversation options, random events that you have to make decisions on, etc. The game outside the battles is really engaging which surprised me, and the battles get really tense sometimes
 
Yeah probably:

Easiest
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Maybe I'm not great at the game, but occasionally I get absolutely wrecked. I had one mission where I dropped 2 assault mechs and 2 heavies, went up against 5 mediums and a heavy with 2 LRM carriers hiding behind a mountain knocking me over. All the mechs had to do was knock me over, focus downed mech, rinse and repeat. Guard or no guard, those LRM carriers will mess you up
 
I'm trying to like it but kept getting silly odds as above like tanks that one shot my Mechs or 3 Mechs against 6 or the last mission I tried the target was right next to their escape spot so was able to run to it as soon as I did enough damage!

Apart from that there's the fact that each battlefield is limited in size so in reality you don't have any scope for changing tactics or trying different routes and usually you trigger the enemy on the first move. So some re-balancing is required I think to stop some of the frustration and mission re-starting. I'll give it a couple of days and try again from the start I think.

Also my character was injured for 100+ days 3 times early on so was mostly useless as a Mech Warrior :)
 
I'm still really enjoying the game and almost all my free time has been going into it.

There's a few things that are needing work of course, such as weapon balance and animation speed. It's too easy for missiles to knock over a mech imo but this does work both ways. And some of the weapons are much better value for weight/damage/heat. There are also quite a few unnecessary pauses during battles. Simple text file changes fix this and it is something the devs are working on. They've been open with what they're working on and testing. It all sounds promising, combed with how open the game is to mods.

You are limited to one lance (4 mechs) so you'll always face off against more opponents. Everything has a value though, so while it might be something twice your size, it might have only 25% armour etc. There are ways to use the AI to your advantage though. It tends to move towards you into its weapon range once spotted. This allows you to have a scout in the lead spotting and then all your mechs can backpedal to keep them in your weapons range.

The "target is retreating" and it's already standing in or one move away from the extract zone is a pain. So frustrating but how it works currently. First time it happened I reloaded back a few times to move other units up. I now try and leave the primary target to last. Then have everyone hit it in a couple turns. And pray to the RNG gods. :)

I have every confidence that most of the issues will be fixed in a positive way sooner rather than later and I'm looking forward to them expanding the game.

PS. LRM carriers are just evil and are always a high priority. As long as I can get eyes on, my own long range units focus them down asap.
 
The "target is retreating" and it's already standing in or one move away from the extract zone is a pain. So frustrating but how it works currently. First time it happened I reloaded back a few times to move other units up. I now try and leave the primary target to last. Then have everyone hit it in a couple turns. And pray to the RNG gods. :)

That's possibly why you failed. The primary target on an Assassination mission withdraws after a set number of turns, so if you take too long to hit it it will run away.
 
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