Building Oblivion

I put some extra instructions on Wrye Bash near the start, the development release from SVN corrects some bugs in the Wizard - which you'll need to use to get AWLS installed. Better Cities still needs manual install until they get their wizard fixed.
 
OK cool. What about POM etc - does that need to be in there? The file is presently empty.

EDIT - there's no way I can use this, it's killed my framerate. From 60 to 10.
 
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Hmm, your guide is great but annoying. I didn't pay £330 for a GPU this year so that a 6 year old game could kick it in the ********!

My framerate is dropping to the low 20s quite frequently, and I have tested without OBGE and that isn't it. I assume it must be the distant LOD and RAEVWD stuff that's causing it?

EDIT had a look in Afterburner, frequently 90%+ GPU usage and over 1200MB VRAM usage!
 
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Hmm, your guide is great but annoying. I didn't pay £330 for a GPU this year so that a 6 year old game could kick it in the ********!

My framerate is dropping to the low 20s quite frequently, and I have tested without OBGE and that isn't it. I assume it must be the distant LOD and RAEVWD stuff that's causing it?

EDIT had a look in Afterburner, frequently 90%+ GPU usage and over 1200MB VRAM usage!

Yeah my 6970 runs at 95% usually :) At least it's doing something! You might want to drop the LODs down a notch on a 570.
 
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When RAEVWD runs it generates *.LOD files in Oblivion\Data\GeneratedLOD - each one corresponds to a cell on the map. (You can see X and Y coordinates in the file name).

I've cobbled together a whitelist of cells that have something of interest in them and are in the more open areas (so not behind half a mile of forest). The script just deletes the LOD from areas you are less likely to see. It has around 60 cells whitelisted (out of maybe a 1000) - helps framerates a lot. It means you may get statues and such popping up - but the key dungeons and landmarks should stay viewable when distant.

It does the same thing as some of the other VWD mods, but uses the much improved meshes from RAEVWD. (The other mods just display the full detail meshes)

I'll tidy it up and post it, but won't be for a week or so.
 
Just wanted to report something funny.

I was getting stutters after applying all these mods.,

Then I decided to apply the mighty 1.7GB Qarls Texture Pack (the highest res version)

Stutters have now vanished. Game is as smooth as silk!
 
Just wanted to report something funny.

I was getting stutters after applying all these mods.,

Then I decided to apply the mighty 1.7GB Qarls Texture Pack (the highest res version)

Stutters have now vanished. Game is as smooth as silk!

Sounds like texture memory being too high. What happens if you overlay improved trees & flora over it?

Bring up the console in oblivion by pressing '`' (key to left of number 1)

Type:

sdt 13
tdt

Should be able to see Texture RAM used.
 
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