Building Oblivion

One thing I will say with my current build is that it's raining very often! Is that the weather mod? Any way of making it sunny more of the time? Also, and perhaps linked, is that it's pretty dark. If I go into a gloomy area of trees it's almost black.
 
Just got round to downloading the mods and noticed the guide had changed :p, anyway why have you removed the female models and different races?
 
One thing I will say with my current build is that it's raining very often! Is that the weather mod? Any way of making it sunny more of the time? Also, and perhaps linked, is that it's pretty dark. If I go into a gloomy area of trees it's almost black.

Read the documentation for the Weather mod, and use the gamma slider. Dungeons are supposed to be dark. That's what torches and light/night eye spells are for.

Just got round to downloading the mods and noticed the guide had changed :p, anyway why have you removed the female models and different races?

Patience. It's coming, making a thread like this takes a *lot* of time.
 
Was getting along fine with OBMM (and no Wyre Bash) until I realized that All Natural requires Bash. Installed Bash, tried to install All Natural using the wizard and Bash gives me a syntax error from the install script. Tried to edit, but can't edit 7z files. Unrar'd the folder, edited out possible mistakes from the install script, created a new RAR but Bash won't let me install from this one.

And it's at this point that modding loses it's appeal.

All Natural and Bash - get out of my life.

/rant.
 
Was getting along fine with OBMM (and no Wyre Bash) until I realized that All Natural requires Bash. Installed Bash, tried to install All Natural using the wizard and Bash gives me a syntax error from the install script. Tried to edit, but can't edit 7z files. Unrar'd the folder, edited out possible mistakes from the install script, created a new RAR but Bash won't let me install from this one.

And it's at this point that modding loses it's appeal.

All Natural and Bash - get out of my life.

/rant.

Works for me. Did you download the SVN version that fixes bugs in Wizards like I told you to? It's a pretty simple install anyway, just pick bits manually.

Code:
== Configured Files
All Natural - Indoor Weather Filter For Mods.esp
All Natural - Real Lights.esp
All Natural - SI.esp
All Natural Base.esm
All Natural.bsa
All Natural.esp
Kvatch Rebuilt Weather Patch.esp
Docs\07a All Natural_readme.rtf
ini\All Natural.ini
meshes\allnatural\Architecture\anvil\anvilhousemcinterior03.nif
etc...
 
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[update]Version 293 currently available at TES Nexus has some bugs with how it handles & characters in wizards, version 294 should fix those. In the meantime you can try the beta version linked to in this post: http://forums.bethsoft.com/index.php?/topic/1206478-relz-wrye-bash/

The project is hosted at SourceForge. Want a feature? Request it here! Found a bug? Report it here! Want to be in the know for bleeding-edge code? Subscribe to the list here! Feeling brave? SVN versions are not guaranteed to be release quality, but if you know what you're doing and want to help us test new features and track down bugs, download the latest SVN here! You don't need a SourceForge account to create or add data to bug reports and feature requests -- you can always contribute anonymously (but put your name in the comments section if you want credit : ).
 
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Patience. It's coming, making a thread like this takes a *lot* of time.

Oh i know, and I'm thankful for you making the thread (i didn't even know where too start with mods before i read this thread), anyway could i use the old thread for getting the females/races and installing them?
 
Should be able to figure it out from this.

Code:
078 - ==2000 Races==
++ 079 - 2001 Rens Beauty Pack.rar (6EB82CDC) (Installed)
++ 080 - 2002 High Imperials.rar (0910E076) (Installed)
++ 081 - 2003 Elves of Lineage II.rar (9858D3C0) (Installed)
++ 082 - 2099 Tamriel NPCs Revamped v106.rar (2B5019AD) (Installed)
083 - ==2100 Body Replacers==
++ 084 - 2101 HGEC.rar (C11B5CFB) (Installed)
++ 085 - 2103 Maximum Compat Skeletons 1.0.rar (29DF888F) (Installed)
++ 086 - 2104 Hires Textures HGEC.rar (C5858DBA) (Installed)
++ 087 - 2105 NoMaaM BBB Animation Replacer 3.0.rar (7B0A5D60) (Installed)
 
Read the documentation for the Weather mod, and use the gamma slider. Dungeons are supposed to be dark. That's what torches and light/night eye spells are for.

I always liked the idea of making Oblivion more "hardcore". Particularly making the caves really dark and weapons more brutal (you get shot by too many arrows you die, big swords really slice things up).
 
The variables in the new shaders are amazing. Could spend hours just tweaking those settings. I would suggest to anyone that you try the Pseudo Bokeh filter - my favourite of the DoF filters.

I wish there was a way to increase the detail draw distance though. Have tried everything - uGridstoLoad, uGridDistanceCount - all I've managed to achieve is get everything to popin in 'clumps' rather than smoothly fading into view.

I wonder if anyone has solved this problem? Otherwise, DoF filters do at least go a long way to smoothing over low detail distance textures.
 
I wish there was a way to increase the detail draw distance though. Have tried everything - uGridstoLoad, uGridDistanceCount - all I've managed to achieve is get everything to popin in 'clumps' rather than smoothly fading into view.

I wonder if anyone has solved this problem? Otherwise, DoF filters do at least go a long way to smoothing over low detail distance textures.

I have the same problem, anything i do to increase the detail draw distance causes pop-up rather then fade ins. uGridstoLoad set to 7 or 9 makes the pop-ups more far away and helps i guess, but i still actually see the pop ups.
 
The engne is always going to do it sadly :( It's mostly when you transition from DistantLOD to local, I get the landscape popping about and it is distracting. The other one is grass clumps popping into existence.
 
In fact, is there any alternative to LODgen? The cool thing about it is it whizzes through all your mods and generates the proper distant LODs based on them. Without the files, I get mismatched LODs when I move into distance. Problem is the framerate hit is just too crippling, and I'm not entirely sure why.
 
FYI if anyone else is having my problem, someone smarter than me may be able to figure it out - the author of LODgen says this:

"While there is naturally a small reduction in FPS, after all, the game has more objects to draw, you shouldn't be seeing a huge drop. If you DO see a huge drop in FPS then you have crappy _far.nif's sitting around in your data folder somewhere. "

Trouble is I'd have no idea where to start looking for the files, and what to do when I found them.
 
It mullers my framerate too. The author of LODgen isn't talking about what happens when you install RAEVWD, and again it's probably one of those where not having 2GB VRAM hurts. Delete Oblivion\Data\DistanLOD\*.lod to get rid of it.
 
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