Does the history really matter?
Fact is dx12 has failed spectacularly thus far.
3 actual dx12 games
A handful of games where a dx12 overlay has been patched in, with varying degrees of success from woeful to excellent and it really does seem to depend on the user with no rhyme or reason for its success/failure.
Maybe it will improve in the future, maybe we'll go straight to dx13. Let's be honest only nvidia knows the answer!
The market has changed and the DX12 standard is too variable maybe. Patching in some DX12 features to a DX11 based code probably isn't going to offer that much.
Is DX12 even a standard as it seems you can pick and choose features while still claiming to offer DX12.