However, this is why I believe that ray tracing, since we will see it on consoles, will be of a more hybrid approach. We are
no were near the fidelity of true ray traced scenes that offer close to life like approaches in the games that offer it now (which is what ray tracing offers). And, as far as I'm concern never will with tensor cores unless you have dedicated hardware. Tensor cores, in it's current configuration is simply not the answer here. Brute force hardware is not the answer as it will never be economical to do. One must find a way to work around ray tracing from the software side. While finding a way to get both the CPU and GPU more heterogeneous in it's approach to render ray tracing together. Unfortunately Nv can't do that which is why they use Tensor Cores (an expensive proposition to say the least).
Same principal applies to physx when Nv bought out
Ageia Physx. They removed the need for the Ageia Phsyx Card and down right banned it's use for those who had it via drivers. Even though it worked better with a dedicated card and hardly anyone complained about having to add a "daughter card" to do it. They forced everyone to use a Geforce card.
Since the majority of video card users were mid-low they were having all kinds of issues with performance. But there was another option...use the CPU. We knew using Physx on CPU provided a horrible experience. But what happened next? Their dirty little secret was discovered...
physx used x87 code (very old, outdated, inefficient) to hobble physx on CPUs to justify it's use on GPUs.
The goal was to get those who couldn't properly use physx on mid-low end to upgrade to more expensive card. They were outted. Nvidia claimed to have updated it to be more efficient (that version was never used in games that I'm aware of). It was also claimed to not use x86 on consoles, etc. And then one day, once the smoke settled it was discontinued...although I'm paraphrasing a few years.
And to this very day we never saw it's use on a more efficient instruction set like AVX, etc. in any game that had physx (at least non that I know of).
The point I'm making is that there is always a better way to use an API. For me,
I don't trust Nvidia and if they can
find a way to hobble ray tracing to get you to buy into RTX they will certainly do it. It certainly looks to me this is a repeat of what they did when they bought Ageia Physx. And since we already know that companies like Dice, Crytek, Unreal, etc. are working to fine tune their existing IPs to work well with next gen consoles we know there is a more efficient way to render ray tracing without the need for tensor cores.
It's called Hybrid Ray Tracing.