I found a little stat for Everquest (an older MMORPG with far less subscribers than WoW):
It's not a case of 1 server = one world. You usually only get 3-4 zones to a server.
With a game like WoW you're talking some pretty huge clusters per World, maybe 30-40 odd servers.
There are few people that would be willing or able to host that without charging subscription.
MMO's are as much about socialising as they are about gameplay. Think of it as a 3D version of MSN where you can hack stuff up at the same time.
2.5 Q: Where are the EverQuest servers located?
A: The entire EverQuest universe (at present, about 25 separate worlds) is run on approximately 1,000 servers. These are located in an onsite datacenter and at AT&T CERFnet (in San Diego). The Antonius Bayle server is located in the UK. The servers Venril Sathir, Kael Drakkel, and Sebilis are located in Europe.
It's not a case of 1 server = one world. You usually only get 3-4 zones to a server.
With a game like WoW you're talking some pretty huge clusters per World, maybe 30-40 odd servers.
There are few people that would be willing or able to host that without charging subscription.
MMO's are as much about socialising as they are about gameplay. Think of it as a 3D version of MSN where you can hack stuff up at the same time.
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