Soldato
- Joined
- 12 Aug 2008
- Posts
- 4,246
Great thread, going to give these a go tomorrow!
^^Absolutely true
I was just about to post in this thread actually. I hope you are going to continue with this sldsmkd. I imagine you are not happy with the way things went the other night, but this is a great thread which has helped a lot of people![]()
Damn right^^Absolutely true![]()
I can't find any of those lines in my .ini file. Do I just add them?uInterior Cell Buffer=12 - Keeps more areas cached in RAM, cuts down on loading times
uExterior Cell Buffer=108
iPreloadSizeLimit=104857600 - We have more memory with the 4GB patch, may as well use it
I was just about to post in this thread actually. I hope you are going to continue with this sldsmkd.
I have a slight problem though: my view distance is 'white' in the distance.
I can't find any of those lines in my .ini file. Do I just add them?
I've run the game and have a save file just after you leave the king and enter your first dungeon. Those lines aren't appearing in my .ini.They should be there if you have run the game once.
Anyone whos using OOO can you tell me how to know if its working? I'm new to this but I have Oblivion working with OOO and Unique Landscapes but not having played it vanilla i'm unsure how to tell anything is working.
Is there somewhere I can go that will have tougher enemies to see if OOO is working?
Cheers
David
I'm a bit confused when it comes to making the OGBE package. Is it enough to simply rename the folders as they are? Or do things need to moved around. Sadly, that bit isn't really very clear sadly. Would be easier maybe with a screen shot to show the folder layout again. Especially with so many shader folders. Installing OBGE sadly killed my game, and after uninstalling, I don't get normal water textures anymore![]()