Sorry for the slow news month, guys, we're of course still here. I'll post a proper blog piece next week,
but I can tell you that for the past week or so (now that the majority of our team is back) we've been taking a good look at what we have
now and penning a rough roadmap based on what we feel is important.
* Visual quality: We're still not happy at where we are now and in order to avoid putting in even more temporary stuff we want to improve
the visuals before more content is added. We've already made some promising progress on this front.
* Tracks: Some brand new tracks are being worked on, but it's still early in regards to those. Work is also continuing on Sandpit to
improve and polish it to meet our final target quality.
* Handling: While we made some good progress in the last build, we've still to reach our target. Judging by all the feedback we've received,
it seems like most of you guys agree on this. We're pretty sure our physics engine is already up to the task in regards to features,
but we need to learn how to utilize the engine to the maximum.
* Visual damage: We've already made some improvements on the visual damage to get rid of some of the oddities you've all seen,
and more are on the way. We also have some promising ideas on how to make the crashes feel more violent and realistic. Obviously
we need to make some compromises in order to keep the framerate playable even with 24 cars, but we're confident that there's
still room for improvement.
* Visual customization: We're planning to add a suitable user interface and upgrade parts for one or two vehicles, for starters.
This is something that needs to be planned carefully to support multiplayer and modding, but we already have a pretty good idea
of how everything will fit together. Also, work has already started on the assets.
* Career: At some point we will introduce the bare bones version of the career with rewards for racing as well as a working
parts marketplace and research section. More features will be added gradually.
We also have a pretty interesting prototype running but more about that later...