Blizzard breaks UK subscriptions

Yeh, but they spread the word as though 10 million are actually playing where actually its 10 mill have subbed during the whole life of wow's.

I know i dont sub anymore so thats only 9999999 people who actually play. ;)

read the link. they only count active subscriptions , no trial accounts , no accounts that have been cancelled but still have time remaining etc.

2.5mil europeans , 2.5mil americans and 5million asian subscriptions.
 
Oh dear, the old "discount GW, it's not an MMO" argument?

Meh, wander into Kamadan, count the hundreds of people in that town alone at any one time and tell me again that it's not "massively multiplayer." Sure, not as "massively" as WoW, but it's multiplayer, it's online, and it's free to play. ArenaNet even dropped the CORPG tag recently, as the average MMO player was too ignorant to understand the distinction.

That's the nearest you're ever going to get to a rant from me. My skin, unlike my intellect, is thick :p
 
No subscription, and thousands of hours of repetitive gameplay.

Just a little correction there. I've payed GW since day one, have all chapters and am currently the leader of the Godless (see sticky post at top of games forum) and after many thousands of hours gameplay it's just got way too boring now. It's the same thing over and over again!

This is the main reason why I started playing EVE online and have just started a 10 day free trial on WoW to see what all the fuss is about.
 
Oh dear, the old "discount GW, it's not an MMO" argument?

Meh, wander into Kamadan, count the hundreds of people in that town alone at any one time and tell me again that it's not "massively multiplayer." Sure, not as "massively" as WoW, but it's multiplayer, it's online, and it's free to play. ArenaNet even dropped the CORPG tag recently, as the average MMO player was too ignorant to understand the distinction.

That's the nearest you're ever going to get to a rant from me. My skin, unlike my intellect, is thick :p

It is not a consistent world, therefore it fails. Instancing is the death of MMORPG's.
 
Oh dear, the old "discount GW, it's not an MMO" argument?

Meh, wander into Kamadan, count the hundreds of people in that town alone at any one time and tell me again that it's not "massively multiplayer." Sure, not as "massively" as WoW, but it's multiplayer, it's online, and it's free to play. ArenaNet even dropped the CORPG tag recently, as the average MMO player was too ignorant to understand the distinction.

That's the nearest you're ever going to get to a rant from me. My skin, unlike my intellect, is thick :p

Yes, you get hundreds of people in towns. Which are basically a glorified 3D lobby for an online RPG. It's like saying the original NWN is an MMO :rolleyes:
 
Ok, I will concede on that. It's not an MMO.

Try this.

Guild Wars is an online game played by millions of subscribers worldwide. It is free to play.

World of Warcraft is an online came played by (many more) millions of subscribers worldwide. It is not free to play.

Whether the game is massively multiplayer or not is totally irrelevant to the fact that an online game can be successful and free to play. The precise genre of the game is totally and utterly irrelevant.

That, right there, is the point I was trying (and apparently failing) to make.

(Oh, and for the record - yes, GW is damn boring once you've taken a few characters through it. I have 25 >< )
 
Guild Wars is an online game played by millions of subscribers worldwide. It is free to play.

But then you could say the same about CounterStrike, TF2, Unreal Tournament, the Battlefield series etc. they are all online games played by millions of subscribers worldwide.

The difference with MMOs being; there is a persistent world which is constantly evolving, being tweaked by the developers, being maintained by technicians, being supported by GMs etc. These people need to be paid. That's along with the fact that as has been mentioned, electricity, bandwidth and real estate for 1000+ servers isn't exactly going to be cheap.

Guildwars, CS, TF2 etc. are all pretty much stagnant once they are released, sure there are a few patches, or in the case of GW, a new expansion every year, but new content and tweaks are released monthly in most MMOs.

As with everything, you get what you pay for, and whatever negative you can say about Blizzard and WoW, you can't deny that they deliver extremely high quality, polished games.

And to the people saying a WoW server doesn't need much hardware... I've tested a server on a dual Xeon 2.4 w/4gb ram, on a LAN, 10 people in 1 zone and you could feel the lag.
 
I've tested a server on a dual Xeon 2.4 w/4gb ram, on a LAN, 10 people in 1 zone and you could feel the lag.

I know nothing about MMORPG's and dont pretend to, however, I know a lot abotu online gaming as a whole and run my own Lan playing various games etc and I have up to 14 people playing all at once ( cos I only have 14 PCs ) and I am happy to say that NEVER, do we "Feel any lag".

We play games like UT, BF2, COD, UT, Quake Series, UT, various racers, UT and sometimes we play UT, and pretty much anythign we can get our hands on multiple copies of that play on a LAN.
 
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