Benifets to be a pirate gamer :(

I fully appreciate that it is against the law, however I don't place it anywhere worse than buying a game second hand.

im with zefan.

An easier way for devs to get more money without having publishers and retailers rip it off would be for something like GH3 to offer custom downloadable songs at a CHEAP price in bundlepacks. So you get forced to get some less popular tunes with the EPIC ones, meaning theres more choice available and you give them more money, instead of 10p for the occasional song.

Its amusing how they say PC is rampant with piracy so they want to release on consoles preferably.. but they're pulling a lot of pirate lovers from PCs and onto consoles with them. hah.
 
10 seconds to order with one-click turned on, 10 seconds to walk to the door when I hear the postman. Easily less time to buy a game, than download a patch one.

Hmm.

Go to index website for Usenet, click "Crysis 2007 DVD9.nzb" (example, that's not the real name of the nzb file), press Connect.

Download about 12Gb in roughly 2 hours at 1500kb/s odd, unrar the files (3 mins or so), install game, copy the crack over to the Crysis folder and play.

Bear in mind I can do that in about 2 hours 45 mins time, rather than order a game and wait a day or two for it to arrive. (more if weekend)

Buying a game is less hassle I agree (not that it's much hassle to download it, it really is not), but quicker? No, not really.

Also considering nearly every game I actually payed for on PC I installed a no-cd crack with them it kinda makes buying them seem very daft. :p

I can use the same argument for console gaming too, your average 360 game is roughly 7Gb odd so less time to download, burn to disc (35 mins ish at 2x on a DVD+R DL) then pop it in the console, just like a retail game. (bar the fact the 360 has to be modded)
 
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10 seconds to order with one-click turned on, 10 seconds to walk to the door when I hear the postman. Easily less time to buy a game, than download a patch one.

err your missing the 14 hours or so for deliver time there, unless of course your postie has faster than light travel?

STALKER 23 hours to download 4 days before release.

*with slow internet + peak time+ ****ily seeded torrent form a public tracker.
 
IDD, the time it takes to receive a game via illegal pirate means is MUCH faster than waiting for delivery, it can also be faster than visiting a shop for some people, aswell as removing the hassle of going to the shop, and petrol/bus money etc.
 
Vonhelmet, it seems you are stuck in the past, about 10 years in the past. When you realise in ten years time that there are about a maximum 10-15 game engines, look back at this conversation.

You clearly have no idea what I am talking about "e-books". The idea is not that digital replaces paper medium. The fact is that information is seperate from medium, it can still be connected. So for example, you buy a book from WHSmith, you pay for the licence, the distribution (including production costs and art). Later you lose the book. Using the old model, you have to buy the book *as though you never owned it*. The new model would mean that people would simple pay for *the extra material costs associated with the distribution*.

You keep going on about technology, but let me make something clear. It has been almost ten years since the first Half-Life came out, and *things have not changed that much*. You might think they have, but take it from someone who has worked in graphics development, its the *same old same old*. Only now are we starting to see nvidia "developing ideas to use ray tracing in games". Its the same old crap that was around when I developed my own ray tracer back in 2001. The main changes have been purely incremental, they have *not* been ground breaking, and particularly not in games where they focus on the lowest common denominator. The open source movement has gained a lot of ground, shader technology makes rasterising prettier, and last year we saw IBM (and some others) produce real time ray tracing of a single scenes (or the quake engine). Things *haven't moved on*.

This is why whenever I pick up most games on a console I feel like I am stepping back in time 5 years.

You say I am "rambling" but you don't seem to get it. Services like WoW are not perfect, but they are a hundred times more effective than many of the alternatives. I myself am currently interested in collaberative content and user generated content, which requires much much more than a "game engine", which for most days is just "graphics engine + physics engine + rules + crap".

Most of your other arguments are moot. Don't want to pay for every level of a game? You are already. Not able to race half the tracks in mario kart before they are unlocked? Every tennis court is practically the same, slight changes in parameters - in no way compare to the difference between tracks in a game like mario kart.

And your point that "half the content shouldn't be unlocked until you have gotten good enough to beat it"? You opinion. That is the way that you prefer to play. But I appreciate more about a game, even if I am not great at a particular game - I appreciate good layout/planning, well designed sets, well executed storylines. None of these have anything to do with being "leet" that are the requirements you seem to champion. I personally *do* enjoy testing myself, otherwise I wouldn't have completed challenging tasks like 120 stars in N64 mario, all skullulas in Zelda etc etc. But to have half the game cut off until you complete these things is ludicrous. You should see Yahtzee's diatribe on Smash Brothers latest installment for how sad it is to get a party game together, and not be able to play half the characters because you have to "unlock them", meaning you can't get the cartridge and play it with friends without having half the functionality locked out.

I really think you're missing the point.
 
Vonhelmet, it seems you are stuck in the past, about 10 years in the past. When you realise in ten years time that there are about a maximum 10-15 game engines, look back at this conversation.

You clearly have no idea what I am talking about "e-books". The idea is not that digital replaces paper medium. The fact is that information is seperate from medium, it can still be connected. So for example, you buy a book from WHSmith, you pay for the licence, the distribution (including production costs and art). Later you lose the book. Using the old model, you have to buy the book *as though you never owned it*. The new model would mean that people would simple pay for *the extra material costs associated with the distribution*.

You keep going on about technology, but let me make something clear. It has been almost ten years since the first Half-Life came out, and *things have not changed that much*. You might think they have, but take it from someone who has worked in graphics development, its the *same old same old*. Only now are we starting to see nvidia "developing ideas to use ray tracing in games". Its the same old crap that was around when I developed my own ray tracer back in 2001. The main changes have been purely incremental, they have *not* been ground breaking, and particularly not in games where they focus on the lowest common denominator. The open source movement has gained a lot of ground, shader technology makes rasterising prettier, and last year we saw IBM (and some others) produce real time ray tracing of a single scenes (or the quake engine). Things *haven't moved on*.

This is why whenever I pick up most games on a console I feel like I am stepping back in time 5 years.

You say I am "rambling" but you don't seem to get it. Services like WoW are not perfect, but they are a hundred times more effective than many of the alternatives. I myself am currently interested in collaberative content and user generated content, which requires much much more than a "game engine", which for most days is just "graphics engine + physics engine + rules + crap".

Yup pretty much sums up my thoughts too.
 
hassle? takes more time + effort to buy the game than pirate it.

As I said, takes 10 seconds to buy a game online. Even if you take into account the whole delivery process. I could easily just buy a game on Steam using PayPal in 10 seconds, then download it maxing out my connection.

Pretty sad to see people openly saying they pirate software, and don't care about it.
 
As I said, takes 10 seconds to buy a game online. Even if you take into account the whole delivery process. I could easily just buy a game on Steam using PayPal in 10 seconds, then download it maxing out my connection.

Pretty sad to see people openly saying they pirate software, and don't care about it.

errr what about all the none steam games? and the fact you can get most games on pirate before release date which means pirate = negative 24 hours + purchase - 30 mins - 48 hours + ?

also if you want to play spore on a pc it seams your more than likley going to have to pirate/crack it at some point if you ever want to change internet/ use it away from the internet.


I could easily just buy a game on Steam using PayPal in 10 seconds, then download it maxing out my connection.

I could just as easily Dl the game maxing out my connection there by being 10 second faster than steam (despite the facti only have debit cards no credit cards so cant buy from steam/would have to set up paypal)
 
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errr what about all the none steam games? and the fact you can get most games on pirate before release date which means pirate = negative 24 hours + purchase - 30 mins - 48 hours + ?

So its okay to steal, because you're getting it before the people who actually care enough about the game to pay for it?

And there's many online distribution services now, you don't need to use Steam.

also if you want to play spore on a pc it seams your more than likley going to have to pirate/crack it at some point if you ever want to change internet/ use it away from the internet.

Don't see why you would need to crack a game because you're changing your ISP. And if you're away from the internet for 10 days, you're likely not going to be on your PC or you're not going to care about playing games.




I could just as easily Dl the game maxing out my connection there by being 10 second faster than steam (despite the facti only have debit cards no credit cards so cant buy from steam/would have to set up paypal)

*Claps*
 
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So its okay to steal, because you're getting it before the people who actually care enough about the game to pay for it?

And there's many online distribution services now, you don't need to use Steam.

1) it;s not stealing

2) most online things need credit cards not debit

3) you said it was easier to buy than pirate which it's not.

don't try to change the goal posts.

So would you please answer me these simple questions from your high horse.


Have you ever legally bought a CD then copied the music to a pc?

if yes have you then placed said music onto a mp3 player?


have you ever watched porn online which is clearly nicked from a pay site and put somewhere for free?

Have you ever played your music loud enough to be over heard by others?

Have you ever used a song as a ring tone without specifically buying it as a ring tone?
 
Don't see why you would need to crack a game because you're changing your ISP. And if you're away from the internet for 10 days, you're likely not going to be on your PC or you're not going to care about playing games.



people own laptops and go on holiday, and changing isp's can take more than 10 days.


both of which would mean you couldn't play spore because it needs to "phone home" every 10 days to be playable
 
1) it;s not stealing

2) most online things need credit cards not debit

3) you said it was easier to buy than pirate which it's not.

don't try to change the goal posts.

So would you please answer me these simple questions from your high horse.


Have you ever legally bought a CD then copied the music to a pc?

if yes have you then placed said music onto a mp3 player?


have you ever watched porn online which is clearly nicked from a pay site and put somewhere for free?

Have you ever played your music loud enough to be over heard by others?

Have you ever used a song as a ring tone without specifically buying it as a ring tone?

Copying music I've legally bought to my PC is completely different to knowingly pirating a game with no intention to pay the people creating the experience for you.

Which will end up destryoing the industry, and for someone posting on an overclocking forum, you'd think you'd have an intrest in PC gaming.

people own laptops and go on holiday, and changing isp's can take more than 10 days.


both of which would mean you couldn't play spore because it needs to "phone home" every 10 days to be playable

If you really care that much about playing Spore on your holiday I'm sure you'll find a way to get onto the internet after 10 days.
 
to knowingly pirating a game with no intention to pay the people creating the experience for you.
I always buy the games I'm hyped about (90% of the time) but if there's a game I just want to play for a bit then I'll download it.

I can't be doing any harm to the developers if I had no intention on buying the game in the first place, if I couldn't download it I just wouldn't bother, if I was that bothered about playing it I'd have bought it on the day of release.

Now it sounds like I'm trying to moralize it. :o
 
Copying music I've legally bought to my PC is completely different to knowingly pirating a game with no intention to pay the people creating the experience for you.



BING BING BING we have rationalization!!

Legally it's no different, and I'm sure the RIAA will tel you it;s destroying the music biz (although I like how you skipped over the porn and llegal broadcasting but we'll let that slide eh?).

Welcome to pirating :)

Like with being a spelling/grammar nazi, always be sure that your squeaky clean before taking the high ground.

you'd think you'd have an intrest in PC gaming.

Sure do and the games i play the most (fallout's cs:s cod4 sup com) I on legally :)

other games i play once or twice (over lord, freelancer, few other old rpg's) i pirate. because it's easier and i will be pirating spore because i can't be bothered with the DRM, I was going to buy it, till i heard about that.
 
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BING BING BING we have rationalization!!

Legally it's no different, and I'm sure the RIAA will tel you it;s destroying the music biz (although I like how you skipped over the porn and llegal broadcasting but we'll let that slide eh?).

Yeah I can't wait for the RIAA to turn up and explain how purchasing music is destroying the industry.

Yes, legally it's no different. But we both know it is.

Like with being a spelling/grammar nazi, always be sure that your squeaky clean before taking the high ground.

*Yawn*

Sure do and the games i play the most (fallout's cs:s cod4 sup com) I on legally :)

other games i play once or twice (over lord, freelancer, few other old rpg's) i pirate. because it's easier and i will be pirating spore because i can't be bothered with the DRM, I was going to buy it, till i heard about that.

Sounds like you've been waiting for a reason to pirate it.
 
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