Soldato
- Joined
- 28 May 2007
- Posts
- 10,146
And didn't this not happen? Mantle just died (Or became Vulkan depending on your POV)
Just showing that Intel were not flat out told no.
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And didn't this not happen? Mantle just died (Or became Vulkan depending on your POV)
There must be something in it. I mean from a business point of view why would Devs spend more time to put in those extra features for only 30% of users.
And didn't this not happen? Mantle just died (Or became Vulkan depending on your POV)
Just showing that Intel were not flat out told no.
Became open standards, started out in beta access and AMD give the code away and it became Vulkan API
Let me guess even with concrete evidence of this you saying it didn't?
^POV comment
It's the core of the API, the ground works, Vulkan is built on from Mantle. They Thanked Amd publicly for this.Vulkan's certainly derived from Mantle, no denying that. But it's not a copy and paste.
It's the core of the API, the ground works, Vulkan is built on from Mantle. They Thanked Amd publicly for this.
Sorry missed that part. Well least we agree with somethingAgain, that doesn't make Vulkan a copy and paste, and isn't that what derived from means?
Did Intel get access to Mantle?Actually this is what actually happened.
https://www.pcper.com/reviews/Editorial/Intel-Shows-Interest-Mantle
Did Intel get access to Mantle?
Edit:
That is rhetorical and doesn't need a response, as we all know the answer.
I don't think this was the case at all. Mantle was never going to be a money maker for AMD. It was a tech Demo and a way of pushing developers quicker onto low level Api's where AMD architecture would shine more. AMD are not a charity as you say but the API it self was never going to make them money directly. Pushing the market to low level Api's and being in the consoles was a decent strategy imo and may still pay off well.
Is this game still running on one thread?
Reason I ask is we know Nvidia is more CPU heavy so in the lower resolutions this is the bottleneck. Josh.
Good to see, but not convince it has anything to do with it using Vega's features as other older cards are doing well also. Chances are Nvidia will just release a driver in the next month or so which will solve the issue.
Where your argument falls down is it would have been easier for AMD to launch a new generation of cards that favour DX11 than try and steer the market to using APIs like Mantle and DX12.
No what AMD were up to was to get Mantle established in the full knowledge that NVidia would never use it even if it was freely available to them, if this strategy had worked it would have generated a lot of market share but unfortunately one of the things that messed it up for them was Microsoft bringing out DX12 that NVidia did use.
No where your argument falls flat on its nose is it had no chance of working the way you are putting it. AMD knew this and so did Dice. Pretty much everyone knew this. What you are also forgetting is well before Mantle ever came to light AMD had said it was not Consoles holding back PC''s but the Api''s.
Then we have AMD in the new Consoles which were now very similar to PC''s. Both consoles would be using low level Api''s as usual so it would benefit AMD all around to get PC moving towards low level API''s.
Mantle was a selling point for AMD just as Physx was for Nvidia. It was never going to take over from dx12. If you believe there was ever a chance or that AMD thought they ever had a chance of it replacing DX12 then I will leave you with your thoughts. Pretty sure without looking back AMD or at least a lot of guys on here thought they would possibly hand it over.
Open standards only work if they are constantly developed and maintained by a central body or company.Became open standards, started out in beta access and AMD give the code away and it became Vulkan API
Let me guess even with concrete evidence of this you saying it didn't?
^POV comment
Don't think so.
From a technical point of view neither AMD or NVidia were under any pressure to move away from DX11 as it did not effect the number of cards they were going to sell however good or bad the old API was.
Mantle on the other hand was used as a tool to lock NVidia out of a superior API which would have increased AMDs market share if it had worked.
The only reason DX12 has made a quick appearance is because Microsoft would have been concerned about losing control if Mantle had worked.
Business is all about making money, not doing charity or technical demos or even innovation if the vendors can avoid it, intel have been doing this for years but unfortunately for them AMD have now given them a good kick up the **** with Ryzen and some healthy competition.
In the past pushing the next iteration of dx has been very successfully for both companies. 9700pro, 6800ultra, 8800gtx were all designed with the latest and greatest features to push the envelope on technology rather than brute force. Dx12 hasn't really been as fast to be adopted and that's probably because dx11 is tried and tested, looks good enough and is all already running well and easy to programme etc no real visual difference to be had using dx12 either. AMD got caught out trying to be ahead of the game and it didn't work out as planned Imo.Where your argument falls down is it would have been easier for AMD to launch a new generation of cards that favour DX11 than try and steer the market to using APIs like Mantle and DX12.
No what AMD were up to was to get Mantle established in the full knowledge that NVidia would never use it even if it was freely available to them, if this strategy had worked it would have generated a lot of market share but unfortunately one of the things that messed it up for them was Microsoft bringing out DX12 that NVidia did use.