Over exagerating a bit their Kreeeee, I thought 60fps was the max until the human eye could see no difference?
No exaggeration mate, try it!
Over exagerating a bit their Kreeeee, I thought 60fps was the max until the human eye could see no difference?
Over exagerating a bit their Kreeeee, I thought 60fps was the max until the human eye could see no difference?
eh? The human eye can't tell the difference between 35fps to 60fps.
lol ok.
Same here!Assassin's Creed looks gorgeous and the draw-distance is amazing. It gets my vote.
Isn't 60fps the maximum on consoles though as the TV refreshes at 60hz? Any more is just a waste.
Ideally all games would use v-sync - disabling it is just a grotty way to improve performance vs. a loss of image quality (frame tearing).Some developers seriously have no idea and seem to whack on vsync anyway even if they don't need to, which kills the framerate needlessly.
You'll get screan-tearing yeah. That's why many console games have v-sync enabled (limits the maximum framerate equal to the television's refresh rate and syncs them). Unfortunately unless games utilize triple-buffering (and they never do), vsync can result in reduced frame-rates as it's more work on the GPU to try and syncronize the output with the display's refresh rate.
60hz sync frequency
game dips to 58fps -> game forced to display at 30fps to maintain sync
Triple buffering allows this drop in fps to be far less drastic at the cost of extra buffer memory.
Please correct me if I'm wrong, it's been a LONG time since I read up about this.