Best Looking Console Game this gen.

framerate...blah blah blah!

Bringing this thread back on track...

For me I'm gonna go with Mass Effect and Assassins Creed. The level of detail in ME, especially in the Citadel is awesome and AC just looks good allround!
 
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MGS4 / Gears both do an excellent job with cinematics and camera shake... But still are only 30fps... Imagine how much better they'd of looked at 60fps.. And believe you me, had the developers had the extra horse power they'd of done it.....

No they wouldn't, they'd have made it more detailed but still 30fps I bet.

Play Grid on a good PC, then play it on a console.. Then come back and say the same thing. Thanks

In case you hadn't noticed this is a thread about the best looking CONSOLE game, now either you have got lost and assumed this is a thread discussing pc games or you are trolling.
 
Poor example Kreee, since the FPS limit has a direct change to the way the physics of the world is represented. Thats why people play particular FPS limits (either 125 or 333) since it alters the physics to allow them to do higher jumps and the like...

Mine has to be Wii Sports - its like photo-realistic...

ps3ud0 :cool:

Which is why I chose non-magic limits. The feel of a game like Quake 3 is completely different at higher frame rates for me. Admittedly I can't feel the difference for some games above say 90fps but for Q3 I sincerely believe anyone without some form of physical condition hindering them would easily feel the difference if the cap was changed mid-game.

This frame-rate talk is interesting but we should take it to another thread really :)
 
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MGS4 / Gears both do an excellent job with cinematics and camera shake... But still are only 30fps... Imagine how much better they'd of looked at 60fps.. And believe you me, had the developers had the extra horse power they'd of done it.....

Who cares. They both run great and look stunning at what ever frame rate they're running on. This 30fps vs 60fps argument is stupid. Stop being such a frame rate *****. :P
 
No they wouldn't, they'd have made it more detailed but still 30fps I bet.

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Really why is it then that the demo for MGS4 (and Motorstorm, comes to think of it) that Sony were producing way before the game came out where shown at 60fps... Everyone including myself were picking up their mouth off the floor... Unfortunately when push came to shove, it was all a little too much for the PS3 so they locked it in at 30fps.
 
Who cares. They both run great and look stunning at what ever frame rate they're running on. This 30fps vs 60fps argument is stupid. Stop being such a frame rate *****. :P

I care because this is a best graphics on a console thread, and if a game can run at 60fps then its a technical acheivment as well as adding plenty of eye candy, therefore valid. I can't help it if you are unable to tell the difference.
 
Really why is it then that the demo for MGS4 (and Motorstorm, comes to think of it) that Sony were producing way before the game came out where shown at 60fps... Everyone including myself were picking up their mouth off the floor... Unfortunately when push came to shove, it was all a little too much for the PS3 so they locked it in at 30fps.

Precisely, but when they had to make the choice between 60 fps and lower quality graphics or 30 fps and keep the same quality graphics they chose that. I think most developers will aim for 30fps regardless of hardware.
 
30FPS games are fine, as long as the framerate is constant. Even at higher FPS, when it starts jumping about is when you get problems.

PGR4 is a solid 30FPS, and is as smooth as anything.

For me I tend to notice the difference most when there's a pan. Turning a corner in Forza 2 at 60fps is much smoother than turned a corner in PGR4 at 30fps.
 
i would still say Kameo and then Wipeout HD and LittleBigPanet, all the other games mentioned here have jaggies present that tend to stand out like a sore thumb at certain points in the game.
 
The eye doesn't see in terms of frames.

How many FPS you can perceive is variable and depends on:

What type of motion you're viewing.

What kind of device you're viewing it on.

And many other factors.
 
The eye doesn't see in terms of frames.

How many FPS you can perceive is variable and depends on:

What type of motion you're viewing.

What kind of device you're viewing it on.

And many other factors.

Can you edit that to a normal size please.
 
Your second comment is the perfect response to your first. I can't believe you could be so naive about this =/

I can very easily tell the difference between 100 and 200 FPS, and so could anyone else.

Over exagerating a bit their Kreeeee :D, I thought 60fps was the max until the human eye could see no difference?
 
Tough one for me really. Mass Effect looked awesome after the textures had loaded. Assassins Creed was gorgeous, but I didn't complete it as it was boring. Gears of War 2 was great looking as was Bioshock.
 
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