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[Benchmark3D] Microstutter Case Study: Skyrim

Soldato
Joined
7 May 2006
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London, Ealing
Hope everyone had a great New Year’s party, don’t ask about mine…I don’t remember much, last thing I remember is shoveling snow away for the camp fire. Anyways, be sure to stick by the New Year’s resolutions I’m sure everyone made.

The last important thing that happened in 2012 was TechReport’s microstutter article, in which we were informed about the microstutter situation going about with Radeon cards. Kudos to them for bringing up this somewhat obscure issue, at least for your average gamer and PC buyer, I’m pretty sure everyone else knew about some of the issues TR brought up.
http://benchmark3d.com/microstutter-case-study-skyrim-wtf-edition
 
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Great info, possible fix for some too, but, too many faults in Skyrim for some on AMD- namely running it in a window if you have stuttering(worse than what was in the comparison videos) to reduce it(I think weehamish is a sufferer of that problem iirc), green artifacts, etc.:(

You shouldn't have to run various gpu tools in order to play a title, it should be built into the profile, or release notes at least informing you to enable/disable a working vsync for sufferers of the problem.

Radeon pro can enable it, why can't AMD?
 
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It doesn't matter how many people tell me the HD7950 is a better card than the GTX660Ti.

The nVidia card 'feels' like a better card.

Weehamish, puts his points across badly, but he has been honest with his experiences.

I will be sticking with nVidia, so no surprises there!
 
I have to agree. I've had the Nvidia 7950GT before this 670 and it worked flawless, not had any issues with this 670 either. I'll be sticking with Nvidia, it's just a nicer experience. ***in my opinion***...
 
Would have been interesting to see that expanded to more games, more GPUs, etc. and playing with things like hyperthreading on/off where appropriate.

The "solution" hes come up with feels like a band aid with the real underlying problem not investigated.
 
So basically he sets affinity to one core and it solved the problem.

The engine behind this game is pathetic especially with the amount of patches this game has - I really hope Fallout 4 uses something better. Does it even have DX11 support??

Gamebryo was bad enough with its bugs but at least can run on most reasonable hardware fine,Creation Engine OTH is more Gamebryo+ with even more annoying bugs.

Is Bethesda ever going to invest money in a proper engine that can use more than one core on a PC properly or use DX11?? It seems more case they just tart up an old engine with a new name with all the bugs from the old one.

FFS,they were still using x87 code in the Skyrim PC version even though Intel was telling developers years ago to use SSE due to the massive performance benefits. Then after the community complained about this,they released a patch to use something more modern and when I mean modern something companies were using like 5 years ago. The worst thing is that the flipping console version was not using it,since X87 would not run on the CPUs,ie,they cared more about making the console version run better.

They make Blizzard look progressive.
 
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I think for some people this is more about GPU brands and which one they want to be the better one.

Inevitably they will find something and then try and make a huge issue out of it.

I play Skyrim on a 7870 and didn't even know this tiny bit of micro-stutter existed until it was posted here 10 times in a row, over and over again.
And i still can't really see it.
This problem only exists on the BETA Drivers, AMD know about it and they said they will fix it (despite the fact that this might not even be an issue on AMD's side) so the world has not ended.
 
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The lead platform for Skyrim was the consoles just like the previous Fallout games. Even with Fallout 3 and NV the amount of issues people were having with the game on the PC were at silly level,despite using an ancient engine.

The PC versions appear more and more to be an afterthought to just get some additional sales after they have mopped up with consoles.
 
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The lead platform for Skyrim was the consoles just like the previous Fallout games. Even with Fallout 3 and NV the amount of issues people were having with the game on the PC were at silly level,despite using an ancient engine.

Even some of the games made for PC are absolutely horrendous.
Look at Arma2, anyone using a stock CPU;- Intel or not its unplayable.

The Graphics in that game are from 1997, so how can that be?

BF2 looked better in 1997, and ran 100 FPS maxed out @ 1080P on a 5770 with an old Athlon x2 from the time....

There are some so call game developers who just need to do something els.
 
Its more a case of cost cutting on their part and putting the costs onto us collective muggins,known as PC gamers,since they expect us to solve "their" problems.

Its hilarious,since if some of these games were actually ported with any consideration for PC gamers,a non-overclocked Core i5 2500K would probably be much faster than a Core i5 2500K running at 4.5GHZ currently with such games.

Do any of these companies bother to have QA and QC departments or is it that gamers are now those too??

So instead people have to spend more of their hard earned cash and time,to compensate for penny pinching developers. They are pushing their development costs onto us essentially.
 
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Skyrim is just problematic, usually most stutter is likely to be loading from slow ass hard drives to the memory/Vram.

An SSD is usually the best solution, for both cards, if AMD has some substandard support within Skyrim by Bethesda, then that will likely never be fixed.
 
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It doesn't matter how many people tell me the HD7950 is a better card than the GTX660Ti.

The nVidia card 'feels' like a better card.

Weehamish, puts his points across badly, but he has been honest with his experiences.

I will be sticking with nVidia, so no surprises there!

This thread isn't about purchase justification of a 660Ti it's a thread for Skyrim frame latency issues on AMD cards for people affected. Try to keep it that way. Do you even have Skyrim? :)
 
Skyrim is just problematic, usually most stutter is likely to be loading from slow ass hard drives to the memory/Vram.

An SSD is usually the best solution, for both cards, if AMD has some substandard support within Skyrim by Bethesda, then that will likely never be fixed.

I have almost zero microstutter strangely enough with skyrim and max settings on my laptop - the only thing I am doing (different to most people) is using some tweaked FXAA settings over MSAA as the GPU in my laptop falls down a bit on MSAA. Laptop i7 3610QM, GTX675m @ desktop 560ti speeds w/ 16GB RAM and mechanical HDD w/ "expresscache".

I've played it on a few much higher spec desktop systems with much more noticeable microstutter.
 
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