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Blackwell gpus

The key wording in the new leak is "AI Neural rendering to revolutionise graphics"

The way I interpret this, is that DLSS4 will be able to render new game data like polygons in the render pipeline - so rather than having frame Gen which just takes existing game data and makes a copy frame, DLSS will now render new game data to create new frames - my guess is that this will be done to make games look better when using DLSS, but it is technically even more fake because DLSS will create game data and assets that don't actually exist in the game, even if it looks the same to your eye, AI software should be able to tell you the individual pixels are different and how different they are.

I wonder whether we'll have the issue of ghost data - e.g rendering extra fingers on hands etc - but maybe not because dlss will have real game data to use as a reference so in theory it should be able to know what the assets should look like, and then just improve those pixels to make it look better and sharper for the player and probably create even better anti aliasing. This will be interesting
I highly doubt that is how it'll work. Generative AI is still relatively slow, too slow for real-time rendering. Also, it eats a ton of memory - this would be reserved only for GPUs with min 16GB, likely 20GB+.
 
!!!DO NOT CALL IT AI RTX 50 SERIES, NVIDIA!!!!!

They should ditch either the AI or the RTX from the naming though they will keep both as everything has to have AI advertised all over it.

I can see it now AI RTX 5070ti Super AI Founders Edition AI. :cry:
 
The key wording in the new leak is "AI Neural rendering to revolutionise graphics"

The way I interpret this, is that DLSS4 will be able to render new game data like polygons in the render pipeline - so rather than having frame Gen which just takes existing game data and makes a copy frame, DLSS will now render new game data to create new frames - my guess is that this will be done to make games look better when using DLSS, but it is technically even more fake because DLSS will create game data and assets that don't actually exist in the game, even if it looks the same to your eye, AI software should be able to tell you the individual pixels are different and how different they are.

I wonder whether we'll have the issue of ghost data - e.g rendering extra fingers on hands etc - but maybe not because dlss will have real game data to use as a reference so in theory it should be able to know what the assets should look like, and then just improve those pixels to make it look better and sharper for the player and probably create even better anti aliasing. This will be interesting
Isn't rendering fake polygons what GPUs used to do in the good old days?
 
The key wording in the new leak is "AI Neural rendering to revolutionise graphics"

The way I interpret this, is that DLSS4 will be able to render new game data like polygons in the render pipeline - so rather than having frame Gen which just takes existing game data and makes a copy frame, DLSS will now render new game data to create new frames - my guess is that this will be done to make games look better when using DLSS, but it is technically even more fake because DLSS will create game data and assets that don't actually exist in the game, even if it looks the same to your eye, AI software should be able to tell you the individual pixels are different and how different they are.

I wonder whether we'll have the issue of ghost data - e.g rendering extra fingers on hands etc - but maybe not because dlss will have real game data to use as a reference so in theory it should be able to know what the assets should look like, and then just improve those pixels to make it look better and sharper for the player and probably create even better anti aliasing. This will be interesting
well... https://research.nvidia.com/labs/rtr/tag/neural-rendering/
 
Mountain of salt as the source is Reddit...

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Mountain of salt as the source is Reddit...

s9d1oki6ph7e1.png

5060 from that would be a good leap from the 4060's (3072 Shaders 96 TMU 24 ROPS), but the only difference with a 5060Ti being 16GB? can't see that being the case - normally at least a small amount more shaders.

5090 with 512 bit memory - seems unlikely given that we haven't had any 512 bit cards since what the GTX285 (in 2009) or the Radeon R9 290? (2013) - even back then it was touted that buses that wide with the RAM speeds of those times were a challenge.
 
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