Building Oblivion

All of these need repacking, right click and extract into a new folder for each and rename the new folders something sensible, then move the contents of Data to the top level of your new folder, and rename the other folder (contains html files) to docs. Repack all 3.

Ok dumb question - but what is meant by "top level"? :(
 
Ok dumb question - but what is meant by "top level"? :(

unnof2.png


The example shows you have extracted into the folder "Unofficial Oblivion Patch v3_2_0" - that is the top level folder. We've moved all of the stuff from Data up one level so you have textures, meshes etc at the top. Remember it needs to be structured so if you took the rar/zip and put it in Oblivion\Data and chose to "extract here" all those files would be overlayed correctly. You would select all of the stuff on the right hand side of the explorer window (except the now empty Data folder) and make an archive from that.

These packages will usually have a mixture of folders called Textures, Meshes, Sound, OBSE & Shaders (plus some other stuff less often). You should never have Data here (because if you extracted that then you'd have Oblivion\Data\Data which is wrong)

That any clearer?
 
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Thanks sldsmkd :) I got it now!

So what it means is:
1. Select all & cut contents from inside Data folder
2. Go up one level to Unofficial Oblivion Patch (UOP)
3. Paste contents from Data so all the contents of Data are now under UOP like this:

UOP
|
Distant LOD
Docs
Meshes
Sound
etc.


Did I understand it right?

PS: Does "repacking" mean compressing them back into .RAR?
 
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Thanks sldsmkd :) I got it now!

So what it means is:
1. Select all & cut contents from inside Data folder
2. Go up one level to Unofficial Oblivion Patch (UOP)
3. Paste contents from Data so all the contents of Data are now under UOP like this:

UOP
|
Distant LOD
Docs
Meshes
Sound
etc.


Did I understand it right?

That's it. And when you come to zip it up it should look like this (I forgot to delete the empty Data folder tho)

uop.png
 
The 2GB Limit

One of the key limitations with Oblivion is that the game can only use 2GB of RAM. With a few of the larger graphics mods installed you will often push towards this limit and when it does Oblivion will crash to desktop. Fortunately we can fix this.

[Steam]

Make a folder C:\tes. Browse to C:\Steam\steamapps\common\ and Cut the Oblivion folder. Paste it in C:\tes so that you have C:\tes\Oblivion\ You can then uninstall the game in Steam itself.

Run Regedit and browse to

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks] (this may be in a different place on your machine, this is for Windows 7 64bit)

Under Oblivion, edit the Installed Path variable.

[/Steam]

Can it be done in any folder?

My SSD is drive C and I would like the game on the HDD in a custom folder.
 
Can it be done in any folder?

My SSD is drive C and I would like the game on the HDD in a custom folder.

Dont take my word for it but I think when it comes to modding this game anywhere except the default Program Files location will work. I forgot the reasons, Im sure the OP will clarify/correct me!
 
This Wyre Bash is a clever app I gotta say. Needs a bit of learning. I dont know whats more fun...playing Oblivion or nerding out on it doin all this modding stuff!! :D

Got all the essential mods now and its looking brilliant. Only odd thing is last night when I was playin it there was not a stutter in sight. Today its a stutterfest :( Ive got the Stutterfix mod so lets see how that works out!

What a game though...it just keeps giving and what a mod community, props to you guys I swear your work is amazing :)
 
This Wyre Bash is a clever app I gotta say. Needs a bit of learning. I dont know whats more fun...playing Oblivion or nerding out on it doin all this modding stuff!! :D

Got all the essential mods now and its looking brilliant. Only odd thing is last night when I was playin it there was not a stutter in sight. Today its a stutterfest :( Ive got the Stutterfix mod so lets see how that works out!

What a game though...it just keeps giving and what a mod community, props to you guys I swear your work is amazing :)

I avoided using it when I first started, but once I bit the bullet - there's no going back to OBMM. It's just so much better.

Does anyone know a way of changing the location of the 'Oblivion mods' folder that Wyre Bash creates? I don't like having it in my steamapps folder.

No idea once it's installed - part of the reason I suggest moving Oblivion (which you need to do for the NoCD to work). You can look at making an NTFS junction if there's no option - but i'm sure there is (even if it involved editting a config file)
 
Just wondering - why are things like Qarl's texture pack, and the 64 patcher so much more complicated in your new guide than in your old one?

Qarls is more complicated because it's a tutorial on how to make a BAIN package, we're also cobbling together resources so stuff that is fixed in the Unofficial Patch isn't unfixed and the textures have the right bump maps so that you get the benefit of the Parallax occlusion shaders.

The 4GB patcher is more complicated because it didn't work in the old guide :D (and it took me about 2 days of testing to prove it didn't work to myself)

Basically, it's more complicated because i've learnt a lot, tested the crap out of it and want to be able to run everything at max settings with all the bells and tweaks without the game crashing every 5 minutes.

And Bash is more complicated than OBMM.
 
First of all, fantastic job on the guide. I got oblivion from the steam sale almost solely because I found your guide and thought that I would give the game a go again after only one playthrough back when it was released.

I encountered two small issues when following your guide (one of which is pretty minuscule).

On the Dirty Edits section, you say to run the option "Undelete & Disable Records" on TES4Edit. I believe you meant the option "Undelete & Disable References" instead as that is the closest to it on the options that I found unless I did something wrong.

The other issue I found was related to running OBSE. I think because we were using the steam version, running the game from oblivion.exe was no problem. But with the nocd patch, OBSE was not running when using oblivion.exe, I had to use obse_loader.exe to enable it. I was confused for a couple hours as to why OBGE wouldn't run and finally found the issue when I read the OBSE readme.
 
I know you probably can't directly link to that nocd for but if you could give me something better to search for then just "[1.2.0.416 w/ no-CD patch by pwz "osi6"]" I'd be thankful because when I try to search for that phrase all I get is this thread and a whole bunch of Japanese stuff that has no link to the file.

Otherwise I'm really liking this thread, I have tried in the past to add many of these mods but because I'm so clueless with Bash and there is normally very little documentation to with with such things. So thank you for this very helpful thread.
 
I know you probably can't directly link to that nocd for but if you could give me something better to search for then just "[1.2.0.416 w/ no-CD patch by pwz "osi6"]" I'd be thankful because when I try to search for that phrase all I get is this thread and a whole bunch of Japanese stuff that has no link to the file.

Otherwise I'm really liking this thread, I have tried in the past to add many of these mods but because I'm so clueless with Bash and there is normally very little documentation to with with such things. So thank you for this very helpful thread.

Send me an email via trust saying you want a link and give me your steam id so I can verify you own the game and i'll send you a link back. Or friend me on steam, sldsmkd.
 
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I'm sure it wasn't this complicated to patch Fallout 3 to over 3GB. Can't something be used from there? What's the deal, is Steam reverting the Oblivion file back to the 2GB exe or something?
 
The other issue I found was related to running OBSE. I think because we were using the steam version, running the game from oblivion.exe was no problem. But with the nocd patch, OBSE was not running when using oblivion.exe, I had to use obse_loader.exe to enable it. I was confused for a couple hours as to why OBGE wouldn't run and finally found the issue when I read the OBSE readme.

That's an oopsie by me i'll fix it. (It was in the Original guide).

Edit: "Create a shortcut to obse_loader.exe and put it on your desktop, and then run it. Oblivion should start up. Exit out of the game and check for obse_loader.log" was in the post, you must have missed it.
 
I'm sure it wasn't this complicated to patch Fallout 3 to over 3GB. Can't something be used from there? What's the deal, is Steam reverting the Oblivion file back to the 2GB exe or something?

Technical: OBSE is injected into the Oblivion.exe via GameOverlayRenderer.dll on Steam, and this file is a core part of Steam itself. If you patch this file with the 4GB fix, it causes Steam to note a change to itself and redownload. Oblivion.exe is itself cached somewhere I think (or maybe my Internet is REALLY fast) so the 4GB bit gets cleared on this every run also. The first thing is the problem tho.
 
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