Bugbear's "Next Car Game" need your vote - Steam Greenlight.

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Are you a Flatout fan? If so Bugbear need your help to Greenlight there new derby\racing game over at Steam, working title "Next Car Game".

http://steamcommunity.com/sharedfiles/filedetails/?id=176123360

Bugbear is back and is self-publishing a new Flatout style racing and derby game, youtube link:

Next Car Game - Pre-order now!

If want to be an alpha tester and get an early sneak peek of the " Next Car Game", you can pre-order for as little as $25.

http://nextcargame.com/pre-order/

Be sure to checkout Bugbear forum to get more details about NCG:

FREQUENTLY ASKED QUESTIONS

NCG-1_full1-500.jpg
 
http://community.bugbeargames.com/index.php/topic,968.msg8868.html#msg8868

Posted today:
Joonas Laakso said:
Well, since you asked:

We are currently #59 of 1,382 games in Greenlight. So it's going rather well.

Thank you all! There seems to be a definite want for this game.

Voting only started last Friday!! The Next Car Game will get Greenlighted!!

Steam just Greenlighted a 100 games Aug 28, so unfortunately for Bugbear, it might take another month or 2 before Steam Greenlight a new bunch of PC games.
 
In less than 2 weeks Bugbear "Next Car Game" has been Greenlighted by Steam!! :)

This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.



http://steamcommunity.com/sharedfiles/filedetails/?id=176123360

From Bugbear twitter page today:

BugbearEntertainment ?@bugbeargames 2h

We have been approved for a Steam release after a very nice and fast ride through Greenlight. Thanks everyone!
 
Here some new info about NCG pre-orders:

website pre-order vs steam??


Joonas Laakso said:
crazychris4124 said:
i also posted this on steam but

will there be any difference between those who purchased on steam and those who purchased on your website?? i got the wrecker edition which gives me a bonus car

We're not sure yet how we're going to structure the Steam Early Access. Likely it's a one size fits all deal (low price and just the game); if you want the good stuff, you need to pre-order from us. We really prefer pre-orders from us as that leaves us with considerably more of the money.

Pre-orders from us do come with Steam keys now that we're through Greenlight (once we have a Steam build available, naturally).
 
Checkout the soft body car damage!! :O

Bugbear of Flatout fame, has release new sneak peek playground demo for players that pre-ordered their new derby/racing game. Bugbear has taken their damage model from the Flatout series to a whole new level!! :D

peek-demo-subcompact-600.jpg


You like soft body car damage, checkout the soft body damage being done in this video I did:

http://www.youtube.com/watch?v=hgrO9eMxysw


If like what you see, be sure to head on over to Bugbear pre-order page and get your pre-order in and get link to sneak peek demo and show your support for Bugbear who is trying to go without a publisher this time around. And yes the "Next Car Game" has been already Greenlighted on Steam. Will see Steam early access ( alpha version ) in the near future. :) Maybe full game get release in May 2014 if Bugbear stay on schedule.

http://nextcargame.com/pre-order/
 
But this is big news Bugbear taking the damage model to a new level in racing games, don't ya think this news deserves it own thread?

Unfortunately the word did not get out enough, Kickstarter got cancel. Guys are posting on the youtube sneak peek videos, they would have pledge if they knew about Bugbear Kickstarter campaign.

*********************************

Some more great news got posted Sunday over at Bugbear forum:

24 cars on track - GREAT! And a quick question

Janne Suur-Näkki said:
Well, more cars was one thing that you guys were asking, wasn't it? :D

Unless something major comes up, we will keep the 24 cars for the full game at least for offline play. We have been already testing track races and derbies with the full grid of 24 cars, and thanks to our efficient tech, the performance hit is surprisingly minor. The chief problem is that, as you can imagine, the tracks get extremely crowded since most of them have been designed for a lesser amount of cars, so the going gets quickly very rough. But of course that's something that can be worked around, so it's not really going to pose a problem.

Online is something that we cannot confirm yet.

:)

Here a good video of guy enjoying the sneak peek video:

LGR Plays : Bugbear's Next Car Game
 
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Purple44 works for bugbear?

Nope, don't work for Bugbear. Just been a big fan of the Flatout series since 2005 when I got to play the Flatout 1 demo. I have done some track modding over at Flatout Joint.

It been a long wait for a new Flatout type racing/ derby PC game ( Ultimate Carnage in 2008 ) to come to the PC. So just trying to get the word out to old and maybe new Flatout fans.

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New sneak peek V2.0 is out. Has a new toy to play with, an object canon that can fire spheres and rockets and can pick objects from the playground and fire them too.

This is my idea for a new derby mode for Bugbear "Next Car Game". I suggest using the sneak peek canyon in a derby. :)

I'm thinking online we could use the spheres or the rockets to wreck the other player's cars. This mode could be last man standing or do a deathmatch with respawns. Deathmatch would have a time limit, say 4 mins, who ever gets the most kills, win the match. I'm not a fan of respawns in a derby, but in a deathmatch mode I be OK with it. Cars would need to ghost for a few seconds after respawn so players could not camp respawn spots for easy kills.

I also think canon derby mode would work good for Team derbys. :)

Not sure if this mode would work offline with the AI. So I suggest in an offline canon derby, you use a free camera mode and are give a time limit to wreck all 23 AI with the canon.

One problem I see with this mode that would need some tweaking, is how fast you can fire spheres or rockets. I don't think it be good for this mode it you can rapid fire the spheres/rockets. Should only be able to fire 1 object per second. and if that too fast, make it 1 object fire every 2 seconds.

Bugbear could use existing derby pits, no need for new derby pits, unless Bugbear put this mode into the sneak peek playground.

So what you guys think?

New derby mode with the sneak peek canon? video

I started new thread over at Bugbear forum: New derby mode with the sneak peek canon?


Stress test, how many balls can your computer juggle ( 58 FPS )? ;)
sphere-58.jpg


i5 2500 and a nvidia 660 ( 10 FPS )
sphere-10.jpg
 
Want another way to test out the soft body car damage in the v2.0 Sneak Peek playground demo? If so, checkout my video I uploaded to youtube today. ( suggest set video quality to 720p )

This video is of custom "junk" yard track I did using the object cannon. I did disable the recording of sound because of Fraps black screening the sneak peek when I first started recording trying go through Junk yard. I did add some comments to video using youtube.

The making of v2 0 Sneak Peek custom Junk Yard track.

sneak-custom-track9.jpg


****

For the details, visit my track thread over at Bugbear forum:
Easy to make your own "custom" track in Sneak Peek demo v2.0.

*********************************************

St. Jimmy did a figure 8 track: :)

xJmc6iml.jpg
 
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OK this weekend I tried my hand at derby pit making. Here repost of my posts I did over at Bugbear forum:


Easy to make your own "custom" track or derby pit in Sneak Peek demo v2.0.

Purple44 said:
Tried my hand at making a derby pit with the v2.0 Sneak Peek using object cannon.

First try I use the big red part of the car crusher to outline the derby pit. I started the playground and let the AI come in a little closer, then hit Esc and disable the AI cars. then I circle the cars. This derby pit felt to big.

derbypit1.jpg


Second try I let the AI cars come closer, then disable them, then use my car to push AI into a tighter circle. This time I tried using the car crusher long roller to outline derby pit, but rollers sometimes rolled into the cars. I tried 3 times to make derby pit with rollers, after screwing up the third time, I went with a shorter car crusher roller.

Problem with this derby pit, AI cars were getting stuck in the holes some the rollers made. And most the AI ending up resetting outside derby pit eventually. :(

derbypit2.jpg


Third try I did not push the AI cars as far in as In did on second derby pit. This time I use the end of a spinner for object cannon. This object gave me better control in dropping them. But had to put a lot more objects to encircle the pit. AI cars not getting stuck as much with the spinner object, but AI still resetting out side of derby arena. Lot of work to do a short live derby and "repair all" option only repairs your car, not the AI.

Maybe have some video uploaded later today.

derbypit3.jpg


Sneak peek not design to do derbys, but had to give it a try and see if it was possible to have a good derby with the AI in close quarters. :P

Purple44 said:

Purple44 said:
I decide to do one more derby pit. This time I just push about a 1/3 the AI cars towards middle of derby pit. The other 2/3 AI cars I left alone. These cars should reset inside of derby pit this time.

Sneak-Peek-derby-pits-2b.jpg


Sneak-Peek-derby-pits-2.jpg


Here video of new derby pit:

v2.0 Sneak Peek derby pit, part 2.

For a close up of car damage, you can jump ahead to 21:55.

******************************

If Sneak Peek playground is release with final release version of NCG :), I hope Bugbear will also include a Sneak Peek derby pit with all 24 cars inside it, with the physics of the playground demo. And include the object cannon with rockets.
 
If you have not heard yet, Bugbear has sent out emails Saturday to those that have pre-order the Next Car Game, with a link to Steam key for NCG pre-alpha. The pre-alpha has the muscle car from Sneak Peek demo and also the small Euro car. There 1 derby pit, 1 dirt track and 1 tarmac track. Can select 12 car or 24 car race or derby.

You can remap your wheel, pad or KB now. Also you can go with all assists ON or better yet turn all assists OFF. All assists off, with a wheel on the dirt is fun drifting the car around the corners. :)

Here a post from a Bugbear Dev:

http://community.bugbeargames.com/index.php/topic,1659.msg17929.html#msg17929

Janne Suur-Näkki said:
Thanks guys, we're really happy to hear you're having such a great experience. To be honest, we didn't have too much time for testing to get the release out in time for the holidays, so we were a bit anxious about the quality of the build. Like I think I already stated elsewhere, there are quite a few issues that need to be fixed, but luckily they should not be too detrimental to the experience at this point.

We're also really happy that the first build is finally out because it means that we have pretty much nailed all the boring (to any of our coders reading this, sorry!) stuff and can finally concentrate on building the game around the base we now have. That means more tracks with more content, more cars, proper upgrading, better driving dynamics, and so on, and of course a lot of fine-tuning to everything that we already have.

Of course you guys will be first ones to enjoy all the improvements first-hand with our future Early Access releases.


Banner4b.jpg


Checkout this thread for some videos and pics:

Early Access Videos/Photos

Derby-stadium.jpg
 
Thanks to all them youtude videos of the Sneak Peek playground demo and the pre-alpha release before Christmas, Bugbear has now reach their 10,000 pre-order goal:

Early Access through Steam.
16,885 Backers
$ 491,331


Next Car Game - Early Access Pre-Alpha Gameplay - video

Now Bugbear can take some extra time and add some extra stuff they want to do before releasing Next Car Game. And no middle man publisher to screw things up!! :D

Bugbear >>>
Why Do We Need Your Help?

It’s actually very simple. This is not going to be a small game, we have a lot of ambition on what Next Car Game could be. We’ve invested over one million dollars into the game already. This would normally be the time when we go looking for a publisher to take us the rest of the way. This time, however, we want to make the game that we want – the game that you want – not the game that a publisher wants. Making games costs some serious money, but if everything goes well, we’ll have a great, tight-knit community that’s going to support a lot of awesome content over the years!

We at Bugbear have a long track-record of making high-octane racing games, and we know that we can pull it through with your support. We’ve been making racing games for over 13 years, and this is our tenth (10 !) game. We’re recreating a type of experience we’ve already shipped three times on four different platforms, so we do know what we’re doing.




"Next Car Game" pre-order may go live on Steam this month and hopefully Bugbear will have pick the official new name for NCG.
 
Breaking news, this just got posted over at Bugbear forum today - Mixed-surface tracks thread:


>>>Purple44
>>>Timo Palonen
***We're currently working on couple of tracks that feature both tarmac and gravel on the same circuit. These will be added along the way for sure.

We've got some prototype snow and mud tracks too, but they are way down the line in development at the moment. But maybe in the future... Who knows ;)

You made me smile today, this first that I have read that Bugbear is working on snow tracks!!!! :D :D :D

If the snow tracks won't be ready for release, I can wait until expansion pack. The snow tracks would be a good selling point for an expansion pack.

Please, please Bugbear, release a snow map. The snow tracks were very popular in Flatout 1 and in the POLL: Favorite environment, the Winter forest is second at 50 votes.

I think I will start a new thread to talk about snow tracks, instead of getting off topic here.


Now that it been confirm that Bugbear is looking at snow tracks, I want to encourage Bugbear to continue developing a snow map with different track variations and hope others will post and ask Bugbear to give us snow tracks.

Want snow tracks? Let Bugbear know here.
 
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