Soldato
- Joined
- 22 Aug 2004
- Posts
- 7,607
Ill dig it out and get some pics lol
It's like it got expansion slots at the right hand side of the case
Ey! Ppssshhhtttt!
Ill dig it out and get some pics lol
It's like it got expansion slots at the right hand side of the case
seems the best place to put this... what''s a BBC with like erm expansion card slots with cards in?
Owt special? not seen one like this before
I learn coding at primary school on a model A 16kb, then B (with Disck drive) as my dad was a teacher and borrowed the kit at the weekend
Had a electron with plus 1, then master 128 (play electron +1 cartridge starship command on that for a faster game ), then A310 with upgraded MEMC and Arm3 boards I think My dad went for A440 but I got a RiscPC 610 (4mb with VRAM expansion, double slit case, IDE and 486dx card). Almost thought about the hydra card (multiple arm board) but by that point was out of uni.
My house mate at uni was Tom Cooper who wrote a number of commercial Archimedes games.
Haha, I know Tom Cooper's games well! Dinosaw! I think Hamsters was one of his too?
It was funny how when the strongarm came out, it blew the hydra out of the water instantly.
For the hardware it had to run on Starfighter 3000 was amazing - must have been quite a feat of programming.
To be fair they always had plenty of horsepower
For the time they were no slouch but especially the older Archimedes were not exactly highly specced for doing 3D type graphics and complex gameplay involving 3D collision detection, etc. even with the relatively powerful hardware media and VIDC capabilities.
EDIT: Shame the video stopped short of the game over music - SF3000 had great game over music heh. I still have a massive collection of tracker music from Acorn games half of which I no longer remember what game they were from
I've watched some of them before - think I linked the asteroid level one in an Elite Dangerous thread once.