Bioware's Anthem

You seem pretty eager to ignore the fact that they quite clearly state that the code they were running isn't actually the finalised release version. Why is that?

Ah yes, the old it's only a beta / demo and everything will be magically fixed in time for release excuse.


On a slightly more interesting note I had a survey email from EA about my views on the VIP Demo last week, one of the questions was rather interesting. They wanted my views on the following.

A win is a win, even if it involves hints, paying to be better or cheats

I wonder how long it will be until they try to go full on pay to win in on of their major games again after the debacle that was SWBF 2.
 
In an exclusively PVE game where loot is shared and randomised, does it really matter if someone wants to pay for gems/credits/shards/whateveringamecurrencyyoucallyours for a better weapon that you want now rather than grinding the credits? Not really IMO.
 
That graphics downgrade comparison - just really sad - not that the game looks bad now but its obviously had an absolute ton of lighting and atmospheric effects ripped out for launch. The fact its not really being discussed anywhere as a major issue just shows how used we have all become to the contempt the large publishers treat their customers.
 
I’ve cancelled my preorder. Game is massively disappointing. Had such high hopes for it and followed its progress for a long time.

Limited skills to choose from, empty world, boring missions and clearly very little end game (lots of videos to watch on YT to make your own mind up). I’ll be shocked if the game isn’t pretty much dead within 3 months.

Played it also I might pick it at a later date. I agree it doesn't seem like anything that we already haven't seen in other games already. So very lacklustre.
 

Lel..........

Hasn't been the case with nearly all AAA games? In fact, it's the case in lots of markets, even cars. They make them look as awesome as possible in the initial prototypes for the shows, but then have to adjust to safety regulations, or usability. In the same way developers have to adjust to system specs.

It's marketing 101.
 
In an exclusively PVE game where loot is shared and randomised, does it really matter if someone wants to pay for gems/credits/shards/whateveringamecurrencyyoucallyours for a better weapon that you want now rather than grinding the credits? Not really IMO.

It does when gameplay mechanics are designed in a way to coerce people to pay money

It's pretty much common knowledge in games where microtransactions are rampant the gameplay has been gimped because otherwise people have no incentive to pay

So yes it does matter when potential fun is being ruined at expense of some moron willing to open his wallet to bypass mechanics that are only put in place for the sole reason to get said morons to open their wallets
 
It does when gameplay mechanics are designed in a way to coerce people to pay money

It's pretty much common knowledge in games where microtransactions are rampant the gameplay has been gimped because otherwise people have no incentive to pay

So yes it does matter when potential fun is being ruined at expense of some moron willing to open his wallet to bypass mechanics that are only put in place for the sole reason to get said morons to open their wallets
That’s not always the case though, if gameplay mechanics are equal for everyone then I don’t see that it’s a problem.
 
It looks like it will be initially fun, like Destiny 2, then die off after a few weeks and fall into obscurity!

My money is going on The Division 2.
 

Lel..........

Whilst the demo doesn't look as good I'm not convinced all the settings are enabled in the menu (as the fps difference from low to ultra is minimal)

As a comparison the Nvidia CES trailer for Anthem from a couple of weeks back does not look too dissimilar to the original reveal.

 
You don't see a problem with making gameplay worse for everyone, simply to get a small % to pay a fee to skip that worse gameplay ?
I did say 'if gameplay mechanics are equal'? Obviously if it's 'pay for this item' but you can earn it in game by earning 500 shards at a maximum of 3 per week then yes I will have a problem.
 

Another demo vs reveal vid.
If anything this guy goes too easy on the demo vs trailer imho. The trailer is selling an atmosphere that is entirely lacking from the demo. In fact it is the look of the trailer that drew me to Anthem in the first place, it looks incredible, but the demo. Generic.

I really hope this changes with the actual release and if it does then I will buy the game just for the eye candy tbh. If not it is an easy pass for me given the rest of the issues.
 
Save for a few bug fixes you were playing the final game.

I have played 18 hours of the demo and I do quite enjoy the game still. However, given that this is the frostbite engine I'm not really sure how they have gone this wrong in the performance department. I dropped my res down to 1080p to see how it performed and in an open world boss fight the FPS actually dropped to around 30... 30 FPS at 1080p on a 1080ti... In general the performance is pretty bad, there is a possibility that it increases a little with drivers and the few weeks or months of extra time in the oven but I doubt it will amount to much.

Pros:
Combat feels good and the Javelins feel unique.
Graphics are pretty nice looking.
General control feels pretty good, flying is fine once you get used to it.
Javelin customisation is good.

Cons:
Freeplay feels a bit weird, mostly empty map where you stumble upon stuff.
The open world itself is kind of empty and extremely open.
Performance is terrible.
UI is designed for a console.
Loading screens, Loading screens everywhere.
The dialogue presented in the demo is pretty dire, people just vomit words at you and you just kind of say 'yea' to everything in varying ways.
A few worrying things in the demo, like those caves where you swim... Terrible design (and controls), people just get lost in there and sometimes die.

In general it feels underwhelming as a product.
 
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