BRINK

Don't think I played this for longer than a week, I was suckered in to buying it on release, found it too overcomplicated for a FPS and not much fun.

I only have just over 15 hours. :/

12.4 AMD drivers are quite bad on Brink. :/ Think the last time I had solid 60fps was on 11.x. Now it's all over the place with no action.

The game was quite fun when good people were on. The DLC maps were fun, the one in the garden.
 
Can't this thread/game just die? :S its a sad reflection of when people in management roles are convinced of the genius of their own ideas and completely ignore how it works out in reality or anyone not just saying yes to them.
 
The biggest shame is that this game came from the developer that made Wolfenstein: Enemy Territory... one of the best competitive first person shooters of all time.

Also Enemy Territory:Quake Wars.. a great game. Not as competitive as wolf ET but still a very underrated game.
 
I love how the guys who are dissing it have not played recently!
and that they feel the need to come into the thread and post the same things on every page!
 
well there's certainly less people moaning about it on the servers.

Because there are NO servers for people to moan about it on. I check the Steam server list occasionally out of some morbid fascination, there are 2 active servers, one in the US and one in the EU, that is it. 2 servers.
 
The biggest shame is that this game came from the developer that made Wolfenstein: Enemy Territory... one of the best competitive first person shooters of all time.

Also Enemy Territory:Quake Wars.. a great game. Not as competitive as wolf ET but still a very underrated game.

This game had so many good ideas that were sadly let down by a few blindingly poor development decisions :/

Problem was lots of really great ideas (on paper) haphazardly thrown together don't produce something thats the sum of the parts. As I've mentioned I was involved in (closed) beta testing of ETQW pretty much from the moment development switched to the idtech engine from the attempt at an inhouse engine and would have been involved in beta testing brink but got tired of the BS and cut all ties with SD. Theres some really talented developers there (tho a fair few have left i.e. endrant) but theres too many people in positions where they have the final say on things who really aren't that good at the game design side of it - they come up with some great sounding ideas and in some cases actually really good ideas but are unable to see how impractical or conflicting they are with the rest of the game design and completely ignore anyone trying to tell them otherwise as they are so convinced of their own genius. (Disclaimer: I may not have everything factually correct about the internal politics as I was pretty much an outsider looking in).

I will be very suprised if SD ever makes a great game again which is a big shame.
 
I exaggerated. I should've said "the vast majority are bots".

I actually quite liked this game compared to most on here but it is deeply flawed and although not completely dead it is pretty damn close to it.

I googled for that screenshot. 2011-05-16_00002.jpg

But I agree with you, it was a good game while it lasted. There was some good movements and techniques in the game. Sliding and taking people out as they're stunned, then shot, was fun. Just a shame the game died so quickly.

I was really, really fond of the character/weapon customization. No game seemed to have as much as that content options.
 
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