BF2 patch 1.5 ..tba tomorrow

I would like to see the following:

  • Balance the jets in general (i.e. easier to take down, less manuverability, prone to stalling at low speeds, etc). Especially applies to the J-10.
  • Slighlty nerf the G36E, e.g. reduce accuracy when using the burst mode, add more bullet drop or more recoil.
  • Reduce grenades to 3 per person.
  • Support class can only replish bullets, not explosives (e.g. grenades, claymores, C4, missles). Explosives can only be replenished from supply crates.
  • Support class and medic class ability to throw ammo packs and medic packs respectively, is diminished. For example, they can throw say two ammo/medic packs at a time and after that, there is a 15 second "recharge" untill the next two ammo/medic packs can be thrown.
  • Medic ability to revive is similiarly diminished. They can revive only one person every 10 seconds, for example.
  • There is a massive accuracy penalty when going from stand/crouch position to prone position.
  • Also, a true widescreen fix and support for 16xAF in the in-game video settings

If they can do those things, then the game would be a lot more fair and fun, whilst still retaining the original gameplay dynamics.
 
I would like to see the following:
  • Balance the jets in general (i.e. easier to take down, less manuverability, prone to stalling at low speeds, etc). Especially applies to the J-10.
Just nerf the hit reg on the J10 ,,its appauling , and instant lock on with the stingers both missiles hit it kills a jet unless flares direct them away
  • Slighlty nerf the G36E, e.g. reduce accuracy when using the burst mode, add more bullet drop or more recoil.
Just get rid of it , the only time i seem tio die is my a G36 playing infantry , proper noob cannon .
  • Reduce grenades to 3 per person.
I agree
  • Support class can only replish bullets, not explosives (e.g. grenades, claymores, C4, missles). Explosives can only be replenished from supply crates.
Bloody brilliant idea
  • Support class and medic class ability to throw ammo packs and medic packs respectively, is diminished. For example, they can throw say two ammo/medic packs at a time and after that, there is a 15 second "recharge" untill the next two ammo/medic packs can be thrown.
Does not need changing
  • Medic ability to revive is similiarly diminished. They can revive only one person every 10 seconds, for example.
Rubbish , the whole point of infanrty is a squad playing together and attacking a flag together .
  • There is a massive accuracy penalty when going from stand/crouch position to prone position.
Proning is all part of the game , you should have been around prior to 1.2 where you could propery Dolphin dive , run , jump and shoot all at the same time . Infanty only was crap back then .
  • Also, a true widescreen fix and support for 16xAF in the in-game video settings
Here here .


If they can do those things, then the game would be a lot more fair and fun, whilst still retaining the original gameplay dynamics.

G36 and Rpk Smurf cannon need uber nerfing .
Engineers need to repair a lot quicker or double the repair points they get

From someone who knows his BF2 Onions and has well over 2000 hours play time .
 
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I disagree, all the infantry weapons are well balanced, if anything the spec ops carbines are bit underpowered, especially at close range. Surely a special forces soldier should be > a medic.
M16 is better than the G36E imo, just everybody uses the G36E.
 
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I disagree, all the infantry weapons are well balanced, if anything the spec ops carbines are bit underpowered, especially at close range. Surely a special forces soldier should be > a medic.
M16 is better than the G36E imo, just everybody uses the G36E.

All I use is an M16 , or an AK , clan games you cant use unlocks.

M16 is accuarate , G36 is just as accurate with more killing power .
 
All I use is an M16 , or an AK , clan games you cant use unlocks.

M16 is accuarate , G36 is just as accurate with more killing power .

Hmm well I always seem to play better with the m16, it seems more accurate and powerful to me. If you look at the overall stats for both guns, it comes down to personal playing style/preference, the g36e has 32 damage per shot, the m16 30, but there is accuracy levels that aren't really 1 > the other just down to playing style. Both rifles need 4/5 shots for armour/non armour.
 
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I don't know why people are getting so excited over a patch, what are they actually changing? If anything at all.
 
Well I only play Project Reality now, but hopefully they will fix the "there's a problem with your connection" messages which can be easily removed by pressing ESC and then going back into the game. They are awfully annoying though as they always seem to happen at most inconvenient moments.

128 man support for servers would be great too but highly doubt we will see that. Also increasing the limit of passengers you can have in a chopper (you see they are making a Chinook for PR but BF2 engine only lets 8 passengers in a single chopper so a lot of potential wasted there) would be great.
 
(you see they are making a Chinook for PR but BF2 engine only lets 8 passengers in a single chopper so a lot of potential wasted there) would be great.

Just make it have solid walls and a good Pilot, in desert combat I always hopped into helicopter as a passenger without '' officially'' entering them and stayed in by proper correction for the choppers moves, much more fun than using a ''seat'' too :D.
 
Isn't the collisions quite dodgy in BF2 engine though so people would start dying when the helicopter would start manoeuvering?
 
Would be nice, I've been waiting for something to get me back into BF2, it was all I played for about a year and then I stopped and didn't go back.
 
I would like an extra map and hope they twick the hit boxes on infantry. Countless times ive emptied a full clip in a guy just for him to turn round and kill me with 2 shots. Also getting rid a couple of hacks and the hacking of servers and accounts
 
DICE announces BF2 1.5 patch changelog!

I am confused as to why they released a new patch when BF3 was rumoured to be out in August.

Still glad to hear, i loved BF2, never liked the jets etc but loved infantry only

Taken from HERE

I have some exiting news for you guys. Dice is coming out with the ultimate and final patch for Battlefield 2. Note that this information has not been released, I have gotten hands of this and now released to the public! Here are the changes made:

Increased armor on the J-10: Dice has gotten so many complaints of Chinese pilots getting owned by the 1337 JSF h4x pilots that here at DICE we will be increasing the armor of the J10 to equal the jet balance.

Carriers are now Drivable: That’s right, you heard. This is what all have been waiting for. Now sailors can operate the aircraft carrier and drive it around maps. Don’t worry about inexperienced players beaching the vessel. Well that’s no more with new and improved way to avoid beaching. When the carrier hits land it will automatically form boosters on its hull, making it able to hover.

Decrease splash damage on the Blackhawk: Now that the Blackhawk has been too overpowered due to the 1.22 patch, we will decrease the splash damage of the mini-guns, so that it fires harmless paintballs, and an occasional bullet. Now the mini-guns will overheat after firing it for 2 seconds. Still think this is still unrealistic? Now the Blackhawk can only take off with 1 or less persons. Too much weight in the compartments will not make it take off.

C4 Damage: Here at Dice we have received many complaints of the C4 exploit. Now we decreased the amount of damage so instead of plastic explosives, it will now explode harmless dust. We know that dozens of Battlefield 2 players complained that they have been killed by C4 strapped on a vehicle. It’s now no more. If somehow, Battlefield 2 players get through this, there is a delay on the detonator. After you click on the detonator, it will only detonate after 2 rounds have completed.

Water Damage: Since the beginning of the game, DICE has received numerous complaints about players getting killed when making a wrong turn into a body of water. Now this is no more. In the case of driving into water, the trunk will automatically pop out propellers and can get across safely.

Battlefield 2 modifications are now illegal: There has been a shortage of players during the past months. DICE has found out the reason. Battlefield 2 players have downloaded modifications (we call it 3rd party hacks). Such modifications that are included in the list are: Point of existence 2, Battle racer, United States Intervention, Nations at War, Sir. Mod, Sandbox, Project Reality mini-Mod, Surreal mod, Operation Peacekeeper, Battle-paint, Desert Conflict, and more to name. Any player found playing any modification will be warned, 2nd time caught will have their CD-Keys banned. We can not have a shortage in players or it will hurt EA badly.

Grenade Launcher: We have had so many complaints about the grenade launcher, that the damage is now greater than ever, best effective at ranger between 0-5 feet. Also now assault classes will have 20 grenades.

Claymores: Claymores will now stay there until the round is finished. It can not be destroyed. DICE has received many complaints from fellow Battlefield2 players that their claymores disappear after a period of 10 minutes. This will be fixed. Also snipers will now have 9 claymores as it would be easier to set traps around his hiding spot, so he’ll stay safe.

M95: The M95 will have more damage. That means it takes 1 shot to destroy a helicopter and 2 shots to kill a tank. Also it takes 5 shots to kill an infantry and 9 shots to kill an enemy sniper. It will be changed to semi-auto and snipers will now have 8 magazines for the gun.Now all sniper rifiles will shoot rubber bullets and a huge muzzleflash, that it can be seen and heared all throught the map.

Hand Grenades: Hand grenades will have more damage radius. Anyone standing within a radius of 20 feet from the grenade will be killed. Also players will have 20 hand grenades. New feature allows throwing the grenade by ripping the pin by your teeth.

Ammo/First Aid bags: Now medics/support will have 20 ammo/first aid bags and be able to aid someone in half a second.

Anti-Tank: The firing rate of SRAW/ERX/RPG will now be changed to semi auto (3 times per second). Numerous complaints from Battlefield 2 players stated that it takes too long for Anti-Tank personnel to destroy a tank. The anti tank will have 999 rockets.

TV guided missile: So many complaints from DICE, of the TV missile being too powerful, here at DICE we have decided to decrease the damage so that it is the same damage as an anti tank rocket. If this is still unrealistic, DICE has made it so that attack helicopters are equipped with 1 missile, and are unguided.

Engineer: The engineers will have the same guns; aside we will be changing the wrench. To make it more realistic, engineers will not have the ability to repair a commander asset, vehicle, or mine. Instead, the wrench is used as an anti-infantry weapon, knocking enemy players out and killing them.

Maps: Since some maps are too much exploited, we here at DICE will be changing the map cycle. We will remove ‘Strike at Karkand’ and ‘Wake Island 2007’. We will replace them with ‘Strike at Karkand 2’. Strike at Karkand 2 is a rural map, very similar to Zatar wetlands, where a small tin shack in the middle of the map contains vital materials for both sides. USMC and MEC fight their way to the shack in order to claim the materials. ‘Wake Island 2007.5’ will not look like Wake Island at all. Instead, it will be in the middle of China with no water. It contains a vital gold, in which both sides can turn the gold into bullets.

New Awards:

Basic Team-kill badge: 5 teamkills IAR, 15 global teamkills

Veteran Team-kill badge: 10 teamkills IAR, 30 global teamkills

Expert Team-kill badge: 20 teamkills IAR, 100 global teamkills

Legion of Dishonor Badge: Basic teamkill badge, Veteran teamkill badge, Expert teamkill badge, 250 global punishes for teamkills.

Basic Shock-Paddle badge: 5 kills with a shock paddle IAR

Veteran Shock-Paddle badge: 10 kills with a shock paddle IAR, 30 global shock paddle kills.

Expert Shock-Paddle Badge: 30 kills with a shock paddle IAR, 250 global shock paddle kills.

New rank: The 5 star general (Supreme-Allied Commander) will be the highest rank earned in Battlefield 2. You must have 1,000,000 global points, and all the awards earned.

Squad hopping exploit: The squad-hopping exploit is still going on in Battlefield 2. To put a stop to it, DICE has disabled the uses of squads. That means everybody is a lonewolf or commander.

Illegal servers: We have seen many Battlefield 2 players playing on ‘knife and pistol’ servers. We banned only a small number of them, but they keep coming. Here at DICE, we decided to remove the Knife and the pistol from the weapons.

Artillery: Artillery will now have 50 cannons on each side, to provide a deadly artillery strike in maps. Any player within 1 mile diameter from the strike, will be killed immediately by the strike.

Wall Hacks: Numbers of players are hacking the files or using glitches to go inside buildings. Now it is easier for them to, once you walk to the door, press shift and you are inside the building.
 
instead of all the nerfs stated in this thread just ask DICE to roll back the patches to 1.2 was it ? bring back the Black Hawks of Death !!!!! it was more fun then, it really was ... but anyways no more nerfs just concentrate on BF3
 
I would quite like to install this game again. BF series has always been one of my favourite all time games, but stopped playing them when i got my consoles. Not sure which one to install though, BF2 or 2142?
 
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