Bethesda....Bethesda never changes!!

Maybe they will try to enchant the Creation engine?? :p

take a tad bit more then enchanting the engine to be honest. but im sure it will all be laughed off and ignored. got a feeling i wont be buying anymore fallout games as 76 is a car crash and fallout 5 if on this same modded cripple of an engine will be even worse.
 
Physics tied to the frame rate is dumb. Making it all single threaded used to be done for consoles to give them an easier time, but that era has long passed now.

They even did it for Fallout 76, which is going to cause weird sync issues when people remove the FPS cap.
 
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I think they don't care anymore since its just cheaper to not use id Tech. I am not sure what they are smoking,once CDPR comes out with Cyberpunk 2077,Bethesda will really start to look behind the times.

Maybe its for the best,they need a jolt to the system.

I think CDPR have already made them look behind the times tbh.

I don't have the knowledge you guys have regarding which graphics engine is which or how they have evolved, but what I do know is that when I played Fallout 4 I thought it was very poor, I played it having just finished Witcher 3 and couldn't believe it could run so badly while looking so average. The other problem with going to this after Witcher 3 is it showed just how far behind they are with the everything really, story, characters, missions etc. Its not just their graphics engine that needs an overhaul, though they seem to have enough people who will keep buying the same old stuff they churn out.
 
Either you have never really played their games for any extended time,are an endless optimist or really,really like God Howard and can't see them doing any wrong. Now you are defending Fallout 76 like it is a technical tour de force. Maybe they will finally be able to use vertical ladders in the next update known as Starfield.LOL.

Maybe the next iteration will be a total ground up rewrite,yes that will be it which will always happen when the next game will be released since Morrowind. Awesome. I will see it when I believe it.

PS:

Have you noticed how everyone else so far is less enthused about it than you are.

But each to their own and whatever floats your boat OFC.

Wrong on both counts I am not an endless optimist and I have many hours in Morrowind and Fallout and its clear the engine has had major upgrades between those games. I have not played Fallout 76 yet and I never said it was a technical tour de force or that they cannot do any wrong. What I said was the core game engine behind Fallout 76 has had some major improvements, major core rewrites and new features added from Fallout 3 to Fallout 76.

While the engine is far from perfect it is hardly unchanging like you are making out. I see no reason why the engine improvements will not continue with Elder Scrolls VI.
 
Bethesda gon Bethesda.

Of course they're going to use the same engine, hopefully with further upgrades. I will say though, i hate the engine. Always been buggy as balls and have to rely on the community to sort out some fixes. Usually frame-rate straight off the bat.
 
Wrong on both counts I am not an endless optimist and I have many hours in Morrowind and Fallout and its clear the engine has had major upgrades between those games. I have not played Fallout 76 yet and I never said it was a technical tour de force or that they cannot do any wrong. What I said was the core game engine behind Fallout 76 has had some major improvements, major core rewrites and new features added from Fallout 3 to Fallout 76.

While the engine is far from perfect it is hardly unchanging like you are making out. I see no reason why the engine improvements will not continue with Elder Scrolls VI.

 
https://www.eurogamer.net/articles/...speed-hacks-if-you-unlock-the-framerate-on-pc


I'm no game developer, but even just from playing a few multiplayer games it's common practice for there to be some kind of standard "tick rate" for which every multiplayer action or indeed physics runs at, completely separately to any rendering loop/tied to fps.

Also there is issues like this:

https://www.reddit.com/r/fo76/comments/9up1g6/fallout_76_uses_tls_to_encrypt_data/

The Bethesda launcher is also meh too(which you need for Fallout 76 and probably future games from them at this rate). It seems to be very poorly coded(just look at the thread):

https://bethesda.net/community/topic/60704/launcher-slow-updating-and-takes-all-of-the-bandwidth/8

These are the kind of things a company with the sort of resources ZeniMax Media has we shouldn't be seeing.
 
Sounds a lot like what activision do with cod, bolt on additions to an engine that still has some code from quake 3 left in it. Probably the main reason why it looks like ass yet still consumes a lot of processing power, the addons have just added a ton of inefficiency to it.
 
Todd Howard is the person you need to convince as long as he is running the show @ Bethesda & their games make plenty of money he is not going anywhere fast. To create a brand new engine would cost them well into 8 figures. I doubt they will change it anytime soon just do what Activision do keep adding new layers, new filters & finding ways to use higher res textures.
 
Todd Howard is the person you need to convince as long as he is running the show @ Bethesda & their games make plenty of money he is not going anywhere fast. To create a brand new engine would cost them well into 8 figures. I doubt they will change it anytime soon just do what Activision do keep adding new layers, new filters & finding ways to use higher res textures.


Some of these game engines are starting to look like hand me downs from Moses ffs.
 
https://www.eurogamer.net/articles/...speed-hacks-if-you-unlock-the-framerate-on-pc


I'm no game developer, but even just from playing a few multiplayer games it's common practice for there to be some kind of standard "tick rate" for which every multiplayer action or indeed physics runs at, completely separately to any rendering loop/tied to fps.

That's different. The "tick rate" is controlled by the server and limits the update rate per player (to limit bandwidth per player, so you can have 100s of people on at once without lag).

But the FPS+physics link is a client side issue. They haven't done it right basically, this is fine for a single player game but not multiplayer. When it goes live it's going to be super glitchy when player numbers ramp up.
 
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Todd Howard is the person you need to convince as long as he is running the show @ Bethesda & their games make plenty of money he is not going anywhere fast. To create a brand new engine would cost them well into 8 figures. I doubt they will change it anytime soon just do what Activision do keep adding new layers, new filters & finding ways to use higher res textures.

or they could license a better engine from someone else.
even fallout 4 was looking a bit dated at the time, they are rapidly falling even further behind.
 
or they could license a better engine from someone else.
even fallout 4 was looking a bit dated at the time, they are rapidly falling even further behind.
There is not any better engines though which suit their mod tools. Zenimax will have to see big losses on BGS titles before they let them have the money to make a new game engine! Perhaps in 2024...…….;)
 
Todd Howard is the person you need to convince as long as he is running the show @ Bethesda & their games make plenty of money he is not going anywhere fast. To create a brand new engine would cost them well into 8 figures. I doubt they will change it anytime soon just do what Activision do keep adding new layers, new filters & finding ways to use higher res textures.

or they could just use the free engines they own, like all the ID Tech engines they have as they own ID but for some reasons wont go that route.
 
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