Bugbear NCG: Wreckfest now has real deal online Multiplayer.

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After a long wait Bugbear has finally release Build #6 that has real deal online Multiplayer and Bugbear has given Next Car Game
an official new name, Wreckfest. After 15 hours last weekend of online racing, derbying and Team Deatmatches,
I think the new name fits. :D

Build #6 Live! Official Name Revealed, Multiplayer Introduced

I have not found the time yet to do up a video from the videos I took last weekend,
so here a few videos of the action going on online with Wreckfest:

Here video of a guy that just bought Wreckfest:


Here video from Bugbear forum member Iwasawa:


Here video of some Fins racing online with some awesome car damage:



Beware there is some lag to deal with, especially if join 14-18 player lobbies.
Here a thread with tips on how to keep lag to a minimum online:

Tips for keeping lag to a minimum online.

There some fun times to be had online if you like a little contact racing online. :D

pic to big for forum
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Bugbear Next Car Game deserve a new thread using NCG official new name, Wreckfest.

Got get use to the new name.

I did fine a way to get a purple skin in Wreckfest: :)

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Disappointing so far. The game is a good laugh but most servers are rubbish races, hardly any derby matches and no one joins when I set one up.

Hope it picks up a few more players because it feels like I've wasted money.

Give this thread a read about hosting:

Multiplayer Server Port

But there are those that have not been able to host:

Did the port forwards, multiplayer still doesn't work

I like the Team deathmatch derbys online :), but not many host this mode. Seem the Speedway oval track the most popular track hosts are picking.

 
Here some pics I took of the car damage while I race online this week: :)

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With the latest patch for Build #6, Bugbear has tweak the netcode to be less laggy, so now we can have 24 player lobbies again. And in my testing this weekend, 18-24 lobbies were lag free most of the time with a good host. :)

http://community.bugbeargames.com/index.php/topic,6513.0.html

Team Bugbear

Speaking of multiplayer, we managed to get the network code much more stable, resulting in less lag. As a very welcome side effect, this improves the responsiveness of your car, making it easier to handle those tight corners and swift swerves.
But that’s not all, oh no. Since the network code is now much robust, we are reintroducing 24-car multiplayer! That’s right, folks! 24 simultaneous cars, duking it out, no moves barred!
 
After a long 9 month wait, Build #7 finally got release at the end of June. Build needed a few hotfixes, but now
Build #7 pretty stable online. Bugbear added a couple of new cars and Team racing mode and a bigger oval to race and derby on.


Modding been taking off at Bugbear forum, we have our own modding section where you can learn how to skin the cars.
I just got this Mountain Dew skin a couple of weeks ago:

Custom Skins Thread

lobsterfran said:
A Mountain Dew skin, as requested.
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Plus, I did a "44" version, just for you.
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And here my first try at doing a custom skin, wanted car to look like it was going to a derby here at the
Yakima Speedway 4th July derby:
sedan-derby-skin2.jpg



I also got involved with the modding of Wreckfest. With some help from the community I was able to do some new startpoints
and create a Cops and Robbers mod for Wreckfest. :)


Cops and Robbers mod online Saturday, Aug 29th

Here some video of Saturdays event:




We got an update from Bugbear Dev Saturday what Bugbear up to now:

Purple44 said:
Just took a break from Mad Max to check the forums and found this over at Steam:

any one heard from bb latly

Sorry for the slow news month, guys, we're of course still here. I'll post a proper blog piece next week,
but I can tell you that for the past week or so (now that the majority of our team is back) we've been taking a good look at what we have
now and penning a rough roadmap based on what we feel is important.

* Visual quality: We're still not happy at where we are now and in order to avoid putting in even more temporary stuff we want to improve
the visuals before more content is added. We've already made some promising progress on this front.

* Tracks: Some brand new tracks are being worked on, but it's still early in regards to those. Work is also continuing on Sandpit to
improve and polish it to meet our final target quality.

* Handling: While we made some good progress in the last build, we've still to reach our target. Judging by all the feedback we've received,
it seems like most of you guys agree on this. We're pretty sure our physics engine is already up to the task in regards to features,
but we need to learn how to utilize the engine to the maximum.

* Visual damage: We've already made some improvements on the visual damage to get rid of some of the oddities you've all seen,
and more are on the way. We also have some promising ideas on how to make the crashes feel more violent and realistic. Obviously
we need to make some compromises in order to keep the framerate playable even with 24 cars, but we're confident that there's
still room for improvement.

* Visual customization: We're planning to add a suitable user interface and upgrade parts for one or two vehicles, for starters.
This is something that needs to be planned carefully to support multiplayer and modding, but we already have a pretty good idea
of how everything will fit together. Also, work has already started on the assets.

* Career: At some point we will introduce the bare bones version of the career with rewards for racing as well as a working
parts marketplace and research section. More features will be added gradually.

We also have a pretty interesting prototype running but more about that later... :-)
 
Ya some guys over at Bugbear forum liking Rocket League, too. Me, I'm busy with Mad Max right now. Did take a break Saturday to race Wreckfest online.
 
Bugbear gave us some holiday cheer today. :D

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http://steamcommunity.com/app/228380/allnews/

Now that Bugbear over the hump getting the new physics to play nice in Wreckfest, development pace starting to pickup. Should be a busy year in 2016 for new content, cars and tracks. :)

We were hoping to see a new car before Christmas, but Bugbear ran out of time. Maybe see a new car or 2 in January. ;)

http://community.bugbeargames.com/index.php/topic,8471.0.html post #26

Janne Suur-Näkki said:
Jake97
Sure! We have a couple of new cars in production but just couldn't get either of them to a presentable shape before the holidays.
 
It been a long wait ( over 8 months ) since we got a new car in Wreckfest. The Lawnmover last Nov don't count. :p Bugbear release Build #11 yesterday with the first Asian car to be in the game: :D

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I saw that number 44, so I had to get me a purple skin to put on. But I left the car out in the rain and the paint started to rust! I guess I should have use some primer before painting car purple.

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Update 2016-03-16: NEW CAR!

Janne Suur-Näkki said:
March 16, 2016
A new update is now live, with following changes:

General:

* Added a new car: Asian 1.
* Improved shifting with sequential and H-shifter.
* Added a button to automatically distribute all available repair points to parts that are in worst condition.
* Reduced part wear rate.
* Improved foliage.
* Fixed mud surface, tweaked off-road surfaces.
* Multiplayer race start should no longer get stuck if someone joins or timeouts during the last seconds.
* Implemented a probable fix for the 64-bit version sometimes crashing when a large amount of (dynamic) tires activated.
* Bots that are manually added now remain on the dedicated server after track rotation.
* Increased server name length limit.
* Improved HUD.

As always, many thanks for your support!

Also while racing online last Sunday, we find a couple of tracks we hope to see in Wreckfest soon: :)

 
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Seem the r390 is one the video cards that struggle with Wreckfest even thou it a high in video card. some the titan Nvidia video cards having troubles running Wreckfest too.

Might have to give Bugbear another 6-9 months and see if things get better.
 
The last couple of months has been busy over at Bugbear forum with the release of mod support and Steam Workshop support. :)

Update 2016-04-20: Modding Support!

Update 2016-05-20: Steam Workshop Support + Track Modding

The Bugbear Devs been helping out in the Modding forum with our modding questions and community been helping out too. Go here to take a look the mods that been uploaded to Steam Workshop:

http://steamcommunity.com/app/228380/workshop/

You a fan the old Destruction Derby game? Then checkout The Very End Destruction Derby thread.



And checkout this great model of a 57 Chevy by Dr. Destructo!! :eek:

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And here video of the me taking the 57 Chevy for a spin around my reverse GoKart Raceway track:


If it been awhile since you have gone online with Wreckfest, you might want make plans to do it next weekend at the 24 HOURS OF "Le MASH".....open competiotion with NO player limit ! .

Sat June 25th, 9am Pacific time (12 Pm Eastern, 4pm GMT) till the same time June 26th

We are spreading the word of this event and hope to have Wreckfest hopping next weekend!! Maybe even see some the Devs show up online. :)

You don't have Wreckfest in your Steam library yet and like to give Wreckfest a try? There a Steam summer sale starting June 23. There a good chance you could pickup Wreckfest on sale for $20 or go visit Bugbear web site and get a Wreckfest Steam key for $25.

http://nextcargame.com/

You can tryout Wreckfest for no more than 2 hours and get a Steam refund if you don't have a blast. Also we are expecting Bugbear to release a new Build in the next couple of weeks and hopefully the new Build will come with a new car. We are over due for a new car release.

https://steamdb.info/app/228380/history/


Edit: Forgot about this video:

 
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Been awhile since last post. Bugbear been chugging along this last 12 months trying get Wreckfest closer to a final version. Bugbear getting close. :) Bugbear headed to E3 in LA June 13-15, to show off what they got so far:

April Update 2017-04-07 post #405

Janne Suur-Näkki June 4, 2017
We'll be showing only the PC version at E3 with our publishing partner, about which you'll also get more news very soon. The idea is to give the press a chance to see and experience the game after the new update and hear about our plans for it, the console versions and so forth. It's basically promotion for the game (and of course the publisher) and hopefully we'll be able to give people a good reason to check out the game again, write about it and consequently introduce it to new people.

Bugbear been working on the beta Branch Build for a few months now. New Build going bring some major changes to Wreckfest and might see career mode unveiled. New Build should get release after E3 next week.

Checkout Bugbear twitter feed for some new pics: http://https://twitter.com/bugbeargames -

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News from E3:

THQ Nordic's cooperation with Bugbear Entertainment announced!


A gifted driver joins THQ Nordic‘s Racing Team: Cooperation with Bugbear Entertainment on Wreckfest announced

Vienna, Austria/Helsinki, Finland, June 12th 2017: There are many ways to win a race. The best is to have a strong team, a talented driver and a wonderful car. By joining forces for the Wreckfest, developer Bugbear Entertainment, well known for the critically acclaimed FlatOut series and publisher THQ Nordic bring together these three parts. Together they will make sure the game passes the finish line in 2017 on PC with the console versions in close pursuit in 2018.

Wreckfest, currently in Steam’s Early Access program, is going to receive a number of updates in the following months, including these features:

  • The career mode: By achieving victories, players can get access to more and better cars and upgrade them with various parts
  • Car customization: A complex system, allowing the players to fully customize their cars for their individual needs, like more armor to withstand the competitors or more powerful engines
  • More cars, more tracks: THQ Nordic and Bugbear Entertainment will make sure a constant flow of additional content will be added on a regular basis for the remaining months of the Early Access program
  • New multiplayer server: To guarantee an outstanding racing and wrecking experience, an Official Wreckfest Server will be opened

THQ Nordic’s Managing Director, Klemens Kreuzer, points out: “Wreckfest is not just motorsport – it is motorsport with an attitude. An attitude we love. Therefore we are very happy to cooperate with Bugbear Entertainment, to make Wreckfest better, bigger and simply the best destruction derby-racing game out there.“

Janne Alanenpää, Managing Director of Bugbear Entertainment: “THQ Nordic shares our vision for Wreckfest, and together we can create the most thrilling demolition racing experience on both PC and consoles.“

A new trailer comes along with this announcement, you can find it here:


Stay tuned
Your THQ Nordic Team

*********************************************

Here video of Bugbear Dev Sakkari over at Alienware booth letting guy tryout Wreckfest from a USB stick in the laptop:

https://www.twitch.tv/videos/151608734?t=1h55m50s

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We now have a Wreckfest station wagon!!:

http://community.bugbeargames.com/index.php/topic,10226.0.html post @23

Purple44 said:
Janne Suur-Näkki said:
Nov 13 2017
We're running a bit late here but there's still time to vote for your favorites as well as participate so here goes...

Teaser pic of new station wagon:
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Exciting news! We need a rocking soundtrack for Wreckfest and since we thought this is a perfect chance to promote all the awesome indie bands out there and give our fans a chance to voice their opinion on the soundtrack, we have just opened a game music contest. The winners will have their music featured in our game and receive cash prizes, with the top dog receiving $3,500 and nine runner-ups $1,000 each. Don’t forget that artists featured in our previous games have included many upcoming indie artists as well as household names like Megadeth, Rob Zombie, and Fall Out Boy, so now you or your friends have a chance to break big. We want to have the best possible soundtrack in the game so make sure to vote and share the news with your favourite bands!

Check out the contest site HERE

In other news, as you have no doubt noticed for the most part we’ve been flying under the radar since our last update and that’s simply because we’ve been working on the game like there’s no tomorrow, adding new features and content as well as polishing what we already have. We can soon share more details with you but rest assured there’s a plenty of good stuff coming up – loads of new unique cars, a proper career mode with championships, car paint job customization, brand new HUD, greatly improved AI, polished tracks and a lot more – in short, everything that will soon make Wreckfest a complete game. Stay tuned!

Purple44 said:
Dec 17, 2016
Still holding out hope we will see a station wagon in Wreckfest come final release day. :D

Janne Suur-Näkki said:
Dec 17, 2016
Hey, what kind of a banger racing game wouldn't have a station wagon? :D


Thank you, Thank you Bugbear and Janne for keeping your promise to give us a station wagon to race and crunch in Wreckfest! :D
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